Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
Vox Republica: Podcast of The Cardboard Republic - Vox Republica 128: America & Atmosphere

Vox Republica 128: America & Atmosphere

10/20/16 • 59 min

Vox Republica: Podcast of The Cardboard Republic
Episode 128: America & Atmosphere

Length: 59:26

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: It's October, which means Halloween! Which means spooky things! Which brings us to the idea of gaming atmosphere. Why is it that exactly that board games struggle so hard to generate feelings of dread? What makes this medium, as opposed to movies, books, and even RPGs, so much more difficult? This week, Erin and Ryan parse over the possibilities behind it. Then, they venture back to the early American Frontier with a review of the dice allocation game Discoveries.

GUEST: None

RECENTLY PLAYED GAMES - (01:39):

FEATURED TOPIC – (13:15):

  • It's rare for a horror themed game to make you feel afraid, upset, or otherwise creeped out. Why is it that board games as a form of entertainment fare so much better at causing that to happen as opposed to movies, TV, or even classic RPGs? Some things we discuss to that end include:
    • What is it about them inherently makes this difficult
    • The difficulty of being surprised when you know what can happen
    • Outside influences such as lighting, music, and even scents can help set the mood
    • How whole genres of board games avoid theme as a primary goal to begin with
    • How app-enabled games may help going forward

QUICK TOPICS - (22:59):

  • Erin makes an announcement about her participation in a new positive launching soon that'll focus on the positive things board gaming offers.

REVIEW - (25:35):

  • Discoveries is a 2015 dice placement and dice manipulation game by Ludonaute & Asmodee Editions. Designed to be a lighter experience to their heftier title Lewis & Clark while maintaining a similar theme, this game does exactly that. In this dice rolling adventure, each player is a member of the famed Lewis & Clark Expedition. Their goal was to venture across the American Frontier through unexplored lands (to the Europeans anyway) and take note of everything they experienced, from the plants and animals, to interactions with the various American Indian tribes, to mapping out the land itself. This is represented by each player having access to a handful of resource dice that are rolled periodically. Through a series of turns, players allocate dice results to different actions as a means of befriending tribes as to claim their cards for more powerful action abilities, and / or complete journal cards to score VP. The goal is to essentially have the most complete (i.e. valuable) journal at the end of the game. With excellent artwork, simple rules, and a uncommon theme, Discoveries does a decent job conveying this game's purpose. That said, as we explore it, it's evident that much like the Expedition, Discoveries runs into its own share of obstacles.

(Note: if you don't see pictures below, you can view them via the RSS feed or clicking this link.)

The initial board layout The four possible die face results A pair of possible American Indian cards that can be acquired
plus icon
bookmark
Episode 128: America & Atmosphere

Length: 59:26

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: It's October, which means Halloween! Which means spooky things! Which brings us to the idea of gaming atmosphere. Why is it that exactly that board games struggle so hard to generate feelings of dread? What makes this medium, as opposed to movies, books, and even RPGs, so much more difficult? This week, Erin and Ryan parse over the possibilities behind it. Then, they venture back to the early American Frontier with a review of the dice allocation game Discoveries.

GUEST: None

RECENTLY PLAYED GAMES - (01:39):

FEATURED TOPIC – (13:15):

  • It's rare for a horror themed game to make you feel afraid, upset, or otherwise creeped out. Why is it that board games as a form of entertainment fare so much better at causing that to happen as opposed to movies, TV, or even classic RPGs? Some things we discuss to that end include:
    • What is it about them inherently makes this difficult
    • The difficulty of being surprised when you know what can happen
    • Outside influences such as lighting, music, and even scents can help set the mood
    • How whole genres of board games avoid theme as a primary goal to begin with
    • How app-enabled games may help going forward

QUICK TOPICS - (22:59):

  • Erin makes an announcement about her participation in a new positive launching soon that'll focus on the positive things board gaming offers.

REVIEW - (25:35):

  • Discoveries is a 2015 dice placement and dice manipulation game by Ludonaute & Asmodee Editions. Designed to be a lighter experience to their heftier title Lewis & Clark while maintaining a similar theme, this game does exactly that. In this dice rolling adventure, each player is a member of the famed Lewis & Clark Expedition. Their goal was to venture across the American Frontier through unexplored lands (to the Europeans anyway) and take note of everything they experienced, from the plants and animals, to interactions with the various American Indian tribes, to mapping out the land itself. This is represented by each player having access to a handful of resource dice that are rolled periodically. Through a series of turns, players allocate dice results to different actions as a means of befriending tribes as to claim their cards for more powerful action abilities, and / or complete journal cards to score VP. The goal is to essentially have the most complete (i.e. valuable) journal at the end of the game. With excellent artwork, simple rules, and a uncommon theme, Discoveries does a decent job conveying this game's purpose. That said, as we explore it, it's evident that much like the Expedition, Discoveries runs into its own share of obstacles.

(Note: if you don't see pictures below, you can view them via the RSS feed or clicking this link.)

The initial board layout The four possible die face results A pair of possible American Indian cards that can be acquired

Previous Episode

undefined - Vox Republica 127: This Funny Dude From Poland

Vox Republica 127: This Funny Dude From Poland

Episode 127: This Funny Dude From Poland

Length: 1:17:11

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: This week we return from our fall mini-break refreshed and ready to go. We start off by chatting about a small handful of the many games played recently, chat about our recent past and future convention plans, and then sit down with Ignacy Trzewiczek, head of Portal Games, to talk about the processes he goes through when designing games.

GUESTS: Ignacy Trzewiczek

RECENTLY PLAYED GAMES - (01:49):

QUICK TOPICS - (26:06):

  • We chat about the next Granite Game Summit in a few weeks - Halloween Edition. If you're in the area, consider coming on down!
  • Ryan explains The Pantheon of Meeples.
  • Oh, and there's our first meeting of Board Game Club!
  • We recap some of the highlights from the 2016 Boston Festival of Indie Games, including memorable games and our presentation of one of the Figgie awards.

FEATURED TOPIC - (38:32):

  • With a dozen or so memorable, well-received games under its belt and a self-assured designer at the helm, it's crazy to think that Portal Games is less than a decade old. The biggest reason for their success rests with the fundamental design philosophy of Ignacy Trzewiczek that board games should be an experience when played. He's stated numerous times in public and on his own blog the importance of this focus in everything they create. Today we sit down with him to go into that idea in more detail, include areas like:
    • How important Robinson Crusoe was to Portal's initial success and instant reputation.
    • Why theme for him always comes before mechanics.
      • And where that philosophy came from
    • The purpose of his Board Games That Tell Stories blog
    • How his background in GMing RPGs influenced First Martians
    • Why he keeps a journal on most games he play
    • What his two most influential games are on his design process

PLUGS - (1:16:16):

  • To celebrate Ignacy's participation and the Halloween season, we're raffling off a copy of Tides of Madness to a lucky Patreon backer. Consider donating today!
  • As always, Cardboard Republic YouTube videos, Instagram pictures, and the BGG Guild are still ongoing. Subscribe to either - or both if you really love us. You do really love us, right?

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us s...

Next Episode

undefined - Vox Republica 129: Extra Life Extravaganza

Vox Republica 129: Extra Life Extravaganza

Episode 129

Length: 44:01

Show Links: RSS | iTunes | Stitcher | Download Episode

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: It's our Extra Life special! In this episode, Erin and Ryan talk about their Extra Life 2016 gaming charity marathon efforts, including some of the more notable games played and the unique challenges running it this year brought.

GUESTS: None*

*Although scheduled to include a small handful of live interviews during the Extra Life marathon taping, a series of unfortunate events prevented said people from attending. Alas.

FEATURED TOPIC - (1:37 / 32:01):

  • Every year the CR participates in Extra Life, an annual 24 hour gaming charity marathon to raise money for sick kids within the Children's Miracle Network - in our case those at the Boston Children's Hospital. We discuss aspects of this effort, including:
    • Why we participate every year and how it helps both the cause and the gaming hobby as a whole.
    • How we plan it every year and keep it a manageable effort, including successes and where we can improve.
    • How people can donate to the cause.
    • Some of the 'events' we run during that 24 hour period.
    • Why we keep it to a rather modest campaign size.

RECENTLY PLAYED GAMES - (05:12):

PLUGS - (43:25):

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

Episode Comments

Generate a badge

Get a badge for your website that links back to this episode

Select type & size
Open dropdown icon
share badge image

<a href="https://goodpods.com/podcasts/vox-republica-podcast-of-the-cardboard-republic-61401/vox-republica-128-america-and-atmosphere-3225656"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to vox republica 128: america & atmosphere on goodpods" style="width: 225px" /> </a>

Copy