
Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
1 Listener
All episodes
Best episodes
Top 10 Game Dev Advice: The Game Developer's Podcast Episodes
Goodpods has curated a list of the 10 best Game Dev Advice: The Game Developer's Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Game Dev Advice: The Game Developer's Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Game Dev Advice: The Game Developer's Podcast episode by adding your comments to the episode page.

Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software
Game Dev Advice: The Game Developer's Podcast
04/30/21 • 55 min
I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs.
Listen to his origin story around doing kernel development, building a team, and getting absorbed into EA. Learn his theory for success, going door-to-door for a job, teaching himself languages, and the importance of Linux and enthusiasm.
We then talk about the importance of GDC and social skills, Toastmasters, studying NLP, along with learning technical skills. Hear about working in Unity back in 2008, supporting P4, and how GitHub is an engineer’s resume. Learn about favorite games he worked on, thoughts on the future, concerns about how studios fill roles, ageism, sharing a game engine, and crunching.
We then wrap up talking about triple-A dev concerns, missing co-workers during COVID-19, commuting, a bad air conditioner, connecting with people, engineering tips, and how the industry is finally evolving.
Bio:
Norman Morse is an Engineer and 25+ year veteran of the game industry who’s worked both within game studios and tool companies. EA, Sega, Crystal Dynamics, and Stormfront Studios are some of the bigger game companies he’s been at along with many others, plus ten years as a Triage Engineer at Perforce Software. He’s also a life-long learner and self-taught engineer, Master Practitioner in Neurolinguistic Programming, Toastmasters advocate, and personal coach.
Show Links:
Connect Links:
Game Dev Advice:
*New: Game Dev Advice Patreon - please help support if you find this useful
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
1 Listener

Horror Games, Career Strategies, What Publishers Want, Capital Is King, Poland and Israel’s Game Dev Scenes, and Finding Your Own Way with Scott Millard of Feardemic
Game Dev Advice: The Game Developer's Podcast
06/12/21 • 48 min
I welcome Scott Millard, Managing Director at Feardemic. We begin discussing his Krakow, Poland location, and the country’s forward-thinking and vibrant game development industry. We then shift to COVID-19’s impact, plus his current role as a Managing Director at Feardemic working on horror games.
Listen to his origin story starting at Sega’s Oziesoft followed by lots of acquisitions, a controversial perspective on big companies, and his advice to finding your own way when starting out. Hear his idea on the most important skill to learn, what publishers are looking for in developers, and helping distribute classic games like DOOM II, Tomb Raider, and Command & Conquer.
We then talk about game classification ratings, a time-intensive mistake, and what’s happening with Stadia and Xbox in the console wars. Hear about Game Pass, niche markets, the music industry’s approach to streaming, plus the chip shortage.
Towards the end we talk about the challenges around AR/VR, an AK-47 meeting room, current games he’s excited about, Israel’s game dev scene, where to find online, and the importance of being thankful.
Bio:
Mr. Millard is Managing Director of FEARDEMIC sp. z o.o, a wholly owned subsidiary of BLOOBER TEAM S.A, a publisher of computer games and their related entertainment products.
Previously Mr. Millard had held various positions in the games industry. Most notably the Asian distribution of Bethesda games including the Award winning Elder Scrolls Skyrim and Asia versions of The Elder Scrolls Online.
Previously Mr. Millard served as Managing Director of Namco Bandai Partners Singapore Pte Ltd and Namco Bandai Partners Korea Ltd, a post he held for near 7 years that saw him oversee the releases of dozens of triple A titles.
Mr. Millard was co-founder of a Korean Games Association that represents the interests of foreign and local publishers operating in the packaged games sector in the Korean domestic market. In 2005 Mr. Millard held the post of Vice President, Intellectual Property Rights (IPR) Committee, European Union Chamber of Commerce Korea. He consults for several games industry organisations and companies, and is a regular blogger and producer of opinion pieces for various publications.
Show Links:
Connect Links:
Feardemic website
Feardemic Twitter
Game Dev Advice:
*New: Game Dev Advice Patreon - please help support if you find this useful
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
1 Listener

Halo 2, Steve Ballmer, IGDA, Gamergate, Star Wars, Diversity and Inclusion, Networking, Going Solo, Cloudpunk, and Developer Leverage with Kate Edwards of Geogrify and the Global Game Jam
Game Dev Advice: The Game Developer's Podcast
02/28/21 • 85 min
I welcome Kate Edwards, game industry pioneer at Geogrify and Executive Director of the Global Game Jam. We start by discussing COVID-19 totally changing everything for her speaking and traveling work along with the Global Game Jam (recorded before the event). We then talk about her culturalization consulting and public speaking projects keeping her even busier now.
Listen to her origin story about arcades, wanting to be an astronaut, Star Wars, going into Industrial Design, and grad school at the HITLab in Seattle. Hear how being a Cartographer started her career at Microsoft and translated into a new role as a Geopolitical Specialist. We then talk about consulting for Google, joining then leading the IGDA, Gamergate threats, 50 over 50 list, and mental health advocacy.
We reflect on lessons learned over time, marketing yourself, imposter syndrome, networking, finding a mentor strategy, and future meetups. Listen to ideas for those working now, parallel career paths, autonomy, bad managers, and her love for Halo. Hear about working on Age of Empires, BioWare projects, the long road left with Diversity and Inclusion, and developer leverage against being exploited. We then explore games as human narrative, VR’s challenges, democratized dev tools, Tehran game dev, and the global game community.
We then wrap up with a challenging situation back on Halo 2, games she’s playing now, how to find online, Mark Twain, not always comparing yourself to others, mentors, and having that creative drive to always get better.
Bio:
Kate Edwards is a 27+ year veteran and an outspoken, award-winning advocate of the game industry and the Executive Director of the Global Game Jam, as well as the former Executive Director of the International Game Developers Association (IGDA). She is also a professional geographer and corporate strategist who pioneered and specializes in content culturalization. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Ubisoft, LEGO, Google, Amazon, Facebook, and other companies. She was also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play, and was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020
Show Links:
Connect Links:
Game Dev Advice:
*New: Game Dev Advice Patreon
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring
*Game Dev Advice Hotline: (224) 484-7733, give a call!
*Subscribe and go to the website full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
1 Listener

Working on Uncharted, 4-Day Work Week, Crunch, XTC, Psychology in Design, Sustainable Game Development, and the USC Games Program with Richard Lemarchand
Game Dev Advice: The Game Developer's Podcast
11/22/21 • 82 min
I welcome Richard Lemarchand from the USC Games program tonight. We begin by discussing his Associate Professor role in the USC School of Cinematic Arts and the recent release of his book, A Playful Production Process, for Game Designers (and Everyone). Hear about how he got his first job at MicroProse, the importance of psychology in game design, along with wishing he’d known how to manage projects better when starting. We discuss the effects of crunch, the importance of managing projects, and how his book is a textbook of his class covering intermediate level design and production.
We then share stories of outdated GDDs, Mark Cerny’s Game Design Macro format, and moving over to Crystal Dynamics in the mid-90s to work on the Gex and Soul Reaver series. Hear about going over to Naughty Dog to work on Jax, the critically acclaimed Uncharted series, and how the game industry is really more like a dozen industries.
Learn Rich’s advice for game designers to understand psychology, systems dynamics, along with having T-shaped skills. Hear how soft skills were taught back at Crystal Dynamics, cultivating empathy, and treating others with respect. We then discuss Uncharted 2, his favorite game to work on, how well the team worked together, and the quality of the storytelling and the cast.
Hear about his interests in VR, immersive design, narrative design, and storytelling that doesn’t involve violence as a core mechanic. We then discuss how crunch is the biggest threat to the industry, how it’s getting better, and studios moving to the 4-day work week. Towards the end we get into a great story about promoting Uncharted 3, trivia about Jake’s journal, and his recommended games - Subnautica, Boyfriend Dungeon, Beast Breaker, Jett, and Ring Fit Adventure. At the end we discuss music, the band XTC, the importance of audio, his book, how to get in contact with him, along with his parting advice.
Bio:
Richard Lemarchand is an Associate Professor in the USC Games program at the University of Southern California, where he teaches game design, development, and production, and is working on a series of experimental virtual reality game design research projects as part of the USC Game Innovation Lab.
Previously he was a lead game designer at Naughty Dog and led the design of all three PlayStation 3 games in the Uncharted series, including Uncharted 2: Among Thieves, winner of ten AIAS Interactive Achievement Awards, five Game Developers Choice Awards, four BAFTAs, and over 200 Game of the Year awards. He also worked on Jak 3 and Jak X: Combat Racing for Naughty Dog, and helped to create the game series Gex, Pandemonium, and Soul Reaver at Crystal Dynamics. He is also the author of a new book, A Playful Production Process, for Game Designers (and Everyone), published by the MIT Press in October 2021.
Show Links:
A Playful Production Process, for Game Designers (and Everyone) MIT Press
USC Games program website
Jason VandenBerghe’s 2013 GDC Talk YouTube
*Soul Reaver 2 wikipedia
Game Design Workshop Amazon
Mark Cerny wikipedia
Naughty Dog website
Jax X: Combat Racing wikipedia
Uncharted wikipedia
Thinking in Systems Amazon
T-Shaped Skills wikipedia
Young Horses website
The Well-Played Game Amazon
Subnautica website
Boyfriend Dungeon website
Beast Breaker Nintendo
Jett: The Far Shore website
Ring Fit Adventure Nintendo
XTC Spotify
Connect Links:
Richard Lemarchand Twitter
Richard Lemarchand email
1 Listener

Going Indie, Changing Crunch, Mocap SWAT, Bungie, Wild West Days, Management Lessons, and VR with Richard Lico
Game Dev Advice: The Game Developer's Podcast
05/07/20 • 44 min
Game industry veteran Richard Lico joins me on this episode to discuss his career. Hear how he got started in the industry going from SCAD’s 3D Computer Art program to now being the Studio Animation Director at Polyarc 20 years later. Richard talks about working on Triple-A games like Halo, Destiny, and more recently, the indie VR hit, Moss. Learn about working at Bungie, advice to fellow animators and artists, his excitement around VR, a few wild stories, and his online animation school. Hosted by John ‘JP’ Podlasek (See gamedevadvice.com for in-depth show notes and links.)
In This Episode We Discuss:
[01:07] Introductions
[02:19] Richard’s current role as the Studio Animation Director
[03:41] How Polyarc started and evolved
[04:12] His story getting into the industry
[07:47] What he wishes he’d known before getting started
[10:47] Advice for someone looking to get a first job
[14:42] Career advice for fellow animators on how to bring characters to life
[18:11] Richard’s favorite project so far
[19:16] What Richard’s curious about right now in the industry
[19:44] Concerns around the industry and crunch culture
[25:59] Thoughts on opportunities for the game industry
[29:40] Glimpse into the VR creation process
[32:34] Wild West game development and SWAT teams
[37:38] Discussion about Final Fantasy 7, and the nostalgia that follows
[38:16] The secret weapon of AR and VR, including Half-Life
[40:40] Finding Richard online, including Animation Sherpa
Full Bio:
Annie and D.I.C.E nominated animation director at Polyarc with 20 years of experience making games. Previously animation lead at Bungie and Monolith Productions. Richard's latest adventures have been in VR, animating Moss. As well as opening an animation school, "Animation Sherpa".
Resources:
*Richard Lico Twitter
*Richard Lico Vimeo portfolio
*Animation Sherpa website
*Polyarc website
*Polyarc Twitter
Game Dev:
*New: Game Dev Advice Patreon
*Game Dev Advice Twitter
*Game Dev Advice email
*Game Dev Advice website
*Level Ex website - we’re hiring for all kinds of roles
*Game Dev Advice Hotline: (224) 484-7733 - give me a call and ask a question for the show
*Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices
1 Listener

Unpaid Intern, TNA Wrestling, Hard Knocks, and Freelancing Tips, Pt. 2
Game Dev Advice: The Game Developer's Podcast
02/23/19 • 33 min
-Part 2 of 2 w/Mike Antonicelli who shares how to expand your skills as a freelancer -Learn how he works remotely from locations like Brazil and Chile -Hear freelancer work methodologies that can also be applied as a remote employee -Learn how to get an advantage when applying for jobs that most people don’t do -Hear what other developers look for when hiring freelance talent -Learn perspectives on the state of freelancing in today’s game industry -Ways to get in touch with Mike about his services. (See gamedevadvice.com for in-depth show notes and other details.)
Learn more about your ad choices. Visit podcastchoices.com/adchoices

NBA Jam BOOMSHAKALAKA!!, Shaq, Dota, Rage 2, The Twilight Zone and Pins
Game Dev Advice: The Game Developer's Podcast
04/19/19 • 65 min
Tim Kitzrow is a video game & pinball legend, having worked on dozens of games, including the arcade BOOMSHAKALAKA!! classic, NBA Jam. Hear how he got started in voice-over work, studied with famous comedians at The Second City, and took on EA with Mutant League Football. Learn about his work in the upcoming Rage 2 along with a special Dota Jam Announcer pack. How NBA Jam is cursed, Shaq would take an arcade cabinet on the road, and Stern Pinball is back and thriving. (See gamedevadvice.com for in-depth show notes and other details.)
Learn more about your ad choices. Visit podcastchoices.com/adchoices

Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative, Inc.
Game Dev Advice: The Game Developer's Podcast
12/18/24 • 52 min
In this episode, I caught up with Alan Noon, founder and CEO of Drill Creative, Inc., to discuss his journey from decades in the game industry to launching his own studio. Alan shared how his work on UEFN at Epic Games, including shipping Deserted Domination and the big GDC reveal, plus his desire to return to hands-on game creation. After a layoff, he quickly turned the setback into an opportunity, forming Drill Creative to build games within Fortnite’s ecosystem using UEFN’s powerful tools for small, nimble teams.
We explored the rise of user-generated content (UGC), which Alan likened to the early days of the iPhone App Store, when hobbyists had room to experiment and innovate. He highlighted challenges like monetization and platform restrictions, which can limit developers’ ability to build sustainable businesses and lasting IP. Alan also reflected on the importance of empathy, collaboration, and creating opportunities, offering advice for developers to focus on tangible work, stand out, and take initiative in today’s competitive market.
Finally, Alan shared insights on industry trends like AR, VR, and AI, as well as his excitement for UGC’s growing potential. With personal stories and sharp observations, Alan delivered a thoughtful look at the evolving game development landscape.
Bio:
From a career that spans AAA to indie dev and now UGC, Alan Noon is a cross-discipline game industry veteran, having shipped on all manner of platforms including arcade, console, PC, mobile, VR/AR/XR, and class 3 slot machines. Presently he leads Drill Creative, Inc. as CEO and Creative Director, building games for Fortnite with UEFN.
Show Links:
Elimination Confirmed is Out! - Fortnite website
UEFN (Unreal Editor for Fortnite) - website
Street Fighter (movie) - Wikipedia
Valley of the Ancient - Epic Games website
Deserted: Domination - Epic Labs website
Incredible Technologies - website
Connect With Links:
Drill Creative, Inc. - website
Drill Creative, Inc. - LinkedIn
Drill Creative, Inc - Twitter/X
Alan Noon - Twitter/X
Game Dev Advice Links:
YouTube Podcasts - check out this episode with a guarantee of 100% more video
Patreon - career coaching through the Gain Wisdom membership
Game Dev Advice hotline: (224) 484-7733
website - show notes, links, stuff
[email protected] - reach out!
Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices

Speeding Up Development, Interviewing Strategies, Game of Thrones, Beginner's Mind, Open Economy Games, The Metaverse, Humility, and Guilty Pleasure Games with Jon Radoff, CEO of Beamable
Game Dev Advice: The Game Developer's Podcast
03/23/22 • 56 min
I welcome Jon Radoff, CEO of Beamable who shares his inspiration behind starting the company. Hear how D&D and computer programming got him hooked on games, and the companies he’s created along the way. Learn how he began his entrepreneurial journey as a kid, along with advice for others who love games and have a passion to create.
We then discuss his thoughts around entrepreneurship, who to listen to, and who not to listen to. Hear why it’s important to have a portfolio, along with strategies for interviewing. Learn the value of having humility, a beginner's mind, not being afraid to throw things away, and getting player feedback.
Hear stories on the development of huge IP games like Star Trek Timelines, Game of Thrones Ascent, and his very first game, Legends of Future Past. Learn about his passion for understanding what makes shipping games so hard, different business models, and how big and diverse the industry really is.
Towards the end we discuss the lack of skilled people to fill roles, optimizing around creativity and reducing complexity, his broad definition of the metaverse, VR, AR, and making things more accessible. Hear a funny story about a party, his current favorite games, and wanting to hear from other developers. We then wrap up talking about how to reach out online, and doing research on new business models instead of being too cynical.
Bio:
Jon Radoff is CEO of Beamable, a Live Services platform for game developers. He is also the author of the "Building the Metaverse" blog, where he open-sources his thinking about the future of the internet. Jon is a lifelong entrepreneur who started making online games as a teenager before going on to build one of the first multiplayer commercial games on the Internet: Legends of Future Past. Since then, he's built businesses in Web publishing, ad networking and mobile games reaching tens of millions of consumers.
Show Links:
Omni (Magazine)
Connect Links:
Jon Radoff Twitter
Jon Radoff YouTube
Jon Radoff LinkedIn
Game Dev Advice Links:
Game Dev Advice Patreon - please help support the show if you find it useful
Game Dev Advice Twitter
Game Dev Advice email: [email protected]
Game Dev Advice website
Level Ex Careers page - we’re hiring for engineers and other roles
Game Dev Advice Hotline: (224) 484-7733
Subscribe and go to the website for full show notes with links
Learn more about your ad choices. Visit podcastchoices.com/adchoices

Indie Game Dev, Rick and Morty, Double Fine and Being in the Game Press with Chris Johnson of the Player One Podcast
Game Dev Advice: The Game Developer's Podcast
06/29/19 • 67 min
Chris Johnson from the Player One Podcast talks about producing games at Adult Swim for 11 years, and how he got hired. Hear what it was like working on Flash games, the transition to mobile and console, plus working with some well-known indie studios. How moderating the Adult Swim message board in 2002 lead to getting an offer. How in high school he was inspired to create a videogame fanzine, which leads to a magazine writer role at Electronic Gaming Monthly in 1994. How videogame magazines were the go-to source for gaming information in the ’90s. Hear ideas on getting in the industry nowadays.
Hear about working on his two favorite games, “Robot Unicorn Attack” and “Headlander” with Double Fine Productions. How using build notes to reduce frustration and make Production run smoother. Hear thoughts about live service games and post-launch content. Learn opinions on the state of AR and VR, including the “Rick and Morty: Virtual Rick-ality” game. Hear about the importance of building relationships with others in the industry. Hear a discussion about the forgotten TurboGrafx-16, the announcement of their retro console, and the idea of having a 30th-anniversary episode.
Learn about some of the challenges back when developing games on cartridges. Hear opinions on playing the games you love and not being part of all the negativity. Hear about CJ’s passion for Rare’s “Sea of Thieves” and how it evolved. Hear ideas about not having all games online so the experience can be more personal, along with a discussion about Nintendo. Learn about his podcast, the Player One Podcast, which has been going for an amazing 13 years.
Resources:*Player One Podcast website*Player One Podcast iTunes*Player One Podcast YouTube*Player One Podcast Twitter*Chris (CJ) Johnson Twitter*Adult Swim website*Electronic Gaming Monthly Wikipedia*ScreenshotSaturday Twitter*Robot Unicorn Attack Wikipedia*Headlander Wikipedia*Rick and Morty: Virtual Rick-ality Wikipedia*Astro Bot Wikipedia*Andy Eddy Wikipedia*TurboGrafx-16 Wikipedia*Johnny Turbo Wikipedia*Sea of Thieves website*Utopia YouTube*Don Daglow Gamasutra*John Vignocchi Twitter*Level Ex Video Games for Doctors website - and we’re hiring!*Game Dev Advice Twitter*Game Dev Advice email*Game Dev Advice website*Game Dev Advice Hotline at (224) 484-7733
*And thanks to Charles Dike Production podcast editing *Don't forget to subscribe and go to www.gamedevadvice.com for full show notes with links!
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Show more best episodes

Show more best episodes
FAQ
How many episodes does Game Dev Advice: The Game Developer's Podcast have?
Game Dev Advice: The Game Developer's Podcast currently has 72 episodes available.
What topics does Game Dev Advice: The Game Developer's Podcast cover?
The podcast is about How To, Podcasts, Education, Business and Careers.
What is the most popular episode on Game Dev Advice: The Game Developer's Podcast?
The episode title 'Self-Taught Coding, Importance of Tools, Crunch, NLP, Snow Crash, Ageism, GitHub, Toastmasters, and Quake’s Elegance with Norman Morse of Perforce Software' is the most popular.
What is the average episode length on Game Dev Advice: The Game Developer's Podcast?
The average episode length on Game Dev Advice: The Game Developer's Podcast is 60 minutes.
How often are episodes of Game Dev Advice: The Game Developer's Podcast released?
Episodes of Game Dev Advice: The Game Developer's Podcast are typically released every 29 days, 23 hours.
When was the first episode of Game Dev Advice: The Game Developer's Podcast?
The first episode of Game Dev Advice: The Game Developer's Podcast was released on Jan 19, 2019.
Show more FAQ

Show more FAQ