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The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres - 3DAD 036 : The Reality plugin for DAZ Studio and Poser - Interview with Paolo Ciccone

3DAD 036 : The Reality plugin for DAZ Studio and Poser - Interview with Paolo Ciccone

01/08/16 • 57 min

The 3D Art Direct Podcast: 3D Digital Art | Artist Interviews | Digital Art Conferences | Sci-fi and Fantasy Genres

Podcast Introduction

This is session 36 of the 3D Art Direct podcast speaking to Paolo Ciccone, author of the Reality plugin for DAZ Studio and Poser, one of the most advanced Physics Based Rendering systems in the market, producing photorealistic results.

Podcast Prologue

Welcome to this session. I’m really pleased to talk to Paolo, who we’ve interviewed several times in the past and he’s always a joy to speak to. He’s done a lot of good work with his Reality plugin to make a real gem of a tool to help you the artist generate realism in your renders.

We’ve had Paolo as a keynote speaker at our last Poser Expo live webinar conference and we’ll no doubt see him again in some more of our events this year.

Check out digitalartlive.com. It’s now early January 2016 and we’ve got two events coming up this month including a Poser clinic where you can submit a problem or challenge and we’ll try to resolve for you with Charles Taylor, probably the foremost expert on Poser and that’s on Saturday January 23rd at 20:00 GMT. And we have Chris Hecker a respected sci-fi artist taking us through the making of one of his best illustrations created with Vue and Photoshop – that’s on Saturday January 23rd also at 8:00 pm. Join us if you can and you can get in touch on the contact page at digitalartlive.com.

Introduction

Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. Reality takes advantage of the LuxRender rendering engine.

So Reality gives a rendering solution that extends DAZ Studio and Poser and is described as providing the most advanced Physics-Based Rendering system in the market.

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Podcast Introduction

This is session 36 of the 3D Art Direct podcast speaking to Paolo Ciccone, author of the Reality plugin for DAZ Studio and Poser, one of the most advanced Physics Based Rendering systems in the market, producing photorealistic results.

Podcast Prologue

Welcome to this session. I’m really pleased to talk to Paolo, who we’ve interviewed several times in the past and he’s always a joy to speak to. He’s done a lot of good work with his Reality plugin to make a real gem of a tool to help you the artist generate realism in your renders.

We’ve had Paolo as a keynote speaker at our last Poser Expo live webinar conference and we’ll no doubt see him again in some more of our events this year.

Check out digitalartlive.com. It’s now early January 2016 and we’ve got two events coming up this month including a Poser clinic where you can submit a problem or challenge and we’ll try to resolve for you with Charles Taylor, probably the foremost expert on Poser and that’s on Saturday January 23rd at 20:00 GMT. And we have Chris Hecker a respected sci-fi artist taking us through the making of one of his best illustrations created with Vue and Photoshop – that’s on Saturday January 23rd also at 8:00 pm. Join us if you can and you can get in touch on the contact page at digitalartlive.com.

Introduction

Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. Reality takes advantage of the LuxRender rendering engine.

So Reality gives a rendering solution that extends DAZ Studio and Poser and is described as providing the most advanced Physics-Based Rendering system in the market.

Previous Episode

undefined - 3DAD 035 : The new Poser 11 : new features explained by Poser product manager Charles Taylor from Smith Micro

3DAD 035 : The new Poser 11 : new features explained by Poser product manager Charles Taylor from Smith Micro

Welcome to Charles Taylor, product manager for Poser from Smith Micro since April of 2015. Charles has been deeply involved with Poser since 1999 and has assisted with the development team since Poser 6. The new Poser 11 has recently been released and Charles takes us through the additions and improvements in this version.

In this session we learn:-

How long Poser 11 has been in development.

Whether backwards compatibility was the most key consideration for Poser 11.

The changes in the user interface.

Adaptions to improve workflow in Poser

The new PBR (Physically Based Rendering) option (SuperFly).

Rendered Caustics

Area lights in SuperFly

The new content shipped with Poser 11.

The new comic book preview

Improvements to animation

About adaptive Rigging

Next Episode

undefined - 3DAD 037 : Terragen 4 - Interview with Oshyan Greene on the latest version of this landscape generator

3DAD 037 : Terragen 4 - Interview with Oshyan Greene on the latest version of this landscape generator

I am very pleased to introduce Oshyan Greene, the business manager of Planetside Software, which produces the well regarded Terragen 3, a great solution for rendering and animating realistic natural environments. In this session we’re going to talk about the anticipated Terragen 4

In this session we discover:-

Terragen's capabilities. What can you control as you create your realistic environment? Can you create an entire planet?

Importing real world terrain datasets. Some of the more notable projects that Terragen has been using this capability.

A little about Matt Fairclough who is the lead developer for Terragen.

Terragen 4 - the new Ray Traced preview.

Hints on some new terrain editing tools.

Additional photo realism for cloud scenes.

T4 will include lens flare effects. What type of lens flare effects will we see?

About the simulation of an Ozone layer in T4.

The fractal procedural erosion shader by BlinkFrog for T3 (in beta) and it’s free.

Virtual Reality and Terragen “We're excited about VR and want to see more spherical renders from the community. Send us your renders using the Spherical Camera!” (to Planetside.co.uk)

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