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The VFX Artists Podcast - The Man Who Wrote The Book on Compositing with Ron Brinkmann

The Man Who Wrote The Book on Compositing with Ron Brinkmann

07/08/23 β€’ 60 min

The VFX Artists Podcast

The Man Who Wrote The Book on Compositing with Ron Brinkman | TVAP EP56
When I embarked on my compositing journey, Ron Brinkmann's book, "The Art and Science of Digital Compositing," proved to be an invaluable resource. It provided a wealth of visual information and included a DVD with footage for hands-on practice. Even today, this book remains a seminal work and continues to be relevant for artists, thanks to its emphasis on developing the skill of visual perception.
Therefore, it was a tremendous honor to have Ron Brinkmann as a guest on our show. He served as the Compositing Supervisor at Sony Imageworks for films such as Speed, Contact, James and the Giant Peach, and more. Interestingly, despite being widely recognized for his expertise in compositing, Brinkmann initially started his journey in the field of 3D as a demonstration artist for Wavefront. (Wavefront later merged with Alias and played a significant role in the development of Maya, a renowned software).
Subsequently, Brinkmann co-founded Nothing Real with his colleagues and created Shake, a compositing software that held sway in the industry for many years, particularly in high-end compositing. (I believe it was most recently used by Dneg for their work on Inception).
As always, if you liked this episode, please πŸ‘ like, πŸ“ comment, πŸ“’ subscribe, and πŸ“£ share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/

Thank you for your support!

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The Man Who Wrote The Book on Compositing with Ron Brinkman | TVAP EP56
When I embarked on my compositing journey, Ron Brinkmann's book, "The Art and Science of Digital Compositing," proved to be an invaluable resource. It provided a wealth of visual information and included a DVD with footage for hands-on practice. Even today, this book remains a seminal work and continues to be relevant for artists, thanks to its emphasis on developing the skill of visual perception.
Therefore, it was a tremendous honor to have Ron Brinkmann as a guest on our show. He served as the Compositing Supervisor at Sony Imageworks for films such as Speed, Contact, James and the Giant Peach, and more. Interestingly, despite being widely recognized for his expertise in compositing, Brinkmann initially started his journey in the field of 3D as a demonstration artist for Wavefront. (Wavefront later merged with Alias and played a significant role in the development of Maya, a renowned software).
Subsequently, Brinkmann co-founded Nothing Real with his colleagues and created Shake, a compositing software that held sway in the industry for many years, particularly in high-end compositing. (I believe it was most recently used by Dneg for their work on Inception).
As always, if you liked this episode, please πŸ‘ like, πŸ“ comment, πŸ“’ subscribe, and πŸ“£ share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/

Thank you for your support!

Previous Episode

undefined - Machine Learning, AI and Compositing with Mike Seymour | TVAP EP55

Machine Learning, AI and Compositing with Mike Seymour | TVAP EP55

This week's guest is co-founder of FXGuide, arguably the first and foremost podcast and blog in our field. He also co-founded FXPhd which was my route into the industry so this was a massive honor for me.
We dive deep into Neural Rendering (which Mike has been involved with since 1999) machine learning and practical applications within visual effects and filmmaking.
We then discuss the ethics of machine learning and art, why there won't "a metaverse" and some of the most likely applications of AR and VR.
This raises some general points about the application of new technology which it would be well of us to heed.

Thank you for your support!

Next Episode

undefined - The health of the VFX industry in 2024, with foudner of MOTUS Kurt Maclachlan | TVAP EP57

The health of the VFX industry in 2024, with foudner of MOTUS Kurt Maclachlan | TVAP EP57

The health of the VFX industry in 2024, with foudner of MOTUS Kurt Maclachlan | TVAP EP57
In this episode, I chat to Kurt Maclachlan about the status of the VFX in 2024.
We discuss where things are at currently, what needs to be done for a better future of the VFX industry and more!
00:00 Introduction and Background
02:48 Causes of the Strikes
04:29 Key Concerns for Actors and Writers
04:59 Impact on VFX Artists
06:06 Duration of the Strikes
07:48 Current State of the Industry
08:09 Hiring and Recovery
09:07 Rate Negotiations and Holding the Line
10:06 Outsourcing and Global Rates
12:11 Impact of Strikes on Crew
15:04 Embracing AI and Automation
39:34 Positioning for Graduates
41:29 Improving Courses and Industry Collaboration
42:54 Networking and Job Search Strategies
47:02 Preventing Future Industry Disruptions
52:03 Introduction to Motus and its Mission
55:03 Staying Connected and Informed
57:04 Closing Remarks and Future Outlook
Watch the full videos
πŸ“£Inside VFX Recruitment with Melissa Blakey, Global Head of Talent at Crafty Apes | TVAP EP53 (Part-1)
https://youtu.be/C6n0zndRPDI
πŸ“£Inside VFX Recruitment with Melissa Blakey, Global Head of Talent at Crafty Apes | TVAP EP53 (Part-2)
https://youtu.be/BNXNMo32oes
As always, if you liked this episode, please πŸ‘ like, πŸ“ comment, πŸ“’ subscribe, and πŸ“£ share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/
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Thumbnails copyright to GQ Magazine - https://www.gq-magazine.co.uk/culture/article/hollywood-vfx-industry-breaking-point

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The VFX Artists Podcast - The Man Who Wrote The Book on Compositing with Ron Brinkmann

Transcript

I just couldn't have written a book that didn't talk about why you're doing what you're doing. What's the point of doing this compositing stuff is you're trying to make stuff look real. How do you even talk about that without talking about learning to see what real looks like? But speed was kind of... it came in and I remember reading the script for it. I read through the script, the fast read is a fairly short script and it's mostly action, right? I sort of read it like, "God, there's not muc

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