
3DAD 035 : The new Poser 11 : new features explained by Poser product manager Charles Taylor from Smith Micro
12/11/15 • 35 min
Welcome to Charles Taylor, product manager for Poser from Smith Micro since April of 2015. Charles has been deeply involved with Poser since 1999 and has assisted with the development team since Poser 6. The new Poser 11 has recently been released and Charles takes us through the additions and improvements in this version.
In this session we learn:-
How long Poser 11 has been in development.
Whether backwards compatibility was the most key consideration for Poser 11.
The changes in the user interface.
Adaptions to improve workflow in Poser
The new PBR (Physically Based Rendering) option (SuperFly).
Rendered Caustics
Area lights in SuperFly
The new content shipped with Poser 11.
The new comic book preview
Improvements to animation
About adaptive Rigging
Welcome to Charles Taylor, product manager for Poser from Smith Micro since April of 2015. Charles has been deeply involved with Poser since 1999 and has assisted with the development team since Poser 6. The new Poser 11 has recently been released and Charles takes us through the additions and improvements in this version.
In this session we learn:-
How long Poser 11 has been in development.
Whether backwards compatibility was the most key consideration for Poser 11.
The changes in the user interface.
Adaptions to improve workflow in Poser
The new PBR (Physically Based Rendering) option (SuperFly).
Rendered Caustics
Area lights in SuperFly
The new content shipped with Poser 11.
The new comic book preview
Improvements to animation
About adaptive Rigging
Previous Episode

3DAD 034 : Chris Hecker Creating Sci-Fi Cityscapes with 3DS Max, Vue and Photoshop
My guest today is Chris Hecker. An excellent sci-fi digital artist using Vue, 3DS Max and Photoshop. There’s a recurring theme through part of his portfolio of depicting futuristic large scale cities. And this is a natural response perhaps from growing up in the environment of the industrial landscape of East Germany as well being awed by the production paintings of the sci-fi movies that we all love.
In this session we learn:-
- Which artists and movies inspired Chris the most as he started as a digital artist.
- How learning about concept art and matte paintings helped Chris gain some breakthroughs in his artwork.
- How recording workflow speeds up your improvement rate as an artist
- Creating cityscape scenes with Cinema 4D, Vue and Photoshop.
- Use of World Machine and Xenodream
- About being part of the Luminarium group of artists on Deviant Art
- The making of "Come a Little Closer", "Sky High" (shown above) and "Leaving the Fields of Steel".
Resources
Chris Hecker's (Tigaer) Deviant Art
The Luminarium Deviant Art group
E-on's Vue software
Next Episode

3DAD 036 : The Reality plugin for DAZ Studio and Poser - Interview with Paolo Ciccone
Podcast Introduction
This is session 36 of the 3D Art Direct podcast speaking to Paolo Ciccone, author of the Reality plugin for DAZ Studio and Poser, one of the most advanced Physics Based Rendering systems in the market, producing photorealistic results.
Podcast Prologue
Welcome to this session. I’m really pleased to talk to Paolo, who we’ve interviewed several times in the past and he’s always a joy to speak to. He’s done a lot of good work with his Reality plugin to make a real gem of a tool to help you the artist generate realism in your renders.
We’ve had Paolo as a keynote speaker at our last Poser Expo live webinar conference and we’ll no doubt see him again in some more of our events this year.
Check out digitalartlive.com. It’s now early January 2016 and we’ve got two events coming up this month including a Poser clinic where you can submit a problem or challenge and we’ll try to resolve for you with Charles Taylor, probably the foremost expert on Poser and that’s on Saturday January 23rd at 20:00 GMT. And we have Chris Hecker a respected sci-fi artist taking us through the making of one of his best illustrations created with Vue and Photoshop – that’s on Saturday January 23rd also at 8:00 pm. Join us if you can and you can get in touch on the contact page at digitalartlive.com.
Introduction
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. Reality takes advantage of the LuxRender rendering engine.
So Reality gives a rendering solution that extends DAZ Studio and Poser and is described as providing the most advanced Physics-Based Rendering system in the market.
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