
21. A Complete Tub of Crap
07/18/14 • 98 min
Guy English returns this week to discuss 3D graphics APIs, so hold on to your butts.
We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple’s new graphics API, Metal. Guy and Nigel reminisce about just how horrible programming for the PlayStation 2 was, we talk latency, and finally Guy explores his relationship with Riddler trophies.
- OpenGL
- The good but weird Voodoo GPUs
- 3dfx’ Glide API
- Microsoft Direct3D’s long winding path
- GLQuake
- Retained Mode, an evolutionary dead end in graphics APIs that lives again
- The Geforce 3 and programmable shaders
- Metal, Apple’s new low-level 3D API
- John Carmack on MegaTextures
- Guy’s MacWorld article on Metal
- Steamclock’s 3D Map of the Internet app
- John Carmack’s battle with latency and Oculus Rift
- Guy and Rene Ritchie’s excellent podcast, Debug
- Batman: Arkham Origins reviews
- The Hearthstone tournament that attempted to ban women
Guy English returns this week to discuss 3D graphics APIs, so hold on to your butts.
We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple’s new graphics API, Metal. Guy and Nigel reminisce about just how horrible programming for the PlayStation 2 was, we talk latency, and finally Guy explores his relationship with Riddler trophies.
- OpenGL
- The good but weird Voodoo GPUs
- 3dfx’ Glide API
- Microsoft Direct3D’s long winding path
- GLQuake
- Retained Mode, an evolutionary dead end in graphics APIs that lives again
- The Geforce 3 and programmable shaders
- Metal, Apple’s new low-level 3D API
- John Carmack on MegaTextures
- Guy’s MacWorld article on Metal
- Steamclock’s 3D Map of the Internet app
- John Carmack’s battle with latency and Oculus Rift
- Guy and Rene Ritchie’s excellent podcast, Debug
- Batman: Arkham Origins reviews
- The Hearthstone tournament that attempted to ban women
Previous Episode

20. That's Not My Shepard
Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We talk about our favourite storylines, the development of Giant Spacekat’s imminent game Revolution 60, Unreal Engine, hand-crafted animations, and some initial thoughts on the final build of Revolution 60.
- Giant Spacekat’s Revolution 60 for iPad
- The Isometric Podcast
- Journey driving Thatgamecompany to bankruptcy
- Unreal Engine’s Matinee system
- Parasite Eve
- Final Fantasy X
- Railroading in RPGs
- The Last of Us motion capture outtake
- Pete Paquette on using motion capture as a reference for hand-tuned animation
- Disney’s use of live reference footage for traditional animation
- Revolution 60 tho
Next Episode

22. Games Are Things Made By People
Adam “Atomic” Saltsman joins us to discuss collaboration and sustanability in the world of indie games.
We talk about Adam’s new venture Finji Games, and collaborating with fans, from early access to Earliest Access. We fondly remember Canabalt, remember that critical hits aren’t always commercial hits, and discuss how contracting fills the gaps between projects. We finish by discussing the intense competitive pressure in the indie market, and the daunting task of building a 3D game.
- Finji Games
- Clockwork Empires’ Earliest Access program
- Offworld Trading Company
- Adam’s classic iPhone game Canabalt (on sale for $0.99)
- Gone Home
- The Finji Blog
- @finjigames
- Overland
- Super Time Force
- The Last of Us, which Adam has somehow not played yet
- Concept art for Overland
- Johnathan Blow’s process of producing The Witness
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/up-up-down-down-112947/21-a-complete-tub-of-crap-5795341"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to 21. a complete tub of crap on goodpods" style="width: 225px" /> </a>
Copy