
021: Celeste + Empathy through gameplay
05/22/23 • 34 min
Game:
- Bringing the player into a specific state of mind
- Deeply empathetic gameplay
- Difficulty as an emotional journey
- Resting points for the character help the player rest
- Relatable Characters
Develop:
- How can we connect gameplay elements to the player's emotions (other than frustration)?
- Could you make a game have an emotional story arc through nothing but mechanics and visuals? How?
- What game mechanics could you use to convey anger, joy, calm, relief, etc?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
Game:
- Bringing the player into a specific state of mind
- Deeply empathetic gameplay
- Difficulty as an emotional journey
- Resting points for the character help the player rest
- Relatable Characters
Develop:
- How can we connect gameplay elements to the player's emotions (other than frustration)?
- Could you make a game have an emotional story arc through nothing but mechanics and visuals? How?
- What game mechanics could you use to convey anger, joy, calm, relief, etc?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
Previous Episode

020: Morrowind + Exploration
In this episode, we discuss open world game design, the idea of "tourist attraction exploration" vs "wilderness exploration," and also player customization.
Game:
- Character Customization
- Inviting exploration
- "Old school" open world design
- Allowing players to "break" the game
Develop:
- What different ways are there to invite exploration?
- What elements of Morrowind's design apply to absolutely tiny indie games?
- (Tangent) Game design bugs
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
Next Episode

022: Cook Serve Delicious 3 + Customizing Difficulty
I have uploaded a free demo of my game!!
https://mistergrr.itch.io/sut
In this episode, we discuss...
- Enjoyable Stress
- Cheerful Post-apocalyptic world building
- Customizable Difficulty
- Perfectionism
Game:
- Addictive gameplay loop
- Highly customizable difficulty
- Encouraging perfectionism
- Bizarre world building
- Skill development and Memorization
- A brief note about Cook Serve Forever
Develop:
- Why does the core mechanic work so well?
- What skills does a player have to learn to play my game?
- What are some atypical ways to add depth to the world?
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/
Twitch Stream: https://www.twitch.tv/anxiousbuddhagames
Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com
Join our discord: https://discord.gg/GvYRtTQM9m
- Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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