
The Mobile User Acquisition Show
Shamanth Rao
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Top 10 The Mobile User Acquisition Show Episodes
Goodpods has curated a list of the 10 best The Mobile User Acquisition Show episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to The Mobile User Acquisition Show for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite The Mobile User Acquisition Show episode by adding your comments to the episode page.
![The Mobile User Acquisition Show - 👑[Retention Club] Winning Day 0: Unlocking Early Retention For Downstream Growth 🧥](https://storage.googleapis.com/goodpods-images-bucket/episode_images/b85ff1fc019dfffe0f82915ad30689cdadae1ce9c6bbf43758b628612b07212f.avif)
👑[Retention Club] Winning Day 0: Unlocking Early Retention For Downstream Growth 🧥
The Mobile User Acquisition Show
02/16/24 • 24 min
This episode is part of the “Retention Club”, our series of episodes on Retention & Reengagement, co-produced with the team at Adikteev.
Our guest today is Sharath Kowligi, Marketing Manager at DieNo Games, whose knack for blending user acquisition, product innovation, and ad monetization has shaped the success of over 50 games. With a career spanning Tactile Games to Gamehouse, Sharath's journey is a masterclass in navigating the ever-evolving landscape of mobile app growth and monetization.
Check out the show notes here:
https://mobileuseracquisitionshow.com/episode/retention-monetization-sharath-kowligi/
KEY HIGHLIGHTS:
🧗🏻♂️ Retention is paramount for apps at any growth stage, often taking precedence over immediate monetization strategies.
📈 Effective user acquisition and retention strategies require a deep understanding of your audience and their engagement patterns.
↗️ Day zero engagement metrics are critical for gauging a game’s initial appeal and potential for long-term success.
💠 High-quality games distinguish themselves through unique features and strong user engagement from the outset.
⚖️ The challenges of game development are intensified by the need to balance multiple moving parts, including core loop, meta loop, and software stability.
✅ Creative alignment between ads and game content can significantly impact user retention and monetization.
🚦Early re-engagement and retargeting strategies are essential for maintaining user interest and extending lifecycle value.
🚀 The mobile gaming industry’s high-risk, high-reward nature demands continuous innovation and adaptation to thrive.
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog

🎄 The Mobile UA Show takes a break. Happy Holidays! 🎆
The Mobile User Acquisition Show
12/24/23 • 0 min
Thanks for tuning in all through 2023. We look forward to 2024!

💡 Gaming UA strategies for a Generative AI world with Niels Beenan, Strategic Partnerships Director at Singular, Sharath Kowligi, Marketing Manager at DieNo Games, Krystel Bitar, Product Manager at Sensor Tower, and Cameron Thom, Chief Business Developmen
The Mobile User Acquisition Show
05/05/24 • 53 min
Today’s episode is a recording of a webinar on Gaming UA Strategies for a Gen-AI World 2024 and beyond featuring Niels Beenan, Strategic Partnerships Director at Singular, Sharath Kowligi, Marketing Manager at DieNo Games, Krystel Bittar, Product Manager at Sensor Tower, and Cameron Thom, Chief Business Development Officer at Adikteev.
KEY HIGHLIGHTS
👟 Generative AI is increasingly pivotal in gaming, enhancing both creative processes and user acquisition strategies.
🏇🏽 The gaming investment climate has become more challenging, with a higher bar set for securing funding.
🎤 Adapt strategies to maintain user motivation and reduce churn.
🎳 Demonstrating robust prototypes is now critical for attracting investors, reflecting a shift from ideation to tangible proofs of concept.
🎻 The discussion highlighted a trend towards hybrid and casual gaming experiences, which are better able to adapt to current market conditions.
🚀 Changes in player behaviors post-pandemic and new privacy regulations are significantly influencing game development and marketing strategies.
⛱ Panelists emphasized the importance of adapting to these changes to leverage opportunities in a rapidly evolving gaming landscape.
🧭 Future strategies in the gaming industry will likely focus on integrating AI more deeply into development pipelines and exploiting new monetization avenues.
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/generative-ai-gaming/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog

👣 Winning Q1: Maximizing Post-Holiday Subscription App Growth with John Koetsier VP of Insights at Singular, Ekaterina Gamsriegler, Head of Growth and Marketing at MIMO, David Barnard, Growth Advocate at RevenueCat and Virendra Shekhawat, Head of Mobile M
The Mobile User Acquisition Show
02/26/24 • 55 min
🚀 We’re excited to share insights from our latest webinar "Winning Q1: Maximizing Post-Holiday Subscription App Growth" with Singular and Revenue Cat! 🌟
We dove into strategies for leveraging the dip in CPMs post-Christmas to fuel subscription app growth. 📉➡️📈 Key takeaways include the importance of scaling marketing efforts in January, leveraging low CPMs for higher conversion rates, and maintaining user motivation to combat the mid-January motivation drop. 🏋️♂️💡
We also explored trends across various app categories, revealing insights on consumer behavior and effective marketing channels. 📊🔍 From the resurgence of Black Hat ASO tactics to the creative use of hybrid monetization models, we covered it all. 🎩💰
Special thanks to our superstar panelists for their invaluable insights and strategies for thriving in Q1. 🌟
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/webinar-q1-subscription-app-growth/
KEY HIGHLIGHTS:
👟 Leverage the post-holiday dip in CPMs to scale marketing efforts efficiently.
🏇🏽 Utilize January’s low CPMs and high conversion rates for growth.
🎤 Adapt strategies to maintain user motivation and reduce churn.
🎳 Explore various channels, including TikTok and SDK networks, for diversification.
🎯 Embrace hybrid monetization models to enhance revenue streams.
🎻 Utilize AI and generative tools for efficient creative production and testing.
🚀 Monitor and adapt to changing CPM trends and user behavior post-Christmas.
⛱ Experiment with non-digital marketing channels for localized targeting.
🧭 Prepare for privacy changes and the adoption of SKAN 4.0 and Google’s Privacy Sandbox.
🔧 Utilize blended metrics and hybrid measurement for more accurate performance analysis.
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog

🪂Inside Draw Something’s perfect storm: from the brink to 50 million installs in 50 days: with Wilson Kriegel, COO at Buildstock 🎢
The Mobile User Acquisition Show
08/25/22 • 52 min
How do you go from 0 to 50 million installs in 50 days?
In today’s episode on the Mobile UA Show, we speak to Wilson Kriegel about the meteoric rise of Draw Something, a pictionary app that allows you to play with friends asynchronously.
We go into details of how the company was close to shutting down and how they gave this game all they had and released a game that went viral and got the parent company acquired in just a few weeks following that.
Tune in to get some fascinating insights from behind the scenes of one of the wildest rides in mobile growth.
This episode has been re-released from our previous podcast, How Things Grow.
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/draw-something-zynga-wilson-kriegel/
KEY HIGHLIGHTS
🤭 Facebook’s game Cupcake Corner
👣 Beginnings at OMGPop
🎒 The reason OMGPop decided to move to mobile games from Facebook
👘 Challenges faced during Facebook’s gold rush
💼 The internal expectation of Draw Something before launch
💂🏻 The moment they knew it was going to be a hit product
💃🏻 How the team improved the virality of the game
🧘🏻♀️ How does an acquisition process happen in five to six weeks?
🛌🏼 The repercussions of turbulent times in the industry
🤳🏽 The experience at Picsart
**
Note:
Mobile Growth Lab
We launched the Mobile Growth Lab where over 60 marketers, executives, product managers and developers signed up to break the shackles of ATT's performance and measurement losses. While the premium and executive editions are closed for registrations, you can get access to the recorded versions of these sessions through our self-serve plan.
Check it out here: https://mobilegrowthlab.com/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com

📚 Highlights from The Definitive Guide to Marketing Post-IDFA World 💡
The Mobile User Acquisition Show
11/13/20 • 38 min
We’re very excited to present a very special episode - highlights from The Definitive Guide To Marketing In a Post-IDFA World.
As some of you may know, we released the book last week - featuring highlights from over 500 minutes of audio, featuring some of the smartest folks in mobile that we’ve had a chance to speak to on the Mobile User Acquisition Show.
On today’s episode, we feature the most impactful quotes from the book. These are also highlights from some of the previous episodes of the Mobile User Acquisition Show that deal with the privacy changes coming with iOS 14.
These feature some of the smartest folks in mobile who’ve been guests on the Mobile UA show, including: John Koetsier, Thomas Petit, David Philippson, Maor Sadra, Eric Seufert, Nimrod Zuta, Pau Quevedo, Andy Carvell, Kevin Bravo, Gadi Eliashiv, Nebojsa Radovic, Colette Nataf, Gabe Kwakyi, Warren Woodward, and Mark Loranger.
KEY HIGHLIGHTS
👁️ The very real dangers of easily-accessible IDFAs
😇 Apple has an agenda with the iOS 14, and it isn't pure altruism
📈 How making the IDFA useless pushes Apple’s revenue up
🧠 The ideal demographic for advertisers to target is the same that knew to turn off IDFAs
📍 Limit ad tracking actually meant more invasive tracking
📐 Measurement was always tricky
🌗 Why attribution only presents a partial picture
📊 Why relying on LTV was not great to begin with
💰 How IDFAs are going to fundamentally change app UA economics
💵 Predicting ad revenue will be uncertain for the moment
🤖 Preparing for changes in the programmatic landscape
🔦 How post-IDFA strategies will have a renewed focus on retention and reengagement
🗓️ Understanding the opportunities of the conversion value framework in SKAdNetwork
💭 4 considerations to customise your conversation value framework
🧩 How MMPs will evolve to still be a critical component of the measurement infrastructure
🏁 Why causal inference can address some of the issues with SKAdNetwork
🌫️ How IDFAs are going to change the game for publishers.
🌊 How to use web flows for UA and what to expect
🎨 Optimizing for creative hits is vital
🦾 Using automation as a part of your UA playbook
👍 Do whatever you need to do to maximise consent
🧰 Tools to have in your marketing arsenal: pre-permissioning and win-backs
📲 Why in-app bidding may carry the day
💲 Why uncertain times are not the right time to look for capital
💥 Post-IDFA is a time to focus inward and reassess the impact at a business level
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/highlights-from-the-definitive-guide-to-marketing-post-idfa-world/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
**
Check out our podcast featuring inside stories of how technology evolves and grows:
http://HowThingsGrow.co

👏🏽What people of privilege can do to drive diversity in their companies - with Cassie Chernin⚖️
The Mobile User Acquisition Show
07/14/20 • 33 min
Our guest today is Cassie Chernin, an experienced UA professional who has had a career in multiple technology companies across various industries.
Today, rather than talk about Mobile User Acquisition, we are going to focus on exactly how companies, especially predominantly white companies, can drive more diversity and work to eliminate inherent biases against not only the black, indigenous and people of color communities, but also women. Cassie shares some of her own experiences as a woman in the tech industry as well as some helpful tips and insights on how to think about and use your privilege.
Key Highlights:
⚖️Why Cassie chose to speak about privilege and dealing with it rather than user acquisition.
🤓How Cassie started thinking about her privilege, and understanding it.
🤝What does it mean to be an ally?
🧠How Cassie suggests that people educate themselves about privilege.
📚Cassie’s reading list.
🤷🏻♀️What does privilege in the workplace look like?
👯♀️What exactly is culture fit -- and Cassie’s take on it.
⚡️Culture add vs culture fit.
🔄How both women and men must change to create a more productive conversation and workplace.
🗣How Cassie cultivated her outspokenness and directness.
🤔What Cassie recommends thinking about and confronting behind-the-scenes decision making in a company.
⚠️What Cassie recommends about the phrase: ‘work hard, play hard’.
👎🏻Shortcomings of the tech industry with regards to the expected culture.
🙅🏽♂️A mentor does not have to be someone above you - and how Cassie suggests finding mentors.
Check out the full transcript and show notes here:
https://mobileuseracquisitionshow.com/episode/what-people-of-privilege-can-do-to-drive-diversity-with-cassie-chernin/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
**
Check out our podcast featuring inside stories of how technology evolves and grows:
http://HowThingsGrow.co

3️⃣ Three steps to a killer soft launch - with Matej Lancaric (Director of UA at SuperScale) 🚀
The Mobile User Acquisition Show
04/30/20 • 28 min
Our guest today is Matej Lancaric. Matej is the Director of User Acquisition at SuperScale and a mobile user acquisition consultant who has worked on a number of games. He’s worked on soft-launches, on massively scaled campaigns - and on everything in between while managing over $10 million in user acquisition spend.
In today’s episode, we dive into the art of the soft launch - and look at the 3 key stages of a soft launch, and why it’s important to nail every one of these.
Also: Matej is teaching the course ‘Soft launch strategy for mobile games’ at the Mobile Dev Memo Academy. If you are interested in going much deeper into soft-launches - and dive into every aspect of soft-launches - from ASO to UA to early testing, you should definitely check out his course on the Mobile Dev Memo Academy at http://mdm.academy.
Key Highlights:
📲 What goes into the technical stage of a soft launch.
👀 What metrics to look for in the technical stage of a soft launch.
⏳ What metrics to look for in the retention stage of a soft launch.
🤩 Why it’s preferable to soft launch on Google Play before iOS.
💸 What metrics to look for in the monetization stage of a soft launch.
🔎 What volume of payers to aim for in the monetization stage.
✅ Why it’s important to do the retention test before the monetization test.
💭 Does this way of thinking about soft launches change for subscription apps or ad monetized apps?
😮 The common mistakes that developers make with soft launches.
⏱️ Why it’s important to ideally look at a six month time frame for soft launches.
🤦♂️ One outcome of a soft launch might be that you have to kill your app.
Check out the full transcript and show notes here: http://mobileuseracquisitionshow.com/episode/three-steps-to-a-killer-soft-launch-with-matej-lancaricdirector-of-ua-at-superscale/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
**
Check out our podcast featuring inside stories of how technology evolves and grows:
http://HowThingsGrow.co

👏🏽How to build high-performance creative teams - with Alice Guillaume (Senior Director of Marketing at AppLovin) 👯♂️
The Mobile User Acquisition Show
04/15/20 • 32 min
Our guest today is Alice Guillaume. Alice is the Senior Director of Marketing at AppLovin where she heads up AppLovin’s in-house creative studio, SparkLabs, where she and her team build creatives for Lion Studios, for gaming studios worldwide, and for AppLovin’s partner studios to help developers grow their businesses. I'm excited to have Alice primarily because she's seen and experienced so much from working on creatives for a wide variety of games on AppLovin’s client base as well as for Lion studios, which is something I'm very, very curious about, especially given the massive success they've had lately.
Key Highlights:
🎮 What player motivations are - and how they apply to creative design.
💭 How to do directed brainstorming to improve creatives.
🎨 What elements in a creative drive high volumes, and what drive high quality.
⚖️ Why creative tests can be a powerful way to evaluate marketability before the launch of a game.
🧱 Why Alice recommends using raw unpolished creatives for marketability tests.
🎩 Why every designer on the SparkLabs team needs to wear the hat of a performance marketer.
🤔 How Alice thinks about creatives whose performance is inexplicable - and seem to have no clear reason for doing well.
💯 Why ads that seem to be unrelated to gameplay can sometimes work well.
Check out the full transcript and show notes here: http://mobileuseracquisitionshow.com/episode/how-to-build-high-performance-creative-teams-with-alice-guillaumesenior-director-of-marketing-at-applovin/
**
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
**
Check out our podcast featuring inside stories of how technology evolves and grows:
http://HowThingsGrow.co
![The Mobile User Acquisition Show - 📌 [RETENTION CLUB]Product-specific retention strategies for big wins with Lisa Kennelly, Global Product Marketing Strategist at Klarna 🗞](https://storage.googleapis.com/goodpods-images-bucket/episode_images/b85ff1fc019dfffe0f82915ad30689cdadae1ce9c6bbf43758b628612b07212f.avif)
📌 [RETENTION CLUB]Product-specific retention strategies for big wins with Lisa Kennelly, Global Product Marketing Strategist at Klarna 🗞
The Mobile User Acquisition Show
04/19/24 • 17 min
In this episode, Lisa breaks down why traditional, one-size-fits-all retention tactics just don't cut it - and talks about how Klarna tailors strategies to individual user needs through personalized communications and sophisticated A/B testing - at scale.
KEY HIGHLIGHTS
📌 Personalize retention strategies to align with specific user needs, avoiding generic approaches.
🔊 Implement A/B testing to determine the most effective retention tactics, such as targeted discounts.
♣️ Collect and analyze data using surveys and AI tools to understand customer departure reasons.
🪐 Segment users by behavior and geographical location to refine marketing strategies.
🌊 Identify whether issues are related to user retention or activation to address the correct problems.
🖥 Actively gather feedback, including during cancellation processes, to extract valuable insights.
🗡 Engage with users regularly to maintain brand presence and swiftly resolve any arising issues.
🛒 Avoid overused communication tactics like “we miss you” messages, opting for relevant and meaningful interactions.
Check out the show notes here: https://mobileuseracquisitionshow.com/episode/product-specific-retention-lisa-kennelly/
***
Get more mobile user acquisition goodies here:
http://RocketShipHQ.com
http://RocketShipHQ.com/blog
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FAQ
How many episodes does The Mobile User Acquisition Show have?
The Mobile User Acquisition Show currently has 273 episodes available.
What topics does The Mobile User Acquisition Show cover?
The podcast is about Management, Entrepreneurship, Growth, Podcasts, Business, Mobile, Apps and Growth Hacking.
What is the most popular episode on The Mobile User Acquisition Show?
The episode title '⚒️Decoding Latency: How to Strike a Balance Between Revenue & User Experience in Ad Monetization with Sami Biçer (Growth Manager at MagicLab).🧤' is the most popular.
What is the average episode length on The Mobile User Acquisition Show?
The average episode length on The Mobile User Acquisition Show is 22 minutes.
How often are episodes of The Mobile User Acquisition Show released?
Episodes of The Mobile User Acquisition Show are typically released every 6 days, 21 hours.
When was the first episode of The Mobile User Acquisition Show?
The first episode of The Mobile User Acquisition Show was released on Oct 14, 2019.
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