
3DAD 040 : Chuck Carter illustrator and game designer who helped create the classic Myst talks about his new game Zed
06/21/16 • 38 min
3D Art Direct Podcast Inteview with Chuck Carter Creative Director, Founder of Eagre Games
Once upon a time Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, Nox, Pacman World Rally, Kyrandia and many others – Carter worked on TV shows like Babylon5 (as a digital Matte Painter) as well as having contributed work on Star Trek the Experience and Disney’s Mission to Mars motion rides. His illustration and animation work has been seen on the BBC, National Geographic, US Dept. of Defense, Homeland Security, Scientific American, NASA, Caltech and JPL as well dozens of additional publications and organizations.
The new game of Zed has these elements:-
Exploration, depth, no time limits, curiosity, imagination, meditative,
The background for the game
Players must explore a bizarre world and solve strange puzzles as they help “an aging and dying dreamer leave behind a lasting legacy for his granddaughter.”
“The dreamer is confused by your presence. He can help or hinder your progress by putting challenging obstacles in your path—he needs your help but at times doesn’t understand why you are there,” the Kickstarter pitch states. “As you learn his story, the truth about his past and his final masterpiece is revealed in the dreams you explore; a personal creation of one man’s disintegrating mind. Help the dreamer fulfill his final task and unleash Zed to the world.”
Mission Statement for Eagre games
“developing non-violent, beautifully immersive, story-driven games”.
3D Art Direct Podcast Inteview with Chuck Carter Creative Director, Founder of Eagre Games
Once upon a time Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, Nox, Pacman World Rally, Kyrandia and many others – Carter worked on TV shows like Babylon5 (as a digital Matte Painter) as well as having contributed work on Star Trek the Experience and Disney’s Mission to Mars motion rides. His illustration and animation work has been seen on the BBC, National Geographic, US Dept. of Defense, Homeland Security, Scientific American, NASA, Caltech and JPL as well dozens of additional publications and organizations.
The new game of Zed has these elements:-
Exploration, depth, no time limits, curiosity, imagination, meditative,
The background for the game
Players must explore a bizarre world and solve strange puzzles as they help “an aging and dying dreamer leave behind a lasting legacy for his granddaughter.”
“The dreamer is confused by your presence. He can help or hinder your progress by putting challenging obstacles in your path—he needs your help but at times doesn’t understand why you are there,” the Kickstarter pitch states. “As you learn his story, the truth about his past and his final masterpiece is revealed in the dreams you explore; a personal creation of one man’s disintegrating mind. Help the dreamer fulfill his final task and unleash Zed to the world.”
Mission Statement for Eagre games
“developing non-violent, beautifully immersive, story-driven games”.
Previous Episode

3DAD 039 : Behind the scenes of the Renderosity art community with Tommy Lemon and Tim Haaksma
This is a special session of the podcast where we go in depth in learning about behind the scenes of Renderosity, one of the most well known digital artist communities and digital products stores on the web. I speak with Tommy Lemon, vice president of Renderosity and also Tim Haskasma manager of business development and marketing.
In this session we learn
The original vision for Renderosity back when it started in 1999
The deep history of Renderosity.
The challenge of selling digital content in the stone age of the internet.
All about the mission statement for Renderosity.
Initiatives that highlight community members, artists, vendors.
Dig into some of the demographics of the Renderosity community
Who are some of the longest serving staff members and what they’ve brought to Renderosity.
The Renderosity community on Facebook?
How regular feedback from the community helps improve the services and website.
What tools are offered to vendors at Renderosity
Video tutorials are an important part of the Renderosity marketplace.
Just remember you can sign up for our free digital artists magazine at digitalartlive.com, where you can also discover live webinar events and our store containing recordings of those events. You’ll find tutorials on Poser, DAZ Studio, Vue, Terragen, Hexagon and ZBrush.
Next Episode

3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. The Reality plugin continues to takes advantage of the LuxRender rendering engine.
In this interview session we learn:-
1. How can the reality plugin help with gaining realism with skin materials in a render?
2. There are a number of SSS parameters, such as surface thickness, abortion scale and scattering scale. What settings tend to work best for which circumstances?
3. There’s a thread on Runtime DNA that talks about how you spent weeks of development testing thousands of combinations, was that with getting the automatic SSS function correct?
4. Is it possible to make the skin “glow” using Reality? I know there is a “light emission” modifier that might be used since this can be tweaked in any material.
5. You could use a procedural texture to get some interesting patterns on the skin using Reality, without having to use Photoshop. Firstly what’s a procedural texture and how might you apply that in Reality?
6. Since we last spoke in January, you’ve released Reality 4.3. What are the main changes to see in 4.3?
7. You had a surprise phone call this year from a manager at Apple computers. Tell us about that story.
8. You’ve introduced a new Reality Facebook Group. Tell us about this and some of the good things that have come out of this for Reality users.
9. What’s next for Reality?
See digitalartlive.com for more podcasts, magazines and webinars on digital art
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