
The latest Unity pricing changes (rollbacks) and my thoughts
09/22/23 • 10 min
Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.
As mentioned in this episode,
Unity's open letter to the community on their blog.
Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.
As mentioned in this episode,
Unity's open letter to the community on their blog.
Previous Episode

Dev Log - Game updates + SpriteKit vs Game Engines
In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.
As mentioned in this episode
My Endless Hurdles iOS game
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Next Episode

My Godot game engine experiences
After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.
- (00:00) - Devlog - My Godot game engine experience
- (01:07) - Download Endless Hurdles on iOS
- (01:49) - My plan of attack for learning
- (03:38) - Things I like in Godot
- (08:49) - My advice for transitioning
- (09:52) - The weird bits
- (10:35) - Final thoughts
- (12:29) - Endless Hurdles 1.1 Halloween Event released
- (13:59) - Contact me
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