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Game, Develop, Repeat - 010: Warcraft III + Skill Development

010: Warcraft III + Skill Development

03/13/23 • 38 min

Game, Develop, Repeat

This episode, I discuss my childhood love of Warcraft III and ask: How can a game's design inspire the players to "get good?

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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This episode, I discuss my childhood love of Warcraft III and ask: How can a game's design inspire the players to "get good?

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

Previous Episode

undefined - 009: Getting Over It with Bennet Foddy + Enjoying Failure

009: Getting Over It with Bennet Foddy + Enjoying Failure

Questions I ask myself this episode:

  • What happens when you go extreme with difficulty?
  • How essential are the quotations & taunting?
  • How am I impacting the player's emotions?
  • What did I develop this week?
  • Game development books?
  • What fields have good crossover with game design?
  • What to do when I get stuck?

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

Next Episode

undefined - 012: The Vale + Designing With Limitations

012: The Vale + Designing With Limitations

Questions I ask this episode:

  • How is combat compelling in a game without visuals?
  • What limitations could I set to create interesting ideas?

Devlog:

  • More player controller changes (remove autojump)
  • Tilemaps
  • Started my first song.
  • Drafting levels in Aesprite

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

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