
Part Two: How Game Storytellers Collaborate With the Player
03/11/21 • 104 min
Following from last week's episode, Tim and Joel begin by looking at Kentucky Route Zero, which does interesting things with narrative interactivity - positioning the player as stage director rather than performer. We talk about the ways games suggest ways of playing through creative constraint, with reference to the stress system in Crusader Kings 3. Finally we talk about narrative reconstruction, wherein the focus of the player's experience is to put the game's story together, in Outer Wilds and The Flower Collectors.
Games mentioned:
- Kentucky Route Zero
- Disco Elysium
- Crusader Kings 3
- Civilization
- Outer Wilds
- The Flower Collectors
Following from last week's episode, Tim and Joel begin by looking at Kentucky Route Zero, which does interesting things with narrative interactivity - positioning the player as stage director rather than performer. We talk about the ways games suggest ways of playing through creative constraint, with reference to the stress system in Crusader Kings 3. Finally we talk about narrative reconstruction, wherein the focus of the player's experience is to put the game's story together, in Outer Wilds and The Flower Collectors.
Games mentioned:
- Kentucky Route Zero
- Disco Elysium
- Crusader Kings 3
- Civilization
- Outer Wilds
- The Flower Collectors
Previous Episode

Part One: How Game Storytellers Collaborate With the Player
Tim and Joel examine the difference between passively experiencing and actively performing or participating in narrative, and the different degrees to which games make that participation meaningful. We begin by looking at branching narrative, with reference to The Witcher 2: Assassins of Kings, a game that takes narrative divergence in bold directions. We briefly examine the dynamics of what makes us choose various character actions in games, take a brief look at romance in games, and look once again at Disco Elysium -- one of the best expressions of these principles so far.
Games mentioned:
- The Witcher 2: Assassins of Kings
- Dishonored
- Cyberpunk 2077
- Mass Effect Trilogy
- Fallout 1
- Firewatch
- Baldur's Gate 2
- Disco Elysium
- Fallout 2
Next Episode

Part One: Giving Players Authorship in Systemic Games: Return to Dwarf Fortress
Tim and Joel look at the way systemic games allow players to create stories. After a brief digression into the mechanics of character creation, we look once again at Dwarf Fortress, and its unique ability to generate story through its systems.
Games mentioned:
- The Witcher 3
- Mass Effect
- ADOM: Ancient Domains of Mystery
- Disco Elysium
- Dwarf Fortress
- Rimworld
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