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Game, Develop, Repeat

Game, Develop, Repeat

AnxiousBuddhaGames

I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.

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Top 10 Game, Develop, Repeat Episodes

Goodpods has curated a list of the 10 best Game, Develop, Repeat episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Game, Develop, Repeat for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Game, Develop, Repeat episode by adding your comments to the episode page.

Game, Develop, Repeat - 069: The Gameplay Loop of Game Development
play

04/22/24 • 29 min

Game:

  • My current project is bad
  • Gameplay loops
  • A sense of risk

Develop:

  • Overcoming Struggles
  • Exploring new areas
  • Leveling up
  • Building a party/community

Repeat:

  • What type of gameplay is most motivating for you?
  • What part of working on a project is most motivating for you?
  • Tip for myself: Sort out priorities, filter for what's most important.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

1 Listener

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Game, Develop, Repeat - 077: How Games Help Us Grow

077: How Games Help Us Grow

Game, Develop, Repeat

play

06/17/24 • 30 min

Game:

  • Creating Space
  • Emotions and Indie Games
  • A quick note about practical skills
  • Taking the training wheels off
  • Game of thrones taught me about myself

Develop:

  • Just be open
  • I'm not advocating for preaching
  • Doesn't have to be a whole emotional journey

Repeat:

  • How do games help you?
  • Start experimenting a little more.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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Game, Develop, Repeat - 039: Why You Should Make a Platformer
play

09/25/23 • 35 min

In this episode, we discuss...

  • Rapid iteration
  • Structuring a project to optimize learning
  • Learning to focus on small details
  • Feedback loops

Game:

  • Why a platformer
  • Quick level design iteration
  • Tons of example projects to compare to
  • "Is it fun" becomes obvious
  • Forces creativity or polish
  • Level/Data management & other challenges
  • Small changes, huge impacts

Develop:

  • Accept commercial failure
  • Learn first, sell later.
  • Make a game you're happy with
  • What makes a good learning project?
  • Small with minimal scope creep potential.
  • relevant to your interests
  • strong feedback loop, easy to iterate/playtest.

Sut:

  • Sent out two pre-release copies
  • Had fun adding a little prank in one
  • Not expecting much critical feedback, but hoping for some.
  • Mostly expecting a couple of bug catches, and any catastrophic feedback.
  • Started work on the trailer, and paperwork for steam
  • The terror of approaching release.

Repeat:

  • What genre do you dislike, and why?
  • Is there a version of that genre which you would enjoy?
  • What genre do you love?
  • What is a beginner project sized version of that genre?
  • Switch up your routine.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 056: Scams and Games

056: Scams and Games

Game, Develop, Repeat

play

01/22/24 • 39 min

Game:

  • Scams in loot based games
  • Justifying scams in video games
  • Items with real world prices
  • Ethical lessons learned through gaming

Develop:

  • Scams that target developers
  • Post-launch scams
  • Game Dev Courses that toe the line
  • Cheating, shortcuts, and player behavior
  • My development progress over the past three weeks

Repeat:

  • What mechanics in your game will your player want to shortcut?
  • How can you surprise your player?
  • Notice when a shortcut is preventing you from learning a skill.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 054: Blending Story and Gameplay (Yakuza: Like a Dragon)
play

01/08/24 • 40 min

Game:

  • Brief comparison to The Legend of Dragoon
  • Blending Narrative and Gameplay
  • Job System
  • Character Personalities
  • Summons
  • Adding flavor to classic mechanics
  • Like a Dragon combat vs standard Yakuza combat

Develop:

  • The purpose and weight of a story
  • The purpose and weight of gameplay
  • Is this immersion?
  • My development:
    • A major test drive of indie game dev
    • Godot is amazing
    • TileMap, Terrain, Animator
    • Still have a lot to learn

Repeat:

  • Does your gameplay have any connection to your narrative, or your characters?
  • What is the most compelling part of your game?
  • What would you like to be the most compelling part?

Tip:

  • Comparison is not strictly necessary to learn from something. Do not compare yourself to others excessively.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 051: Choosing a Game Engine

051: Choosing a Game Engine

Game, Develop, Repeat

play

12/18/23 • 30 min

Game:

  • Testing vs researching
  • The allure of analysis paralysis

Develop:

  • Unity
  • Unreal
  • Gamemaker
  • Godot

Repeat:

  • What type of games do you enjoy?
  • What type of game do you enjoy making?

Tip: If you're stuck, try something else out
Challenge for myself: Finish the Godot 2D "first game" walk-through

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 058: Planning Your Game (Stardew Valley)
play

02/05/24 • 43 min

Game:

  • Cleaning up
  • Planting Seeds
  • Maintaining
  • Connecting and exploring
  • Harvesting
  • If you over-plant...

Develop:

  • What stardew teaches us about development
  • How much can you really plan
  • Patience and Consistency
  • Energy Management
  • Community
  • Process

My own development

  • Struggling with rest vs burnout
  • Negativity spirals
  • Believe in yourself, not in your accomplishments or potential.
  • Belief in self and arrogance
  • Negativity spirals are easy to execute but hard to endure.
  • Positive spirals are hard to execute but easy to endure.

Repeat:

  • How can you make your development more sustainable?
  • What cool stuff do you want to share with the world?

Tip:

  • Just do your thing. Also listen to Vienna by Billy Joel and pay attention to the lyrics.

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 035: Baldur's Gate 3 + Designing Decisions
play

08/28/23 • 29 min

In this episode, we discuss...

  • Designing Decisions
  • Character motivation
  • Scope of consequences

Game:

  • Characters with powerful motivations
  • Interpersonal stakes
  • Exploration & multiple solutions
  • Black and white vs grey

Develop:

  • Establish character backstory/motivation
  • Limit scope
  • Limit consequences

Repeat questions:

  • What part of your game is likely to blow up in scope? How can you lock the scope down without breaking the appeal?
  • Are your characters being driven by their backstories?
  • How strong are your core mechanics?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 026: Forager + Addictive Gameplay
play

06/26/23 • 44 min

In this episode, we discuss...

  • Pacing
  • Addictive gameplay
  • Color pallets
  • Rewarding players
  • Level Design

Game:

  • Addictive gameplay
  • Slot Machine feeling
  • Every moment an MMO level-up
  • Fast paced
  • Highly saturated color pallet
  • Total and complete absorption in the gameplay loop, but oddly high stress

Develop:

  • How does this game hook me so hard?
  • Would this game have the same impact with a less saturated color pallet?
  • Is it possible to feel relaxed while playing this game?
  • How much stimulation is too much, in my own projects?

Questions for your own projects:

  • How stressful do you want your game to be?
  • Where will your stress come from? (pacing, challenge, etc.)
  • How do you reward your players?
  • How often do you reward your players?
  • What psychological effect does your color pallet have on the player?
  • Is your game fun, addictive, neither, or both? And which do you want?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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Game, Develop, Repeat - 099: Feedback and Early Access (Soulframe)
play

11/18/24 • 33 min

Game:

Develop:

  • Closed, short test run within a community
  • Putting feedback buttons within the game
  • Paid early access
  • Overwhelming feedback
  • Player isn't always right, but there's always value in listening.

Repeat:

  • What is the role of feedback in your development process?

Ko-Fi: https://ko-fi.com/anxiousbuddhagames
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m

  • Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
bookmark
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FAQ

How many episodes does Game, Develop, Repeat have?

Game, Develop, Repeat currently has 103 episodes available.

What topics does Game, Develop, Repeat cover?

The podcast is about Game Design, Leisure, Gaming, Game Development, Podcasts, Education, Video Games and Programming.

What is the most popular episode on Game, Develop, Repeat?

The episode title '069: The Gameplay Loop of Game Development' is the most popular.

What is the average episode length on Game, Develop, Repeat?

The average episode length on Game, Develop, Repeat is 33 minutes.

How often are episodes of Game, Develop, Repeat released?

Episodes of Game, Develop, Repeat are typically released every 7 days.

When was the first episode of Game, Develop, Repeat?

The first episode of Game, Develop, Repeat was released on Jan 9, 2023.

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