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Seria Ludo

Seria Ludo

Joel Kallstrom and Tim Raveling

Seria Ludo is a podcast about games, game design, games criticism, and the politics that underlie all of it. New episodes every week, each focusing on a specific topic of games and game design.
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Top 10 Seria Ludo Episodes

Goodpods has curated a list of the 10 best Seria Ludo episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Seria Ludo for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Seria Ludo episode by adding your comments to the episode page.

Tim and Joel cover a selection of news items. We begin by looking at some of the corporate moves being made, from streaming and subscription models to acquisitions of smaller companies. This turns into a wider discussion about art and capitalism. Finally we look at the changing demographics of gaming, in light of the news that adult women are now the industry's largest demographic.

Games mentioned:

  • Paratopic
  • Adios
  • Outriders
  • Firewatch
  • Animal Crossing
  • Breath of the Wild
  • Pikuniku
  • Tonight We Riot
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Tim and Joel look at the way systemic games allow players to create stories. After a brief digression into the mechanics of character creation, we look once again at Dwarf Fortress, and its unique ability to generate story through its systems.

Games mentioned:

  • The Witcher 3
  • Mass Effect
  • ADOM: Ancient Domains of Mystery
  • Disco Elysium
  • Dwarf Fortress
  • Rimworld
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Following from last week's episode, Tim and Joel begin by looking at Kentucky Route Zero, which does interesting things with narrative interactivity - positioning the player as stage director rather than performer. We talk about the ways games suggest ways of playing through creative constraint, with reference to the stress system in Crusader Kings 3. Finally we talk about narrative reconstruction, wherein the focus of the player's experience is to put the game's story together, in Outer Wilds and The Flower Collectors.

Games mentioned:

  • Kentucky Route Zero
  • Disco Elysium
  • Crusader Kings 3
  • Civilization
  • Outer Wilds
  • The Flower Collectors
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Seria Ludo - Ep. 23: UI and Dramatic Constraints
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12/10/20 • 85 min

In this episode, Tim and Joel discuss how UI that limits the information and actions of the player can be dramatically useful, as seen in the tense radio interactions of Radio Commander, the manual navigation system in Miasmata, and the text-message-like interface of Lifeline. We also talk about how, beyond the pragmatic information/action axis of UI, a good interface can also provide players with a sense of ritual. Games Discussed

  • Miasmata
  • Radio Commander
  • Lifeline
  • Duskers
  • Technomancer
  • One Hour, One Life
  • Silent Hunter
  • Crusader Kings 3
  • Star Traders
  • Civilization 6
  • Black and White
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Seria Ludo - Ep. 24: 2020 Ludo Awards, Part 1
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12/17/20 • 83 min

In this episode, Joel and Tim talk about the games that left the biggest impact on them over the course of 2020 (even though many of these games were made in earlier years). The list is continued in part 2. Award List, Part 1:

  • Technomancer gets "best combat system" and "best bang-for-the-buck game world experience" from Joel.
  • Pikuniku gets "best-hearted" and "most hilariously partnership-testing" from Tim.
  • Inside gets "most pure gaming experience" from Joel and "most unsettlingly emotional" from Tim.
  • Assassin's Creed Syndicate gets "best non-committal timesuck" (with some serious caveats that this is more addictive than it is good) from Joel.
  • Red Dead Redemption 2 gets "most immersive" from Tim.
  • Dying Light gets "best open world movement" from Joel.
  • American Truck Simulator and European Truck Simulator 2 get "most therapeutic" from Tim.
  • Farcry 5 gets "most annoying / most spineless" from both Tim and Joel. Sagebrush also gets a mention here, as a great indie title that actually engages with cult mentality, unlike the lukewarm mess that is Farcry 5's sad excuse for a setting.
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Seria Ludo - Ep. 07: Mechanics of Narrative Pt. 3
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08/06/20 • 72 min

In this episode, Tim and Joel discuss emergent systems storytelling in games like Dwarf Fortress and Rimworld, as well as Sea of Thieves and reasons why that game world sometimes feels so empty. We discuss frame stories in games like Outer Wilds, Gone Home, and Return of the Obra Dinn, and how these stories are uniquely suited to being told in the medium of a game. We finish by discussing story itself as a gameplay mechanic in Where the Water Tastes Like Wine, and what might be possible (and not possible) down the road there.

Mentioned: the interview with Obra Dinn designer Lucas Pope on the Designer Notes podcast.

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Seria Ludo - Ep. 05: Mechanics of Narrative
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07/23/20 • 74 min

In this episode, Joel and Tim discuss some of the mechanics of how games tell narrative. We dip into the importance of immersive detail in games like Red Dead Redemption 2, Witcher 3, and Firewatch, the pulled-back scale of strategy games like Frostpunk and Xcom, and touch on some of the emergent storytelling that happens in games like One Hour One Life and Xcom. We also touch on ways indie games can match the expansiveness of detail often found in AAA titles.

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Seria Ludo - Ep. 04: Intro to Narrative
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07/16/20 • 79 min

Tim and Joel discuss the games they've been playing recently, and start digging into the topics of narrative in games, and some of the games that have done it best.

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Seria Ludo - Ep. 02: Battle Royale (Part 2 of 2)
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07/02/20 • 42 min

Tim and Joel discuss the future of the Battle Royale format and other game modes that might be possible with the technology behind BR. We deep dive into Hunt: Showdown and talk about what makes it so interesting. We also talk about the future of the genre, and a bit about the state of the world outside gaming.

Games discussed:

Hunt: Showdown

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Seria Ludo - Ep. 21: Intro to GUI
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11/19/20 • 124 min

In this episode, Tim and Joel begin a conversation on UI in games. We talk about the purpose of UI generally, in games specifically, and start breaking down the ways UI can make or break a player's immersion in a character. Games discussed: Dead Space, Hardspace: Shipbreaker, Miasmata, Farcry 2, Observer, Aragami, Fable 3, Elite: Dangerous, Call of Duty, Hunt Showdown.

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FAQ

How many episodes does Seria Ludo have?

Seria Ludo currently has 73 episodes available.

What topics does Seria Ludo cover?

The podcast is about Fps, Leisure, Videogames, Art, Games, Writing, Podcasts, Video Games, Arts, Rpg and Strategy.

What is the most popular episode on Seria Ludo?

The episode title 'Ep. 08: Politics and Morality Systems' is the most popular.

What is the average episode length on Seria Ludo?

The average episode length on Seria Ludo is 81 minutes.

How often are episodes of Seria Ludo released?

Episodes of Seria Ludo are typically released every 7 days, 6 hours.

When was the first episode of Seria Ludo?

The first episode of Seria Ludo was released on Jun 22, 2020.

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