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Up Up Down Down - 21. A Complete Tub of Crap

21. A Complete Tub of Crap

07/18/14 • 98 min

Up Up Down Down

Guy English returns this week to discuss 3D graphics APIs, so hold on to your butts.

We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple’s new graphics API, Metal. Guy and Nigel reminisce about just how horrible programming for the PlayStation 2 was, we talk latency, and finally Guy explores his relationship with Riddler trophies.

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Guy English returns this week to discuss 3D graphics APIs, so hold on to your butts.

We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple’s new graphics API, Metal. Guy and Nigel reminisce about just how horrible programming for the PlayStation 2 was, we talk latency, and finally Guy explores his relationship with Riddler trophies.

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undefined - 20. That's Not My Shepard

20. That's Not My Shepard

Brianna Wu and Amanda Warner of Giant Spacekat Games join us to talk about narrative in games. We talk about our favourite storylines, the development of Giant Spacekat’s imminent game Revolution 60, Unreal Engine, hand-crafted animations, and some initial thoughts on the final build of Revolution 60.

Next Episode

undefined - 22. Games Are Things Made By People

22. Games Are Things Made By People

Adam “Atomic” Saltsman joins us to discuss collaboration and sustanability in the world of indie games.

We talk about Adam’s new venture Finji Games, and collaborating with fans, from early access to Earliest Access. We fondly remember Canabalt, remember that critical hits aren’t always commercial hits, and discuss how contracting fills the gaps between projects. We finish by discussing the intense competitive pressure in the indie market, and the daunting task of building a 3D game.

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