
Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam
Explicit content warning
02/28/21 • 85 min
1 Listener
I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping her even busier now.
Listen to her origin story about arcades, wanting to be an astronaut, Star Wars, going into Industrial Design, and grad school at the HITLab in Seattle. Hear how being a Cartographer started her career at Microsoft and translated into a new role as a Geopolitical Specialist. We then talk about consulting for Google, joining then leading the IGDA, Gamergate threats, 50 over 50 list, and mental health advocacy.
We reflect on lessons learned over time, marketing yourself, imposter syndrome, networking, finding a mentor strategy, and future meetups. Listen to ideas for those working now, parallel career paths, autonomy, bad managers, and her love for Halo. Hear about working on Age of Empires, BioWare projects, the long road left with Diversity and Inclusion, and developer leverage against being exploited. We then explore games as human narrative, VR’s challenges, democratized dev tools, Tehran game dev, and the global game community.
We then wrap up with a challenging situation back on Halo 2, games she’s playing now, how to find online, Mark Twain, not always comparing yourself to others, mentors, and having that creative drive to always get better.
Bio:
Kate Edwards is a 27+ year veteran and an outspoken, award-winning advocate of the game industry and the Executive Director of the Global Game Jam, as well as the former Executive Director of the International Game Developers Association (IGDA). She is also a professional geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Ubisoft, LEGO, Google, Amazon, Facebook, and other companies. She was also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play, and was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020
Show Links:
Connect Links:
Game Dev Advice:
*New: Game Dev Advice Patreon
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
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I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping her even busier now.
Listen to her origin story about arcades, wanting to be an astronaut, Star Wars, going into Industrial Design, and grad school at the HITLab in Seattle. Hear how being a Cartographer started her career at Microsoft and translated into a new role as a Geopolitical Specialist. We then talk about consulting for Google, joining then leading the IGDA, Gamergate threats, 50 over 50 list, and mental health advocacy.
We reflect on lessons learned over time, marketing yourself, imposter syndrome, networking, finding a mentor strategy, and future meetups. Listen to ideas for those working now, parallel career paths, autonomy, bad managers, and her love for Halo. Hear about working on Age of Empires, BioWare projects, the long road left with Diversity and Inclusion, and developer leverage against being exploited. We then explore games as human narrative, VR’s challenges, democratized dev tools, Tehran game dev, and the global game community.
We then wrap up with a challenging situation back on Halo 2, games she’s playing now, how to find online, Mark Twain, not always comparing yourself to others, mentors, and having that creative drive to always get better.
Bio:
Kate Edwards is a 27+ year veteran and an outspoken, award-winning advocate of the game industry and the Executive Director of the Global Game Jam, as well as the former Executive Director of the International Game Developers Association (IGDA). She is also a professional geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Ubisoft, LEGO, Google, Amazon, Facebook, and other companies. She was also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play, and was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020
Show Links:
Connect Links:
Game Dev Advice:
*New: Game Dev Advice Patreon
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Previous Episode

Stack the Job Deck, Canada, Iron Galaxy, PSX Conference, Recruiter Horror Stories, Dot-com Bubble, LT, and Wisdom From Perspective with Adam Boyes of Iron Galaxy Studios
I welcome Adam Boyes, game industry veteran and Co-CEO of Iron Galaxy Studios. We start by discussing COVID-19 and thoughts on staying mentally healthy along with his current position. Adam then shares his passion for games and journey for getting in through QA. Learn how Canada’s grown their game industry through tax incentives, plus Adam’s perspective and advice on building a career.
We then discuss him leaving the industry for entrepreneurial pursuits, moving overseas, coming back to Vancouver for Next Level Games, then going to Midway Games. Learn about his inspiration from an EVE Online event to create the PlayStation Experience, plus working on Blitz: The League.
Adam shares about working with linebacker Lawrence Taylor, what he’s excited about, and the value of games for kids. Learn how mobile games have grown the industry and his inspiration for the infamous Red Shirt Gang. Learn what he’s playing right now and tips to help your odds for getting in the industry.
We then wrap up with recruiter horror stories, how to connect with Adam, and parting thoughts about how to treat others - be present and pleasant.
Bio:
As Co-CEO of Iron Galaxy Studios, Adam Boyes is responsible for the Company’s finances, strategic development, partnerships and alliances. Most recently, Boyes was Vice President of Third Party Relations & Developer Technology Group at Sony Interactive Entertainment America where he oversaw Publisher & Developer Relations, Portfolio Strategy, Financial Strategy, Partner Alliance, Technical Account Management, Developer Technology Group and the 3rd Party Production team - driving them to record revenue and profitability numbers consistently year over year. Previously, Boyes was Executive Producer and Director of Product Development at Midway Games and Capcom respectively.
Timeline:
[02:05] Discussion about COVID-19’s impact
[04:10] Hear how Adam got started in the industry
[07:15] Learn the tax advantages for Canadian game dev
[08:15] Thoughts on getting started in the industry then leaving
[15:25] Hear about going to Next Level Games then Midway Games
[20:40] Learn about EVE Online inspiring PSX conference
[25:00] Hear about working on Blitz: The League and Lawrence Taylor
[32:00] Discussion about new games, tech, and the value of play
[40:15] Shares a favorite industry inspired story, the Red Shirt Gang
[46:30] Learn about some of his favorite games right now
[48:20] Hear tips for getting a first job and stacking the deck in your favor
[52:45] Cold solicitors and recruiter horror stories
[55:00] Learn how to find him online and final thoughts on how to treat people
Show Links To Check Out:
Connect With:
Adam on Twitter https://twitter.com/amboyes
Iron Galaxy on Twitter https://twitter.com/IronGalaxy
Game Dev Advice:
*New: Game Dev Advice Patreon
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
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Next Episode

Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software
I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs.
Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm.
We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching.
We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving.
Bio:
Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach.
Show Links:
Connect Links:
Game Dev Advice:
*New: Game Dev Advice Patreon - please help support if you find this useful
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
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