No Such Thing: Education in the Digital Age
Marc Lesser
The show is about learning with technology, the realities and exciting potential.
Enjoying the show? Please take a moment to rate us, and leave a review wherever you've accessed the podcast. Find our listener survey at facebook.com/nosuchthingpodcast drop a like on the page while you're there.
The music in this podcast was produced by Leroy Tindy, a guest in episode zero. You can find him on SoundCloud at AirTindi Beats.
The podcast is produced by Marc Lesser. Marc is a specialist in the fields of digital learning and youth development with broad experience designing programming and learning environments in local and national contexts. Marc recently served as Youth Studies Practitioner Fellow at City University of New York, and leads a team of researchers and technologists for NAF (National Academy Foundation).
Marc is the co-founder of Emoti-Con NYC, New York's biggest youth digital media and technology festival, and in 2012 was named a National School Boards Association “20-to-Watch” among national leaders in education and technology. Connect with Marc on Twitter @malesser, or LinkedIn.
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Episode 8: The Networking of Humanity
No Such Thing: Education in the Digital Age
10/24/17 • 81 min
Chris Lawrence is the Vice President of Mozilla Foundation's Leadership Network, and he's joined by fellow web citizens, Iliana Lugo and Charles Canario, to discuss "Internet Health" and a host of issues related to learning and literacy in the digital age. Is information on the internet a public resource? Why should we care about issues of privacy on the web? What are the skills that all of us can support as learners of all ages grow with the culture of the web? Charles and Iliana share their perspectives about these issues and more, and we find out that one of us is considering an anonymous web identity to carry out their aspirations as a LARPER.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]wordpress[dot]com. Already a subscriber? Please rate and review us, and listen to this episode for info on how to enter a raffle to win a new Google Pixl phone.
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ETS CEO, Amit Sevak on The Present and Future of Assessment
No Such Thing: Education in the Digital Age
05/18/23 • 41 min
As President and CEO of ETS, Amit Sevak leads the largest private educational assessment organization in the world, delivering products and services across 200 countries, serving tens of millions of people each year. Sevak has been a driving force in education, learning and workforce development around the globe. He has led the University of Europe in Madrid in Spain, INTI International University in Malaysia and Universidad Tecnológica de México (UNITEC) in Mexico. His transformational style of leadership consistently led to innovation, better learning and improved job prospects for hundreds of thousands of students and workers. Sevak has long been a coach for edtech CEOs. He has served on numerous nonprofit boards, including Cambiar Education, CitiBridge and Education Design Lab. In 2017, he founded Mindset Global, an education investment firm. His early career included roles as a researcher, professor and advisor. Sevak graduated with a bachelor’s and master’s degree from the University of Chicago and earned his master’s in business administration (MBA) from Harvard Business School. He is a regular speaker on the future of education and work, educational measurement and civic engagement. He is married with three kids and splits his time between Princeton, New Jersey and the Washington, D.C. area.
As the world's largest private educational testing and measurement organization, ETS builds assessments based on rigorous research and an uncompromising commitment to quality. Each year, the organization develops, administers and scores more than 50 million tests in more than 180 countries at more than 9,000 locations. With a mission to advance quality and equity in education, ETS delivers groundbreaking research and learning solutions to help students, educators, schools, businesses and governments on their journey to what’s possible.
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Can "The AI" Support Teens' Mental Health?
No Such Thing: Education in the Digital Age
12/22/23 • 78 min
About Blue Fever
A high trust, community diary where authentic self expression unlocks peer support and resources for your well-being.We are a new type of social well-being platform for young people that provides a bridge between their mental health and wellness needs and the resources that can best support them.
Greta McAnany I'm a VC backed entrepreneur + empath with media roots who believes innovation should serve our most human needs- I think mental health is the greatest challenge of our generation and the most promising space to build is the intersection of technology and our well-being💫I've spent the last 10 years working at the intersection of media, wellness and tech with a youth focus. Right now I'm building toward a future with more humane tech through my company Blue Fever: an AI mental health guide peer well-being community for Gen Z/Alpha.
I began my career in Hollywood 🎥 by starting my own production company that produced award-winning films released on major streaming platforms like Netflix/Amazon and in theaters. I brought these films from inception to production & distribution. As a filmmaker, I was a recipient of film grants from Morgan Freeman’ Rock River Foundation, Chicken & Egg Pictures and the prestigious Thornton Foundation. I then made the move into Tech because I saw how media would be dependent on technology for scale and distribution 🚀 AND how it would impact our well-being.
I’ve spent the past couple years building my own startup Blue Fever that has supported over half a million young people through millions of life moments 👯. I have become a Gen Z expert + thought leader who advises companies in the youth digital wellness space. I've been featured in Techcrunch, Forbes, Masters of Scale podcast and presented at Google, SXSW, Out Web Fest, Silicon Beach Fest and various universities. I spend my (professional) time 1) 🧠thinking about the future of digital identity and how platforms create and maintain trust online 2)🛠building solutions for this generation's well-being needs that create both social and financial value 3)🙇♀️learning about all the above 👆and how to be a better and more effective leader and coach.
Dr. Kristine Gloria is a recovering academic, social impact entrepreneur, and dedicated steward of technology for good. Kristine’s expertise sits at the intersection of the human condition and technology with specific interest in youth mental health and wellbeing. She most recently served as the Head of Data at Blue Fever, creating additional value through the utilization of all BF data assets and analytics in an effort to support a user's mental health journey. Prior to Blue Fever, Kristine co-founded and served as Chief Science Officer for Slow Talk, a public benefit corporation focused on creating an employee engagement platform that emphasizes human connection. She also served as the Director of Artificial Intelligence for the Aspen Institute, leading multi-stakeholder initiatives on various issues from Trustworthy AI to Empathic Research and Innovation. She is the key architect for the Institute's portfolio on Wellbeing and Technology and a braintrust member of the Human Experience (HX Project). Kristine holds a doctorate in Cognitive Science from Rensselaer Polytechnic Institute (RPI) and has worked for both private industry and in public service throughout her professional career.
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Minecraft Edu Drops New Game on Hour of Code's 10th
No Such Thing: Education in the Digital Age
12/04/24 • 56 min
Laylah Bulman (she/her)
Laylah Bulman is a passionate advocate for immersive, inclusive game-based learning for all students. As Executive Producer for Minecraft: Education Edition, she leads strategy and content for computer science, cybersecurity and esports, producing leading learning experiences for students around the world, such as Minecraft’s Hour of Code. Laylah spearheaded the creation of Minecraft Esports and Microsoft Esports Teacher Academy, building a community of thousands of credentialled esports educators across the globe. Prior to joining Microsoft, Laylah was enterprise director for LEGO Education and helped lead the North America Scholastic Esports Federation, where she was responsible for international expansion through partnerships with the US Department of State and global Minecraft-based challenges. Laylah hails from Miami, USA, where she was a STEM educator and school administrator for 16 years. As a parent and teacher of children with ASD, she promotes STEM+CS through a lens of equity and inclusion. She is a Woodrow Wilson Fellow and graduate of the University of Virginia.
About Minecraft
Minecraft: Education Edition is a groundbreaking educational platform that transforms traditional learning into an engaging, interactive experience. Designed specifically for classroom environments, it leverages the beloved Minecraft game to foster creativity, collaboration, and critical thinking among students. With over 600 pre-planned lessons across various subjects, educators can seamlessly integrate STEM concepts and digital citizenship into their curricula. The platform allows students to embark on virtual field trips, conduct science experiments, and even learn coding—all while working together in a safe and controlled environment. By combining play with education, Minecraft: Education Edition not only captivates students' imaginations but also equips them with essential skills for the future, making learning both fun and impactful.
Citations:
Links:
- https://www.edtechreview.in/trends-insights/trends/how-teachers-used-minecraft-for-education-during-covid-19/
- https://www.koreaherald.com/view.php?ud=20200512000954
- https://www.reddit.com/r/Minecraft/comments/ksjqnr/the_benefits_of_minecraft_in_schools/
- https://www.codemonkey.com/blog/what-is-minecraft-education/
- https://www.linkedin.com/pulse/minecraft-learning-tool-insights-from-year-under-covid-19-garrett
- https://iste.org/blog/minecraft-education-is-a-game-and-a-learning-tool
- https://education.minecraft.net/en-us/blog/five-social-benefits-of-introducing-minecraft-to-your-school
- https://codakid.com/is-minecraft-educational/
- https://www.nytimes.com/2008/11/01/books/01terkel.html
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Can We Teach the Lifelong Skill of Thriving With Anxiety?
No Such Thing: Education in the Digital Age
11/12/24 • 54 min
After growing up with severe anxiety and firsthand experiencing the lack of mental health resources in schools, Tessa (she/her) founded Upstream Education to ensure teachers have the tools to help their students manage anxiety and foster well-being. She received a B.S. in Social Entrepreneurship from the Watson Institute at Lynn University. Tessa also holds a 200 hour yoga teacher certificate from Strala Yoga. In 2016, Tessa won the Denver Public Schools Imaginarium Innovation Lab's Design Challenge for her idea to create a program of bite-sized, Tier 1 Mental Health tools for high school students. The following year, her first book, I Am Tessa, was published by One Idea Press. She often speaks on the topics of adolescent mental health, social entrepreneurship, and teacher professional development for organizations including Teach For America, Denver Public Schools, the Council of School Supervisors and Administrators, and the University of Notre Dame. In 2021, Tessa delivered her first TEDx talk called “The Power of 5 Minutes for Youth Mental Health.” Tessa is a Forbes 30 Under 30 honoree and 2024 HopeLab Young Innovator in Behavioral Health awardee. In her spare time, Tessa loves to explore Colorado with her husband. She lives in Boulder.
About Upstream equips students with the ability to "name and tame" their stress. We start with the science of stress, specifically how our brains and bodies are biologically predisposed to respond to stress through the fight, flight, or freeze response. After students can "name" their stress, Upstream gives them a variety of concrete tools to "tame" that stress. Our tools are rooted in the practices of mindfulness, positive psychology, and positive self-talk.
Links:
https://www.cdc.gov/mmwr/volumes/73/su/su7304a6.htm
https://ccf.georgetown.edu/2022/03/24/research-update-childrens-anxiety-and-depression-on-the-rise/
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9894765/
https://www.cdc.gov/childrensmentalhealth/features/anxiety-depression-children.html
https://www.cdc.gov/childrensmentalhealth/data.html
https://www.youtube.com/watch?v=EKB7GZ0KAwo
https://www.coursehero.com/file/194915685/RA-Final-Rough-Draft/
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Technology's Child
No Such Thing: Education in the Digital Age
03/17/23 • 66 min
Dr. Katie Davis is Associate Professor at the University of Washington (UW) and Director of the UW Digital Youth Lab. For nearly 20 years, Katie has been researching and speaking about the impact of digital technologies on young people’s learning, development, and well-being.
Katie uses the insights from her research to design positive technology experiences for youth and their families and to provide practical guidance to parents, educators, policymakers, and technology designers. At UW, she mentors undergraduate and graduate students and teaches courses on child development and technology design.
She has published more than 90 academic papers and is the author of three books, all exploring technology’s role in young people’s lives: Technology’s Child: Digital Media’s Role in the Ages and Stages of Growing Up, Writers in the Secret Garden: Fanfiction, Youth, and New Forms of Mentoring (with Cecilia Aragon), and The App Generation: How Youth Navigate Identity, Intimacy, and Imagination in a Digital World (with Howard Gardner). In each, Katie aims to make sense of the often-confusing landscape of research and media messages about kids and technology.
Check Out https://inventtolearn.com/nyc, for sessions April 14th and 15th, NJ/NY. Code: NOSUCHTHING
Links:
- https://mitpress.mit.edu/9780262046961/technologys-child/
- Previously, with Katie Davis
- https://katiedavisresearch.com
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Fixing Bias in Teacher Training Simulations
No Such Thing: Education in the Digital Age
08/30/23 • 46 min
Liza (Cope) Bondurant, PhD began her career in 2005 as a 7-12 math teacher in upstate New York and is currently an Associate Professor at Mississippi State University. Liza’s research focuses on bridging the gap between theory and practice in mathematics teacher education. She uses an equity-focused lens to study simulations, noticing, embodied cognition, and math action technology. She was a PI on two consecutive Department of Education Math Science Partnership grants (2013-2018) and has been a research participant on several NSF-funded projects. She has over twenty peer-reviewed publications, has written and edited K-20 mathematics curriculum materials, and is an editor of a forthcoming book Promoting Equity in Approximations of Practice for Preservice Mathematics Teachers. Liza was selected as the 2020 College Teacher of the Year by the Mississippi Council of Teachers of Mathematics (MCTM). She served as the President of the Mississippi Association of Mathematics Teacher Educators (MAMTE) 2017-2020. Liza enjoys spending time with her family, walking, biking, and crafting.
Daniel L. Reinholz, Ph.D. is an Associate Professor in the Department of Mathematics and Statistics at San Diego State University. Dr. Reinholz engaged in groundbreaking work in the study of classroom equity in postsecondary mathematics. This work has been organized around the development of the EQUIP tool and the equity analytics approach, which focuses on generating actionable data to illuminate the subtle and sometimes invisible patterns that play out in classroom participation (by race, gender, disability, etc.). Beyond the classroom, Dr. Reinholz serves as a Working Group Leader in the Accelerating Systemic Change Network, which aims to catalyze sustainable and scalable changes to STEM higher education. This work involves developing new models grounded in organizational change, and helping STEM departments build their own capacity for change. Dr. Reinholz has published over 67 refereed journal articles, and has a forthcoming book, Equitable and Engaging Mathematics Teaching: A Guide to Disrupting Hierarchies in the Classroom.
Links:
- SDSU press: https://newscenter.sdsu.edu/sdsu_newscenter/news_story.aspx?sid=79227
- EQUIP: https://www.equip.ninja/
- Article: https://doi.org/10.5951/MTE.2021-0041
- Tasks came from: https://www.map.mathshell.org/
- Call for chapters Promoting Equity in Approximations of Practice for Preservice Mathematics Teachers: https://www.igi-global.com/publish/call-for-papers/call-details/6684
- Toward Anti-Oppressive Teaching: Designing and Using Simulated Encounters Based on Elizabeth Self’s and Barbara Stengel’s SHIFT Project at Vanderbilt University: https://www.hepg.org/hep-home/books/toward-anti-oppressive-teaching
- Justin Reich’s & Gregory Benoit’s work at MIT on the Teacher Moments project: https://teachermoments.mit.edu/ an outgrowth of Teaching Systems Lab: https://tsl.mit.edu/
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Project Invent: Programs and Tools for Engineering Impact
No Such Thing: Education in the Digital Age
12/16/19 • 39 min
In Project Invent, high school students invent technologies that solve real-world problems. We train mentors, publish resources, run events, and connect communities to ensure students are getting a transformative learning opportunity through inventing a change. "Inventing Change," doesn't that sound more like the class you'd envision for young learners in the digital age?
Project Invent empowers students with the 21st century skills to succeed individually and impact globally. The goal is to create a generation of fearless problem solvers.
Connie Liu
Founder, Project Invent
Connie is a mechanical engineer from MIT, passionate educator, and founder of Project Invent. She most recently taught design thinking & engineering at The Nueva School. Now, she runs Project Invent to inspire high school students nationwide to invent technologies that make a difference. She is also an inventor herself, creating assistive technologies to empower those with disabilities.
Justin Buys
Justin Buys is a student in Apex, North Carolina, who has a passion for engineering and computer sciences. Justin has spent over 4 years learning and working with Autodesk applications. Currently he is part of a team working to create assistive products for people with ambulatory disabilities. In his spare time he enjoys mountain biking, reading, and working with his Boy Scout troop. Sambo Mockbee
Claire Powell
Claire Powell is studying engineering and business at Illinois Institute of Technology. During high school, Claire participated in robotics, rebuilt an engine, and customized a motorcycle. She is currently participating in a model airplane competition and works on the propulsion team. Her favorite type of music is heavy metal, and she loves the snow.
Project Invent:
Project Invent: https://projectinvent.org/
Connie Lieu, Forbes 30-Under-30, Education: https://www.forbes.com/30-under-30/2020/education/#64c427ebe6eb
The documentary is called "Citizen Architect". Here's a link to it's website: http://citizenarchitectfilm.com/index.php
Also its Amazon page: https://amazon.com/Citizen-Architect-Samuel-Mockbee-Spirit/dp/B07G9N2TV8/ref=sr_1_1?keywords=citizen+architect&qid=1571273935&sr=8-1
POTS (postural orthostatic tachycardia syndrome): https://my.clevelandclinic.org/health/diseases/16560-postural-orthostatic-tachycardia-syndrome-pots
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Dr. Mimi Ito
No Such Thing: Education in the Digital Age
03/01/21 • 54 min
Dr. Mimi Ito is a cultural anthropologist, learning scientist, entrepreneur, and an advocate for connected learning—learning that is equity-oriented, centered on youth interest, and socially connected. Her work decodes digital youth culture for parents and educators, offering ways to tap interests and digital media to fuel learning that is engaging, relevant, and socially connected. She is the director of the Connected Learning Lab and Professor in Residence and John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning at the University of California, Irvine. She is also co-founder of Connected Camps, a non-profit providing online learning experiences for kids in all walks of life. Her co-authored books include Hanging Out, Messing Around and Geeking Out: Kids Living and Learning with New Media and Affinity Online: How Connection and Shared Interest Fuel Learning and the reports, From Good Intentions to Real Outcomes: Equity by Design in Learning Technologies, and The Connected Learning Research Network: Reflections on a Decade of Engaged Scholarship.
Links from this episode:
Find links to all of Dr. Ito's publications on her Wikipedia page.
Follow her on Twitter @mizuko
About Research-Practice Partnership by Cynthia E. Coburn, Northwestern UniversityWilliam R. Penuel, University of Colorado, BoulderKimberly E. Geil, Independent Researcher
About Dr. Michael Wesch
Photo by Joi Ito at English Wikipedia., CC BY-SA 2.5 <https://creativecommons.org/licenses/by-sa/2.5>, via Wikimedia Commons
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Episode 29: "Media Manipulation and the Online Far-Right"
No Such Thing: Education in the Digital Age
05/09/18 • 79 min
Today's interview is a live taping of the show from the annual Facutly Symposium at Borough of Manhattan Community College. The daylong symposium was called Techno Cultures in the 21st Century.
Marc and Becca Lewis from Data & Society, explore the report titled,"Media Manipulation and Disinformation Online" widening its scope to include her further research on the "Online Far-Right" as content creators. If you're someone who spends time advocating for a creative and collaborative culture on the internet, this episode will be sobering, but required listening. The good people at Data & Society are reporting out, for our benefit, on the societal phenomena that occur on the internet. As you can imagine, 2017 was an important year for them. This report is a critical investigation of all that emerged online around the 2016 election. If you're still trying to understand the difference between "fake news" and "media manipulation," or alt right and alt light, or how a little green frog took over momentarily as a symbol of hate across our media, stay tuned.
Huge thanks to the faculty of the Department of Social Sciences, Human Services, and Criminal Justice at Borough of Manhattan Community College, who were amazing hosts for this event.
If you like this episode, subscribe to No Such Thing on iTunes, Stitcher, and Google Play. If it's not available on your favorite player, let me know through our shownotes site, nosuchthingpodcast[dot]org. Already a subscriber? Please rate and review us, and tweet the showpage to your network with #nosuchthingpodcast.
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How many episodes does No Such Thing: Education in the Digital Age have?
No Such Thing: Education in the Digital Age currently has 140 episodes available.
What topics does No Such Thing: Education in the Digital Age cover?
The podcast is about Computer Science, Non-Profit, Higher Education, Learning, Kids & Family, Design, Youth, Podcasts, Edtech, Technology and Education.
What is the most popular episode on No Such Thing: Education in the Digital Age?
The episode title 'How One New Middle School Model in California Forges Ahead' is the most popular.
What is the average episode length on No Such Thing: Education in the Digital Age?
The average episode length on No Such Thing: Education in the Digital Age is 60 minutes.
How often are episodes of No Such Thing: Education in the Digital Age released?
Episodes of No Such Thing: Education in the Digital Age are typically released every 16 days, 2 hours.
When was the first episode of No Such Thing: Education in the Digital Age?
The first episode of No Such Thing: Education in the Digital Age was released on Aug 5, 2017.
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