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Vox Republica: Podcast of The Cardboard Republic

Vox Republica: Podcast of The Cardboard Republic

The Cardboard Republic

This is the home of the Vox Republica, the podcast of The Cardboard Republic
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Top 10 Vox Republica: Podcast of The Cardboard Republic Episodes

Goodpods has curated a list of the 10 best Vox Republica: Podcast of The Cardboard Republic episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Vox Republica: Podcast of The Cardboard Republic for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Vox Republica: Podcast of The Cardboard Republic episode by adding your comments to the episode page.

Vox Republica: Podcast of The Cardboard Republic - Vox Republica 157: Five Years Of Cardboard

Vox Republica 157: Five Years Of Cardboard

Vox Republica: Podcast of The Cardboard Republic

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12/07/17 • 75 min

Episode 157: Five Years Of Cardboard

Length: 1:15:13

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: They say time flies when you're having fun, right? Well we must've been having a ton of fun, because 5 years have passed in a flash. That's right - The Cardboard Republic is now 5 years old! And this week, Erin and Ryan reflect on that fact, sharing some thoughts about the era when the started and what they hope for gaming in the future.

GUESTS: None

RECENTLY PLAYED GAMES - (0:54):

FEATURED TOPIC - (25:42):

  • The CR turned 5 years old last month. In a lengthy retrospective, Erin and Ryan reflect on what the industry was like when we first launched and the numerous ways it has changed: the good, the bad, and everything in between. We then crack open the mailbag and answer some of your questions!

PLUGS - (1:14:37):

  • We’re raffling off a copy of the aforementioned Harvest Dice to a lucky Patreon backer. Consider donating today!
  • As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to one or two - or all of them if you really love us. You do really love us, right?

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 156: BGG Recap & Game Gifts For Non-Gamers

Vox Republica 156: BGG Recap & Game Gifts For Non-Gamers

Vox Republica: Podcast of The Cardboard Republic

play

11/27/17 • 65 min

Episode 156: BGG Recap & Game Gifts For Non-Gamers

Length: 1:05:40

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: Game nights may have been lacking lately, but Ryan returns from BGGCon to make up for that with plenty to spare! In this episode Erin and Ryan recap some of the highlights of this years's BGGCon and then pivot into the holidays by suggesting some games you can offer up at holiday events filled with adults who may not have touched a game since Monopoly.

GUESTS: None

RECENTLY PLAYED GAMES - (1:11):

  • None! Because of BGGCon!

QUICK TOPICS - (1:11):

  • BGGCon! Ryan discusses - at length - a number of game highlights, as well as his favorite part of the convention.

FEATURED TOPIC - (34:13):

  • Rather than rattle off our own version of a holiday gift guide, we take a different angle going into the holiday season talking about games to bring to events that will appeal to a wide crowd - be they gamers or not.
    • The best Yankee Swap games are abstract, accessible, and easy-to-learn.
    • This leads to suggestions ranging from some classic non-gamer games (like LCR) to some great Gateway level alternatives, like Splendor.

PLUGS - (1:04:57):

  • We’re raffling off a copy of Rocky Road to a lucky Patreon backer. Consider donating today!
  • As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to one or two - or all of them if you really love us. You do really love us, right?

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 151: A Qwixx Episode

Vox Republica 151: A Qwixx Episode

Vox Republica: Podcast of The Cardboard Republic

play

09/14/17 • 48 min

Episode 151: A Qwixx Episode

Length: 48:54

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: This week, Erin and Ryan recover from their giant Gen Con episode by reviewing...probably one of the smallest games they have - Qwixx! They also talk about BFiG and some prototypes!

GUEST: None

RECENTLY PLAYED GAMES - (0:53):

QUICK TOPICS – (21:48):

  • The Boston Festival of Indie Games is coming up on September 23rd. We’ll be there playing games and presenting an award. If you’re in the Boston Area, swing by and say hello!

REVIEW - (26:16):

  • Qwixx is a small, speedy roll-and-write game from Gamewright. Over the course of about 15-20 minutes, 2-5 players take turns rolling dice and crossing numbers off their player sheets, but there’s still a bit of strategy involved. A little bit. If you choose the wrong numbers to scratch out, you’re doomed to lock yourself out of valuable options down the road. If you play too conservatively, though, you’re going to struggle to keep up. We build up a consensus on who this accessible, portable dice chucking game and who should roll on to other things instead.

(Note: if you don't see pictures below, you can view them via the RSS feed or clicking this link.)

A standard Qwixx scorepad, with Red and Yellow in ascending numerical order and Blue and Green in descending order

With this dice roll, any player may choose to cross out a six on any of their four tracks

The active player chooses to pair the 2 white die with the blue die and crosses out Blue 6

A player's final score of 88 points

PLUGS - (48:22):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 131: Online Communities

Vox Republica 131: Online Communities

Vox Republica: Podcast of The Cardboard Republic

play

12/01/16 • 58 min

Episode 131: Online Communities

Length: 58:47

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: A primary reason that board gaming is such an entertaining hobby is that it fosters and encourages socializing with other people. To that end, this week Erin and Ryan talk about this year's BGG Con, then discuss some of the many online communities available to gamers.

GUESTS: None

RECENTLY PLAYED GAMES - (01:34):

FEATURED TOPIC - (20:30):

  • This week is all about board gaming communities within the board gaming world, including the positives and negatives they each offer to the hobby. The primary ones :
    • Facebook
    • Twitter
    • Reddit
    • BoardGameGeek
    • Instagram

PLUGS - (57:57):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 128: America & Atmosphere

Vox Republica 128: America & Atmosphere

Vox Republica: Podcast of The Cardboard Republic

play

10/20/16 • 59 min

Episode 128: America & Atmosphere

Length: 59:26

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: It's October, which means Halloween! Which means spooky things! Which brings us to the idea of gaming atmosphere. Why is it that exactly that board games struggle so hard to generate feelings of dread? What makes this medium, as opposed to movies, books, and even RPGs, so much more difficult? This week, Erin and Ryan parse over the possibilities behind it. Then, they venture back to the early American Frontier with a review of the dice allocation game Discoveries.

GUEST: None

RECENTLY PLAYED GAMES - (01:39):

FEATURED TOPIC – (13:15):

  • It's rare for a horror themed game to make you feel afraid, upset, or otherwise creeped out. Why is it that board games as a form of entertainment fare so much better at causing that to happen as opposed to movies, TV, or even classic RPGs? Some things we discuss to that end include:
    • What is it about them inherently makes this difficult
    • The difficulty of being surprised when you know what can happen
    • Outside influences such as lighting, music, and even scents can help set the mood
    • How whole genres of board games avoid theme as a primary goal to begin with
    • How app-enabled games may help going forward

QUICK TOPICS - (22:59):

  • Erin makes an announcement about her participation in a new positive launching soon that'll focus on the positive things board gaming offers.

REVIEW - (25:35):

  • Discoveries is a 2015 dice placement and dice manipulation game by Ludonaute & Asmodee Editions. Designed to be a lighter experience to their heftier title Lewis & Clark while maintaining a similar theme, this game does exactly that. In this dice rolling adventure, each player is a member of the famed Lewis & Clark Expedition. Their goal was to venture across the American Frontier through unexplored lands (to the Europeans anyway) and take note of everything they experienced, from the plants and animals, to interactions with the various American Indian tribes, to mapping out the land itself. This is represented by each player having access to a handful of resource dice that are rolled periodically. Through a series of turns, players allocate dice results to different actions as a means of befriending tribes as to claim their cards for more powerful action abilities, and / or complete journal cards to score VP. The goal is to essentially have the most complete (i.e. valuable) journal at the end of the game. With excellent artwork, simple rules, and a uncommon theme, Discoveries does a decent job conveying this game's purpose. That said, as we explore it, it's evident that much like the Expedition, Discoveries runs into its own share of obstacles.

(Note: if you don't see pictures below, you can view them via the RSS feed or clicking this link.)

The initial board layout The four possible die face results A pair of possible American Indian cards that can be acquired
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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 127: This Funny Dude From Poland

Vox Republica 127: This Funny Dude From Poland

Vox Republica: Podcast of The Cardboard Republic

play

10/06/16 • 77 min

Episode 127: This Funny Dude From Poland

Length: 1:17:11

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: This week we return from our fall mini-break refreshed and ready to go. We start off by chatting about a small handful of the many games played recently, chat about our recent past and future convention plans, and then sit down with Ignacy Trzewiczek, head of Portal Games, to talk about the processes he goes through when designing games.

GUESTS: Ignacy Trzewiczek

RECENTLY PLAYED GAMES - (01:49):

QUICK TOPICS - (26:06):

  • We chat about the next Granite Game Summit in a few weeks - Halloween Edition. If you're in the area, consider coming on down!
  • Ryan explains The Pantheon of Meeples.
  • Oh, and there's our first meeting of Board Game Club!
  • We recap some of the highlights from the 2016 Boston Festival of Indie Games, including memorable games and our presentation of one of the Figgie awards.

FEATURED TOPIC - (38:32):

  • With a dozen or so memorable, well-received games under its belt and a self-assured designer at the helm, it's crazy to think that Portal Games is less than a decade old. The biggest reason for their success rests with the fundamental design philosophy of Ignacy Trzewiczek that board games should be an experience when played. He's stated numerous times in public and on his own blog the importance of this focus in everything they create. Today we sit down with him to go into that idea in more detail, include areas like:
    • How important Robinson Crusoe was to Portal's initial success and instant reputation.
    • Why theme for him always comes before mechanics.
      • And where that philosophy came from
    • The purpose of his Board Games That Tell Stories blog
    • How his background in GMing RPGs influenced First Martians
    • Why he keeps a journal on most games he play
    • What his two most influential games are on his design process

PLUGS - (1:16:16):

  • To celebrate Ignacy's participation and the Halloween season, we're raffling off a copy of Tides of Madness to a lucky Patreon backer. Consider donating today!
  • As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to either - or both if you really love us. You do really love us, right?

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us s...

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 117: Gil Hova Needs Sleep

Vox Republica 117: Gil Hova Needs Sleep

Vox Republica: Podcast of The Cardboard Republic

play

05/05/16 • 56 min

Episode 117: Gil Hova Needs Sleep

Length: 56:48

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: Fresh off of TableTop Day (also known as Saturday), and back from PAX East, Erin and Ryan settle in talk to designer and publisher Gil Hova of Formal Ferret Games about the ups and downs of running your own game company.

GUEST: Gil Hova

RECENTLY PLAYED GAMES - (01:23):

QUICK TOPICS - (23:41):

  • We recently attended PAX East and briefly touch upon a few of the major aspects of the convention. For a more comprehensive look at PAX East 2016, check out our convention recap.

FEATURED TOPIC - (25:47):

  • Today we feature designer, publisher, and podcaster Gil Hova of Formal Ferret Games. We take a wide angle view at what it takes to make your own games and the process of attempting to turn game publishing into an occupation. These include areas of discussion such as:
    • How he got into designing board games in the first place
    • The experiences of revisiting his first published game, Prolix
    • The unique difficulties of game design versus development versus publishing
    • How game design resources have changed since he first started doing it
    • The inspiration behind the launch of his podcast Breaking Into Games, which looks at the challenges of starting in the board game world today
  • We also touch briefly upon his newest title, Bad Medicine: Second Opinion, an expansion for pitch game Bad Medicine, which just launched on Kickstarter, as well as what his next game idea on the horizon may be

PLUGS - (58:02):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 116: North Wind (Is Totally Not A Pirate Game)

Vox Republica 116: North Wind (Is Totally Not A Pirate Game)

Vox Republica: Podcast of The Cardboard Republic

play

04/21/16 • 78 min

Episode 116: North Wind (Is Totally Not A Pirate Game)

Length: 1:18:17

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: This week, Erin and Ryan review the game North Wind - which is absolutely not a pirate game. They also dive into the cesspool that is sexism in gaming, but then shine some positive light on the hobby with a discussion of a recent gaming charity event!

GUEST: None

RECENTLY PLAYED GAMES - (01:03):

QUICK TOPICS - (24:45):

  • We address the recent ongoing issues regarding harassment in gaming. Hold on to your hats.
  • But to make up for it, we recap our time at the Home Away Boston gaming charity day. There is hope!
  • Plus we mention our next convention appearances.

REVIEW - (43:25):

  • This week we wade right in to the lightweight but super visually-appealing sailing game North Wind by Z-Man Games. In this 2-4 player game, each person is the admiral of a ship - who are totally not pirates - looking to help a trio of pirate-ransacked islands get back on their feet. Each island comes with its own set of needs, from money and wine, to basic foods, to the capturing of the very pirates responsible for their plight. Your goal is to be the first ship to successfully complete 8 or 10 tasks, depending on player size. To do this, you take turns sailing around the waters of these different islands (each represented by a stack of randomly assigned tiles). Each tile allows you to buy and sell the game's five basic resources or purchase equipment to upgrade your 3-D ship with more crew, faster sails, and more cannons - all of which fit right on the ship itself. Of course, you can also run into the pirates themselves, which results in a battle of a few success/fail dice roll. With excellent component quality, striking table presence, straightforward rules, and copious replayability, we dive into why North Wind is such a successful hour of casual gaming entertainment.
One possible tile assortment for the Fort Haven stack This tile allows you to buy or sell up to 2 grain resources for 3 gold each This Lookout spies island tiles and adventure! Red is heading into port well stocked with two crew, four commodities, and a captured pirate captain White is the winner, having placed all 10 of their task cubes first. I'm selling two...pineapples...and broccoli?

PLUGS - (1:17:23):

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 115: What Is Indie?

Vox Republica 115: What Is Indie?

Vox Republica: Podcast of The Cardboard Republic

play

04/07/16 • 59 min

Episode 115: What IS Indie?

Length: 59:03

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: Indie gaming. Chances are you've heard this term casually mentioned throughout the gaming world. But...what does that mean exactly? Erin and Ryan break down the term “indie.” What qualities does an indie game or company have to have, and when does an indie turn into a small publisher, big publisher, or mega-hit?

GUEST: None

RECENTLY PLAYED GAMES - (01:13):

QUICK TOPICS - (23:14):

  • Privateer Press has announced on the heels of the Asmodee changes to its distribution rules that it too will be limiting distribution to online retailers.
  • The CR will be participating in the Home Away Boston gaming charity event being hosted by the gang at The Cardboard Jungle podcast to raise money for cancer patients while undergoing treatment. It's for a good cause and they'll be giving numerous games away as prizes. Best part: you don't have to attend to participate. Consider making a donation today!

FEATURED TOPIC - (30:34):

  • The term 'indie' is used pretty freely in board gaming, and the intention is well understood. At least, until you try to define it. So we decided to sit down and hammer out what some of that criteria may be. What IS indie? What is the line between indie and mainstream publisher?
    • We consider some of the following criteria:
      • The size of the publisher
      • How long has the publisher been around
      • The designer of the game
      • Print run size
      • Production model of the game (i.e. factory made, self-publisher, Game Crafter, etc.)
      • Marketability of being indie
      • Cultivation of an 'indie' brand
    • Also, we ponder if the idea of 'indie-ness' is still useful as a term at all.

PLUGS - (58:02):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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Vox Republica: Podcast of The Cardboard Republic - Vox Republica 159: Gaming Predictions (And Omens) for 2018

Vox Republica 159: Gaming Predictions (And Omens) for 2018

Vox Republica: Podcast of The Cardboard Republic

play

01/18/18 • 70 min

Episode 159: Gaming Predictions (And Omens) for 2018

Length: 1:10:27

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: A new year means different things to different people. For us, aside from running screaming from 2017, it means it's time for Erin and Ryan to sit down and make some predictions for what lies in store in 2018 regarding games and the games industry!

GUESTS: None

RECENTLY PLAYED GAMES - (1:19):

FEATURED TOPIC - (18:59):

  • It’s 2018, which means it’s time for all sorts of annual predictions and prognostications about games and the gaming industry. Are they wild guesses or educated methodical extrapolations of notable trends in the industry? We’ll see! But both Erin and Ryan dive into what some of those may be.
    • We also recap our 2017 predictions (see Vox episode 133 for the full rundown) to see how close we came during what can only be described a garbage fire of a year personified.

PLUGS - (1:09:22):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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FAQ

How many episodes does Vox Republica: Podcast of The Cardboard Republic have?

Vox Republica: Podcast of The Cardboard Republic currently has 143 episodes available.

What topics does Vox Republica: Podcast of The Cardboard Republic cover?

The podcast is about Leisure, Games, Tabletop, Board, Kickstarter, Indie, Reviews, Podcasts and Rpg.

What is the most popular episode on Vox Republica: Podcast of The Cardboard Republic?

The episode title 'Vox Republica 163: Reskins - The Good, The Bad, And The Formerly Ugly' is the most popular.

What is the average episode length on Vox Republica: Podcast of The Cardboard Republic?

The average episode length on Vox Republica: Podcast of The Cardboard Republic is 47 minutes.

How often are episodes of Vox Republica: Podcast of The Cardboard Republic released?

Episodes of Vox Republica: Podcast of The Cardboard Republic are typically released every 7 days, 21 hours.

When was the first episode of Vox Republica: Podcast of The Cardboard Republic?

The first episode of Vox Republica: Podcast of The Cardboard Republic was released on Jan 3, 2014.

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