
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
Paul Bussey: Magazine Editor, Conference Organiser and Blogger
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3DAD 013 : How to Create a Science Fiction Series - The Making of Nobility
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
04/20/13 • 30 min
This session is a little different from what 3D Art Direct podcast normally presents, since this time we are exploring the making of a science fiction series –which will be a drama/comedy produced with the aid of crowdfunding.
The series is called C.A.S. Nobility – that has the tagline of “These are not the heroes you’re looking for.”. Nobility is the name of the starship in this series with a curious crew of characters on board.
The project is notable because of it’s story, and because of the amount of passion and power behind the project which is generated in gigawats by E.J. De la Pena, the producer AND because he has managed to cast the actress Claudia Christian (from Babylon V) .
This project was brought to my attention through Danny Gordon, who is the new conference and community manager for 3D Art Direct. He is one of the 3D artists on the project and invited me to follow the production of this series. I’ve always had a great interest in the production and what goes on behind the scenes of sci-fi television series and films.
I mentioned that this series was going to be funded by crowdfunding. What is crowdfunding? It’s a financing method that involves funding a project with relatively modest contributions from a large group of individuals, rather than seeking bigger sums of money from a small number of investors. In this case E.J. De la Pena (E.J. for short), the head of production for this series is using Kickstarter.com for the crowdfunding campaign.
Now if you’ve never been to Kickstarter.com, it’s definitely worth a visit, firstly to check out E.J.’s campaign for Nobility and to contribute to his project. Secondly to see some of the other projects going on. Forinstance a few months ago, we noticed that a new version of the classic 3D vector game Elite was going to be remade through Kickstarter.com, so there are some projects definitely related to 3D graphics that are being funded through this clever means.
So I’d urge you to look at E.J.’s project at nobilitytheseries.com, view the fun campaign video he has created for Nobility.
In this first interview with E.J., we find out how the whole project started, how Claudia Christian came onboard. We learn how the story and characters were crafted, we talk about the Nobility ship design and discover some of E.J’s production team.

3DAD 09 : Create 3D Natural Environments with Terragen : Interview with Oshyan Greene from Planetside Software.
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
12/13/12 • 39 min

3DAD 005: All About ZBrush with Les Garner from Sixus1 Media
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
08/23/12 • 28 min
Les Garner, 12 years in the digital arts industry explains how he has kept going during the ups and downs of his business Sixus1 Media.
We talk about ZBrush, which is one Les's core modelling applications in his workflow. We cover what ZBrush is and what makes it different from other modelling software.
We go over ZBrush's features of pixols and polypaint and it's advantage of producing models with a relativly low poly count but with high texture details - perfect for gaming models.
Listen to how ZBrush has made a fundamental difference to Sixus1Media's rate of production for models.
Discover Sixus1Media's top two recommended features of ZBrush and how they have been used in recent work. Les also reveals the top selling custom made and production proven brushes for ZBrush.
There's also a few key tips for those just starting out with ZBrush.
Finally there is a LIVE WEBINAR where you can get direct access to Les Garner for an introduction to ZBrush. This introduction will help you overcome the unique interface that many struggle with when they first learn ZBrush and give an overview of the most important basic concepts of this superb modelling application. There is a LIMITED number of places for the very first webinar. Get more information at www.3DArtLive.com where you can book your seat.

3DAD 035 : The new Poser 11 : new features explained by Poser product manager Charles Taylor from Smith Micro
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
12/11/15 • 35 min
Welcome to Charles Taylor, product manager for Poser from Smith Micro since April of 2015. Charles has been deeply involved with Poser since 1999 and has assisted with the development team since Poser 6. The new Poser 11 has recently been released and Charles takes us through the additions and improvements in this version.
In this session we learn:-
How long Poser 11 has been in development.
Whether backwards compatibility was the most key consideration for Poser 11.
The changes in the user interface.
Adaptions to improve workflow in Poser
The new PBR (Physically Based Rendering) option (SuperFly).
Rendered Caustics
Area lights in SuperFly
The new content shipped with Poser 11.
The new comic book preview
Improvements to animation
About adaptive Rigging

3DAD 016 : Poser Pro Custom Clothing Creation with Sergio Martinez from Xurge3D
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
05/30/13 • 36 min
Sergio Martinez from Xurge3D creates custom outfits for Poser. As a content creator for Poser, Sergio has invested many years in this application, starting out with Poser 4 back in 1999. His specialisation is in fantasy and sci-fi outfits which fits right in with 3D Art Direct’s coverage of the sci-fi and fantasy genres in the 3D Digital Arts world.
Ever wondered how to create Poser accessories and clothing? Sergio will reveal step by step how he creates his custom clothing with his three part live webinar conference on Saturday 8th and 9th June 2013. Go to www.3DArtLive.com/contentcreation to register.
In this episode we learn:
What got Sergio hooked into Poser clothing content creation.
What were some of the most difficult challenges you had to overcome when bringing his content to market.
Find out which Poser character continues to attract the most sales for Xurge3D.
What is “conforming clothing.” for Poser.
– What’s the difference between “dynamic clothing” and “conforming clothing.”
What’s been the most satisfying product for Sergio to create and why?
Remember you can sign up to our free 3D Digital Arts magazine at www.3DArtDirect.com
Where have some of Sergio's influences come for clothing design.

3DAD 011 : Interview with Clint Hawkins from YUR Digital and Poser Expo: Runtime DNA free webinar
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
02/26/13 • 42 min
This session we have a fantastic interview with Clint Hawkins, who is the CEO of YUR Digital, a content marketplace website that also offers a forum and art gallery for digital artists. YUR hosts regular competitions and there is one running now at YURDigital.com with the theme “twisted” with first prize of “Filter Forge Professional 3”.
As we go into March, we have the world’s first Poser on-line conference. If you catch this podcast before March 2nd 2013, you can sign up for a free introductory webinar at www.3dArtLive.com. We will have a number of highly skilled presenters offering nine different tips for Poser and Poser Pro users. The introductory webinar includes details of the main Poser conference which will be on the 22nd-24th of March with at least 10 webinars on topics such as Morphing, Rigging, Reality3, Z Brush, UV Mapping, lighting and mastering the materials room.
Who will be presenting?
Included is Traveler from Runtime DNA, Les Garner from Sixus 1, Nightsong, Arki, Lady Littlefox, Phil C, Sergio from Xurge 3D, Chuck Taylor (Nerd 3D) and Ray Phelps.
You can get tickets while they are still available at the www.3DArtLive.com website in the “Event Registration” area. So if you are a Poser or Poser Pro user, don’t miss out on this unique opportunity to connect with other users and meet some leading artists and content creators for Poser.
So I’d like to get into the main feature with my interview with Clint. If you’ve enjoyed this podcast and found it a valuable or enjoyable interview, please leave a review in iTunes to help other digital artists find this podcast and let me know some of your suggestions of who you would like to be interviewed in a future session.

3DAD 040 : Chuck Carter illustrator and game designer who helped create the classic Myst talks about his new game Zed
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
06/21/16 • 38 min
3D Art Direct Podcast Inteview with Chuck Carter Creative Director, Founder of Eagre Games
Once upon a time Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, Nox, Pacman World Rally, Kyrandia and many others – Carter worked on TV shows like Babylon5 (as a digital Matte Painter) as well as having contributed work on Star Trek the Experience and Disney’s Mission to Mars motion rides. His illustration and animation work has been seen on the BBC, National Geographic, US Dept. of Defense, Homeland Security, Scientific American, NASA, Caltech and JPL as well dozens of additional publications and organizations.
The new game of Zed has these elements:-
Exploration, depth, no time limits, curiosity, imagination, meditative,
The background for the game
Players must explore a bizarre world and solve strange puzzles as they help “an aging and dying dreamer leave behind a lasting legacy for his granddaughter.”
“The dreamer is confused by your presence. He can help or hinder your progress by putting challenging obstacles in your path—he needs your help but at times doesn’t understand why you are there,” the Kickstarter pitch states. “As you learn his story, the truth about his past and his final masterpiece is revealed in the dreams you explore; a personal creation of one man’s disintegrating mind. Help the dreamer fulfill his final task and unleash Zed to the world.”
Mission Statement for Eagre games
“developing non-violent, beautifully immersive, story-driven games”.

3DAD 036 : The Reality plugin for DAZ Studio and Poser - Interview with Paolo Ciccone
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
01/08/16 • 57 min
Podcast Introduction
This is session 36 of the 3D Art Direct podcast speaking to Paolo Ciccone, author of the Reality plugin for DAZ Studio and Poser, one of the most advanced Physics Based Rendering systems in the market, producing photorealistic results.
Podcast Prologue
Welcome to this session. I’m really pleased to talk to Paolo, who we’ve interviewed several times in the past and he’s always a joy to speak to. He’s done a lot of good work with his Reality plugin to make a real gem of a tool to help you the artist generate realism in your renders.
We’ve had Paolo as a keynote speaker at our last Poser Expo live webinar conference and we’ll no doubt see him again in some more of our events this year.
Check out digitalartlive.com. It’s now early January 2016 and we’ve got two events coming up this month including a Poser clinic where you can submit a problem or challenge and we’ll try to resolve for you with Charles Taylor, probably the foremost expert on Poser and that’s on Saturday January 23rd at 20:00 GMT. And we have Chris Hecker a respected sci-fi artist taking us through the making of one of his best illustrations created with Vue and Photoshop – that’s on Saturday January 23rd also at 8:00 pm. Join us if you can and you can get in touch on the contact page at digitalartlive.com.
Introduction
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. Reality takes advantage of the LuxRender rendering engine.
So Reality gives a rendering solution that extends DAZ Studio and Poser and is described as providing the most advanced Physics-Based Rendering system in the market.

3DAD 044 : Interview on Terragen 4.1 with Oshyan Greene
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
10/06/17 • 37 min
Welcome to Session 44 of 3D Art Direct's podcast, where Paul Bussey interviews Oshyan Greene, the business manager of Planetside Software, which produces Terragen 4 for rendering and animating realistic natural environments. Terragen 4 is used in film, TV, commercials, as well as educational disciplines, to name but a few.
We're primarily talking to Oshyan about the recent release of Terragen 4.1, as well as SIGGRAPH held recently in Los Angeles.
Digital Art Live's mission is getting behind the scenes with top digital artists and leaders by featuring them in in-depth interviews, through our magazine, podcast, and live event webinars, allowing you to connect with them and other artists and discover what inspired them, the steps they've taken in conceptualizing their work, and the techniques that they've used in building their creations. You can stay informed of our live webinars and podcasts by subscribing to our free monthly magazine at digitalartlive.com. While there, take the time to browse our growing library of new events and live webinars, as well as past recordings and magazine issues. Our site is constantly being updated, featuring topics such as modeling, sculpting, rigging, lighting, and digital composition for software such as DAZ Studio, ZBrush, Poser, Terragen, and Vue, to list but a few. So let's get to the interview.

3DAD 003 : Science Fiction DAZ Studio Artist - Interview with Rob Caswell
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres
06/22/12 • 53 min
Welcome to the 3D Art Direct Podcast Session 3
I’d like to introduce Rob Caswell, a DAZ 3D Studio artist who grew up during the space race and spent his time watching the Apollo moonshots as well as bat girl on TV, and then managed to avoid these distractions just enough to gain a degree in astronomy.
He has a popular space on DeviantArt, with the moniker as “Arcas-Art”, that includes a well written blog and gallery of renders created with DAZ 3D Studio and post processing with Photoshop.
Rob has a good grounding in multiple visual art zones, including science fiction & fantasy illustration for paper and pen RPGs, computer game art and comic book lettering.
Rob has a good selection of general Science Fiction and Star Trek Art in his portfolio, including mock up book covers. There's also some art based on a running theme of "Spy Girls".
He’s currently living in Western Massachusetts, operating a digital print business.
In the interview we cover:-
All about Star Trek mock-up Book Covers
The Spy Girls series with Rob's character “Cassie Blaine”.
A drawback of 3D Digital Art is that it is easy to have a lack of focus. You can “doodle” for a long time.
Likening 3D digital art to “virtual photography”, taking elements that already exist and use these in a unique way from the artist’s own skills and imagination
Figure work, the more you tweak, the better your chances of imbuing a sense of life and personality.
You can sign up for our free monthly digital arts magazine at www.3dartdirect.comShow more best episodes

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FAQ
How many episodes does The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres have?
The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres currently has 44 episodes available.
What topics does The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres cover?
The podcast is about Scifi, Artist, Art, Visual Arts, Interview, Podcasts, Digital, Arts and Cinema.
What is the most popular episode on The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres?
The episode title '3DAD 043 : Digital Clothing Creation with DAZ Studio' is the most popular.
What is the average episode length on The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres?
The average episode length on The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres is 44 minutes.
How often are episodes of The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres released?
Episodes of The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres are typically released every 31 days.
When was the first episode of The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres?
The first episode of The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres was released on Apr 28, 2012.
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