
Vox Republica 117: Gil Hova Needs Sleep
05/05/16 • 56 min
Length: 56:48
Show Links: RSS | iTunes | Stitcher | Download Episode
Welcome back to Vox Republica, the Cardboard Republic Podcast!
We post new episodes every other Thursday, with each episode being about 45 minutes long.
Vox Republica is proudly supported by our Patreon. Consider contributing today!
DESCRIPTION: Fresh off of TableTop Day (also known as Saturday), and back from PAX East, Erin and Ryan settle in talk to designer and publisher Gil Hova of Formal Ferret Games about the ups and downs of running your own game company.
GUEST: Gil Hova
RECENTLY PLAYED GAMES - (01:23):
- Colt Express by Asmodee Editions
- Blood Rage by Cool Mini Or Not
- Above And Below by Red Raven Games
- Nippon by What's Your Game? / Asmodee Editions
- Ninja Camp by Action Phase Games
QUICK TOPICS - (23:41):
- We recently attended PAX East and briefly touch upon a few of the major aspects of the convention. For a more comprehensive look at PAX East 2016, check out our convention recap.
FEATURED TOPIC - (25:47):
- Today we feature designer, publisher, and podcaster Gil Hova of Formal Ferret Games. We take a wide angle view at what it takes to make your own games and the process of attempting to turn game publishing into an occupation. These include areas of discussion such as:
- How he got into designing board games in the first place
- The experiences of revisiting his first published game, Prolix
- The unique difficulties of game design versus development versus publishing
- How game design resources have changed since he first started doing it
- The inspiration behind the launch of his podcast Breaking Into Games, which looks at the challenges of starting in the board game world today
- We also touch briefly upon his newest title, Bad Medicine: Second Opinion, an expansion for pitch game Bad Medicine, which just launched on Kickstarter, as well as what his next game idea on the horizon may be
PLUGS - (58:02):
- As always, Cardboard Republic YouTube videos and the BGG Guild are still ongoing. Subscribe to either - or both if you really love us. You do really love us, right?
We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.
Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.
Length: 56:48
Show Links: RSS | iTunes | Stitcher | Download Episode
Welcome back to Vox Republica, the Cardboard Republic Podcast!
We post new episodes every other Thursday, with each episode being about 45 minutes long.
Vox Republica is proudly supported by our Patreon. Consider contributing today!
DESCRIPTION: Fresh off of TableTop Day (also known as Saturday), and back from PAX East, Erin and Ryan settle in talk to designer and publisher Gil Hova of Formal Ferret Games about the ups and downs of running your own game company.
GUEST: Gil Hova
RECENTLY PLAYED GAMES - (01:23):
- Colt Express by Asmodee Editions
- Blood Rage by Cool Mini Or Not
- Above And Below by Red Raven Games
- Nippon by What's Your Game? / Asmodee Editions
- Ninja Camp by Action Phase Games
QUICK TOPICS - (23:41):
- We recently attended PAX East and briefly touch upon a few of the major aspects of the convention. For a more comprehensive look at PAX East 2016, check out our convention recap.
FEATURED TOPIC - (25:47):
- Today we feature designer, publisher, and podcaster Gil Hova of Formal Ferret Games. We take a wide angle view at what it takes to make your own games and the process of attempting to turn game publishing into an occupation. These include areas of discussion such as:
- How he got into designing board games in the first place
- The experiences of revisiting his first published game, Prolix
- The unique difficulties of game design versus development versus publishing
- How game design resources have changed since he first started doing it
- The inspiration behind the launch of his podcast Breaking Into Games, which looks at the challenges of starting in the board game world today
- We also touch briefly upon his newest title, Bad Medicine: Second Opinion, an expansion for pitch game Bad Medicine, which just launched on Kickstarter, as well as what his next game idea on the horizon may be
PLUGS - (58:02):
- As always, Cardboard Republic YouTube videos and the BGG Guild are still ongoing. Subscribe to either - or both if you really love us. You do really love us, right?
We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.
Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.
Previous Episode

Vox Republica 116: North Wind (Is Totally Not A Pirate Game)
Episode 116: North Wind (Is Totally Not A Pirate Game)
Length: 1:18:17
Show Links: RSS | iTunes | Stitcher | Download Episode
Welcome back to Vox Republica, the Cardboard Republic Podcast!
We post new episodes every other Thursday, with each episode being about 45 minutes long.
Vox Republica is proudly supported by our Patreon. Consider contributing today!
DESCRIPTION: This week, Erin and Ryan review the game North Wind - which is absolutely not a pirate game. They also dive into the cesspool that is sexism in gaming, but then shine some positive light on the hobby with a discussion of a recent gaming charity event!
GUEST: None
RECENTLY PLAYED GAMES - (01:03):
- Apotheca by Knapsack Games & Renegade Game Studios
- Odin's Ravens by Osprey Games
- Mottainai by Asmadi Games
- ETI: Estimated Time to Invasion by Eye-Level Entertainment
- The Grizzled by Cool Mini Or Not
QUICK TOPICS - (24:45):
- We address the recent ongoing issues regarding harassment in gaming. Hold on to your hats.
- But to make up for it, we recap our time at the Home Away Boston gaming charity day. There is hope!
- Plus we mention our next convention appearances.
REVIEW - (43:25):
- This week we wade right in to the lightweight but super visually-appealing sailing game North Wind by Z-Man Games. In this 2-4 player game, each person is the admiral of a ship - who are totally not pirates - looking to help a trio of pirate-ransacked islands get back on their feet. Each island comes with its own set of needs, from money and wine, to basic foods, to the capturing of the very pirates responsible for their plight. Your goal is to be the first ship to successfully complete 8 or 10 tasks, depending on player size. To do this, you take turns sailing around the waters of these different islands (each represented by a stack of randomly assigned tiles). Each tile allows you to buy and sell the game's five basic resources or purchase equipment to upgrade your 3-D ship with more crew, faster sails, and more cannons - all of which fit right on the ship itself. Of course, you can also run into the pirates themselves, which results in a battle of a few success/fail dice roll. With excellent component quality, striking table presence, straightforward rules, and copious replayability, we dive into why North Wind is such a successful hour of casual gaming entertainment.
PLUGS - (1:17:23):
- As always, Cardboard Republic YouTube videos and the
Next Episode

Vox Republica 118: A Quarriors Qretrospective
Episode 118: A Quarriors Qretrospective
Length: 1:02:54
Show Links: RSS | iTunes | Stitcher | Download Episode
Welcome back to Vox Republica, the Cardboard Republic Podcast!
We post new episodes every other Thursday, with each episode being about 45 minutes long.
Vox Republica is proudly supported by our Patreon. Consider contributing today!
DESCRIPTION: Fresh off attending a new local game convention, Erin and Ryan talk about the excitement that surrounds the foundation of a new con. Then, after talking about a few of the many games played lately, they move from the present to the past by doing a retrospective review on the innovative dice drafting game Quarriors. Is it still good now? Was it good then? Let's find out!
GUEST: None
RECENTLY PLAYED GAMES - (01:15):
- Scoville Labs by Tasty Minstrel Games
- Dr. Eureka by Blue Orange Games
- Powerpuff Girls: Saving The World Before Bedtime by Hasbro
- Lords of Waterdeep by Wizards of the Coast
- Anachrony by Mindclash Games
QUICK TOPICS - (20:27):
- We attended the inaugural launch of the first Granite Game Summit, a new New England-based gaming convention!
REVIEW - (27:13):
- Quarriors is a 2011 release from WizKids for 2-4 players that focuses on the idea of 'dice drafting'. Set in a fantasy world, you play as warriors who must ready spells and summon creatures to fight for you on the field of battle. You do this Each turn by drawing six dice from your bag and rolling them. From there you spend your rolled resources assigning on assigning monsters and buying new recruits. It’s essentially a deck-building game in dice form, so you spend a lot of the game attempting to get more dice to improve your rolls. Innovative when it first came out, we take a look back and see if it holds up today - and whether it ever did in the first place.
(Note: if you don't see pictures below, you can view them via the RSS feed or clicking this link.)
All the Quarriors snugged in tightly A Quarrior Qreature Qard A typical Quarriors setup This player can spend 3 of their 4 Quiddity to ready both of their monster dice The player only has enough resources to either summon their Wizard or buy a new Ghost Having survived the round, this Goblin scores 2 Glory (VP) The Quarriors Qlan family photoPLUGS - (1:02:07):
- We previewed Anachrony, the time-traveling worker placement game, currently on Kickstarter
- We reviewed Apotheca, the light set-matching tile game.
- As always, Cardboard Republic YouTube videos and ...
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