
Up Up Down Down
Allen Pike and Nigel Brooke
All episodes
Best episodes
Top 10 Up Up Down Down Episodes
Goodpods has curated a list of the 10 best Up Up Down Down episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Up Up Down Down for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Up Up Down Down episode by adding your comments to the episode page.

41. Let Me Pick Three Colors
Up Up Down Down
10/12/15 • 61 min
Firewatch’s 3D Artist Jane Ng joins us to disuss 3D art in indie games. We talk about some of the remarkable ways Campo Santo has made Firewatch look beautiful and distinctive. We discuss procedural sky generation, stylistic fog systems, and general challenges with making art for games with small teams. Afterwards, we talk Dragon Age Inquisition, Mario Maker, and avoiding playing Destiny.

21. A Complete Tub of Crap
Up Up Down Down
07/18/14 • 98 min
Guy English returns this week to discuss 3D graphics APIs, so hold on to your butts.
We start with the origins of the GPU, and recount the evolution of graphics APIs. We dig in to what a modern GPU actually does, and then discuss Apple’s new graphics API, Metal. Guy and Nigel reminisce about just how horrible programming for the PlayStation 2 was, we talk latency, and finally Guy explores his relationship with Riddler trophies.
- OpenGL
- The good but weird Voodoo GPUs
- 3dfx’ Glide API
- Microsoft Direct3D’s long winding path
- GLQuake
- Retained Mode, an evolutionary dead end in graphics APIs that lives again
- The Geforce 3 and programmable shaders
- Metal, Apple’s new low-level 3D API
- John Carmack on MegaTextures
- Guy’s MacWorld article on Metal
- Steamclock’s 3D Map of the Internet app
- John Carmack’s battle with latency and Oculus Rift
- Guy and Rene Ritchie’s excellent podcast, Debug
- Batman: Arkham Origins reviews
- The Hearthstone tournament that attempted to ban women

22. Games Are Things Made By People
Up Up Down Down
07/18/14 • 69 min
Adam “Atomic” Saltsman joins us to discuss collaboration and sustanability in the world of indie games.
We talk about Adam’s new venture Finji Games, and collaborating with fans, from early access to Earliest Access. We fondly remember Canabalt, remember that critical hits aren’t always commercial hits, and discuss how contracting fills the gaps between projects. We finish by discussing the intense competitive pressure in the indie market, and the daunting task of building a 3D game.
- Finji Games
- Clockwork Empires’ Earliest Access program
- Offworld Trading Company
- Adam’s classic iPhone game Canabalt (on sale for $0.99)
- Gone Home
- The Finji Blog
- @finjigames
- Overland
- Super Time Force
- The Last of Us, which Adam has somehow not played yet
- Concept art for Overland
- Johnathan Blow’s process of producing The Witness

5. You Die Instantly
Up Up Down Down
03/21/14 • 74 min
Tyson Kallberg joins us to discuss why games are getting easier, what makes us want to ragequit, and death by checkpoint.
- Super Mario Bros: The Lost Levels
- Deus Ex: Human Revolutions’s outsourced boss battles
- The Team Fortress 2 Deathcam
- You Will Die Instantly!, the episode of Hypercritical that we accidentally nearly quote, then later refer to
- Ikaruga Rage Quit
- Eve Online: The Most Thrilling Boring Game
- Please take a minute and rate the show on iTunes

42. Flood Their Cities With Poop Water
Up Up Down Down
10/29/15 • 60 min
Karoliina Korppoo, Lead Designer on Cities Skylines, joins us to discuss simulation games. We discuss the challenges of simulations, making traffic work, cruise ships on land, focusing on fun, and poop water. Afterwards, we discuss the new expansion After Dark, Diablo, and the glory of single-player games.
- Cities: Skylines
- The Cities Skylines Reddit
- The Poop Powered City
- The Paradox Forums for Cities
- @Cities_PDX
- Skylines After Dark

48. We Made a Game
Up Up Down Down
01/23/20 • 92 min
Malin Sundberg joins us to discuss Two Spies, the new turn-based iOS spy strategy we’ve made, along with its UI, Swift as a game development language, and the pros and cons of shipping a game as a side project.

46. Goofy as Heck
Up Up Down Down
03/06/16 • 81 min
Serenity Caldwell joins us to discuss the Apple TV as a gaming platform. We talk about what games we’ve tried so far, the weaknesses of the Siri Remote, and what kind of games could be great on Apple TV. We discuss runner games, party games, and gams that are purposely bad. Afterwards we talk about Star Wars, since this episode was recorded in December when that was the cool thing to do.

45. How the Hell to Make Firewatch
Up Up Down Down
02/19/16 • 77 min
Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.
- Let Me Pick Three Colors, UpUp #41 with Jane Ng
- Firewatch!
- IGN interview with Campo Santo
- The hilarious consequences of modeling a first person character
- Crysis’ model in disturbing third person
- Nels’ and Campo Santo’s tweets
- The Witness
- The Firewatch Soundtrack

44. You're Buying a Child
Up Up Down Down
01/23/16 • 70 min
Chris Bourassa, Creative Director of Red Hook Games, joins us to talk about their hit new game Darkest Dungeon. We talk fairness, difficulty, early access, and corpses. Then we dig in to Chris’ art direction, including the look and feel of the characters, and the tools and processes he uses to create the game’s distinctive art. Afterward, we talk about some of the games we’ve been playing, stealth, and magic whales.
- Darkest Dungeon
- Full Indie Summit
- The art of Mike Mignola and Mike Davis
- The Spine animator
- @darkestdungeon
- Chris’ Deviant Art profile
- Vermintide
- Helldiver
- Peaky Blinders

47. You Suck at Micro
Up Up Down Down
06/18/16 • 64 min
Soren Johnson joins us to discuss making strategy games. We discuss his new game Offworld Trading Company, touch on his work on the Civilization series, and the challenges of balance. Afterward, we express our early bewilderment at Overwatch.
Show more best episodes

Show more best episodes
FAQ
How many episodes does Up Up Down Down have?
Up Up Down Down currently has 48 episodes available.
What topics does Up Up Down Down cover?
The podcast is about Leisure, Video, Games, Allen, Gaming, Podcasts, Technology and Video Games.
What is the most popular episode on Up Up Down Down?
The episode title '47. You Suck at Micro' is the most popular.
What is the average episode length on Up Up Down Down?
The average episode length on Up Up Down Down is 75 minutes.
How often are episodes of Up Up Down Down released?
Episodes of Up Up Down Down are typically released every 8 days.
When was the first episode of Up Up Down Down?
The first episode of Up Up Down Down was released on Feb 21, 2014.
Show more FAQ

Show more FAQ