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No Such Thing: Education in the Digital Age - Can We Teach the Lifelong Skill of Thriving With Anxiety?

Can We Teach the Lifelong Skill of Thriving With Anxiety?

11/12/24 • 54 min

No Such Thing: Education in the Digital Age

After growing up with severe anxiety and firsthand experiencing the lack of mental health resources in schools, Tessa (she/her) founded Upstream Education to ensure teachers have the tools to help their students manage anxiety and foster well-being. She received a B.S. in Social Entrepreneurship from the Watson Institute at Lynn University. Tessa also holds a 200 hour yoga teacher certificate from Strala Yoga. In 2016, Tessa won the Denver Public Schools Imaginarium Innovation Lab's Design Challenge for her idea to create a program of bite-sized, Tier 1 Mental Health tools for high school students. The following year, her first book, I Am Tessa, was published by One Idea Press. She often speaks on the topics of adolescent mental health, social entrepreneurship, and teacher professional development for organizations including Teach For America, Denver Public Schools, the Council of School Supervisors and Administrators, and the University of Notre Dame. In 2021, Tessa delivered her first TEDx talk called “The Power of 5 Minutes for Youth Mental Health.” Tessa is a Forbes 30 Under 30 honoree and 2024 HopeLab Young Innovator in Behavioral Health awardee. In her spare time, Tessa loves to explore Colorado with her husband. She lives in Boulder.


About Upstream equips students with the ability to "name and tame" their stress. We start with the science of stress, specifically how our brains and bodies are biologically predisposed to respond to stress through the fight, flight, or freeze response. After students can "name" their stress, Upstream gives them a variety of concrete tools to "tame" that stress. Our tools are rooted in the practices of mindfulness, positive psychology, and positive self-talk.


Links:

https://www.cdc.gov/mmwr/volumes/73/su/su7304a6.htm

https://www.nimh.nih.gov/news/science-news/2024/cognitive-behavioral-therapy-alters-brain-activity-in-children-with-anxiety

https://ccf.georgetown.edu/2022/03/24/research-update-childrens-anxiety-and-depression-on-the-rise/

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9894765/

https://www.cdc.gov/childrensmentalhealth/features/anxiety-depression-children.html

https://www.cdc.gov/childrensmentalhealth/data.html

https://www.youtube.com/watch?v=EKB7GZ0KAwo

https://www.coursehero.com/file/194915685/RA-Final-Rough-Draft/



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After growing up with severe anxiety and firsthand experiencing the lack of mental health resources in schools, Tessa (she/her) founded Upstream Education to ensure teachers have the tools to help their students manage anxiety and foster well-being. She received a B.S. in Social Entrepreneurship from the Watson Institute at Lynn University. Tessa also holds a 200 hour yoga teacher certificate from Strala Yoga. In 2016, Tessa won the Denver Public Schools Imaginarium Innovation Lab's Design Challenge for her idea to create a program of bite-sized, Tier 1 Mental Health tools for high school students. The following year, her first book, I Am Tessa, was published by One Idea Press. She often speaks on the topics of adolescent mental health, social entrepreneurship, and teacher professional development for organizations including Teach For America, Denver Public Schools, the Council of School Supervisors and Administrators, and the University of Notre Dame. In 2021, Tessa delivered her first TEDx talk called “The Power of 5 Minutes for Youth Mental Health.” Tessa is a Forbes 30 Under 30 honoree and 2024 HopeLab Young Innovator in Behavioral Health awardee. In her spare time, Tessa loves to explore Colorado with her husband. She lives in Boulder.


About Upstream equips students with the ability to "name and tame" their stress. We start with the science of stress, specifically how our brains and bodies are biologically predisposed to respond to stress through the fight, flight, or freeze response. After students can "name" their stress, Upstream gives them a variety of concrete tools to "tame" that stress. Our tools are rooted in the practices of mindfulness, positive psychology, and positive self-talk.


Links:

https://www.cdc.gov/mmwr/volumes/73/su/su7304a6.htm

https://www.nimh.nih.gov/news/science-news/2024/cognitive-behavioral-therapy-alters-brain-activity-in-children-with-anxiety

https://ccf.georgetown.edu/2022/03/24/research-update-childrens-anxiety-and-depression-on-the-rise/

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9894765/

https://www.cdc.gov/childrensmentalhealth/features/anxiety-depression-children.html

https://www.cdc.gov/childrensmentalhealth/data.html

https://www.youtube.com/watch?v=EKB7GZ0KAwo

https://www.coursehero.com/file/194915685/RA-Final-Rough-Draft/



Hosted on Acast. See acast.com/privacy for more information.

Previous Episode

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This EdTech Company Has Been AI-driven For 25 Years

Barry F. Malkin is the Chief Executive Officer of Carnegie Learning. An active operator, investor, and advisor to the educational services sector for over 25 years, Barry took on the role of CEO in 2015. Prior to Carnegie Learning, he was Head of Corporate Development and Strategy at Apollo Education Group, leading corporate development and strategy for one of the world’s largest educational services companies.


Carnegie Learning is the world’s leading edtech company using research and AI to dramatically improve learning outcomes for students. A pioneer in K-12 education for 26+ years, we provide award-winning math, literacy, world languages, professional learning, and high-dosage tutoring solutions to more than 5.5 million students and educators in all 50 states and Canada. Born out of Carnegie Mellon University, our company continues to conduct research with more than $90M in grant funding from the Bill & Melinda Gates Foundation, Walton Family Foundation, and U.S. Department of Education, among others.


Links:

  • https://www.carnegielearning.com/blog/interview-with-ceo-barry-malkin/
  • https://www.edsurge.com/news/2017-03-28-living-breathing-and-eating-math-an-interview-with-carnegie-learning-s-barry-malkin
  • https://marketscale.com/industries/education-technology/to-improve-student-outcomes-teach-the-why-behind-every-subject/
  • https://www.glassdoor.com/Overview/Working-at-Carnegie-Learning-EI_IE111117.11,28.htm
  • https://www.glassdoor.com/Reviews/Carnegie-Learning-Reviews-E111117.htm
  • https://www.comparably.com/companies/carnegie-learning/questions
  • https://www.comparably.com/companies/carnegie-learning/questions/2102911/what-s-the-interview-process-like-at-carnegie-learning
  • https://www.linkedin.com/posts/barrymalkin_longlivelearning-activity-7042261812364410880-5tq3

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Next Episode

undefined - Minecraft Edu Drops New Game on Hour of Code's 10th

Minecraft Edu Drops New Game on Hour of Code's 10th

Laylah Bulman (she/her)

Laylah Bulman is a passionate advocate for immersive, inclusive game-based learning for all students. As Executive Producer for Minecraft: Education Edition, she leads strategy and content for computer science, cybersecurity and esports, producing leading learning experiences for students around the world, such as Minecraft’s Hour of Code. Laylah spearheaded the creation of Minecraft Esports and Microsoft Esports Teacher Academy, building a community of thousands of credentialled esports educators across the globe. Prior to joining Microsoft, Laylah was enterprise director for LEGO Education and helped lead the North America Scholastic Esports Federation, where she was responsible for international expansion through partnerships with the US Department of State and global Minecraft-based challenges. Laylah hails from Miami, USA, where she was a STEM educator and school administrator for 16 years. As a parent and teacher of children with ASD, she promotes STEM+CS through a lens of equity and inclusion. She is a Woodrow Wilson Fellow and graduate of the University of Virginia.


About Minecraft

Minecraft: Education Edition is a groundbreaking educational platform that transforms traditional learning into an engaging, interactive experience. Designed specifically for classroom environments, it leverages the beloved Minecraft game to foster creativity, collaboration, and critical thinking among students. With over 600 pre-planned lessons across various subjects, educators can seamlessly integrate STEM concepts and digital citizenship into their curricula. The platform allows students to embark on virtual field trips, conduct science experiments, and even learn coding—all while working together in a safe and controlled environment. By combining play with education, Minecraft: Education Edition not only captivates students' imaginations but also equips them with essential skills for the future, making learning both fun and impactful.


Citations:

Links:

  • https://www.edtechreview.in/trends-insights/trends/how-teachers-used-minecraft-for-education-during-covid-19/
  • https://www.koreaherald.com/view.php?ud=20200512000954
  • https://www.reddit.com/r/Minecraft/comments/ksjqnr/the_benefits_of_minecraft_in_schools/
  • https://www.codemonkey.com/blog/what-is-minecraft-education/
  • https://www.linkedin.com/pulse/minecraft-learning-tool-insights-from-year-under-covid-19-garrett
  • https://iste.org/blog/minecraft-education-is-a-game-and-a-learning-tool
  • https://education.minecraft.net/en-us/blog/five-social-benefits-of-introducing-minecraft-to-your-school
  • https://codakid.com/is-minecraft-educational/
  • https://www.nytimes.com/2008/11/01/books/01terkel.html

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