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The VFX Artists Podcast

The VFX Artists Podcast

The VFX Artists Podcast

The VFX Artists Podcast, hosted by Kofi Opoku-Ansah and Daniel Mark Miller is the spot for artists to share, learn and discover other artists in the VFX industry. We aim to bring artists from different levels and departments to discuss industry practice, software, processes, journey and more. We are a podcast made by artists for artists.
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Top 10 The VFX Artists Podcast Episodes

Goodpods has curated a list of the 10 best The VFX Artists Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to The VFX Artists Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite The VFX Artists Podcast episode by adding your comments to the episode page.

The VFX Artists Podcast - The Man Who Wrote The Book on Compositing with Ron Brinkmann
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07/08/23 • 60 min

The Man Who Wrote The Book on Compositing with Ron Brinkman | TVAP EP56
When I embarked on my compositing journey, Ron Brinkmann's book, "The Art and Science of Digital Compositing," proved to be an invaluable resource. It provided a wealth of visual information and included a DVD with footage for hands-on practice. Even today, this book remains a seminal work and continues to be relevant for artists, thanks to its emphasis on developing the skill of visual perception.
Therefore, it was a tremendous honor to have Ron Brinkmann as a guest on our show. He served as the Compositing Supervisor at Sony Imageworks for films such as Speed, Contact, James and the Giant Peach, and more. Interestingly, despite being widely recognized for his expertise in compositing, Brinkmann initially started his journey in the field of 3D as a demonstration artist for Wavefront. (Wavefront later merged with Alias and played a significant role in the development of Maya, a renowned software).
Subsequently, Brinkmann co-founded Nothing Real with his colleagues and created Shake, a compositing software that held sway in the industry for many years, particularly in high-end compositing. (I believe it was most recently used by Dneg for their work on Inception).
As always, if you liked this episode, please 👍 like, 📝 comment, 📢 subscribe, and 📣 share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/

You can watch all our episodes on our YouTube channel.

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With credits including The Batman, Walking Dead: Worlds Beyond Thor, Love and Thunder its's no wonder we've been wanting to catch up with Freelance Compositor, Shonda Hunt. But in the end she got in touch with us after we asked about the issues facing mothers working in the VFX industry.
So in this two pronged interview Daniel and Shonda discuss the challenges of parenting while working compositing. We also discuss Shonda's career and inspirations. This interview gives valuable insights for working more efficiently in Foundry Nuke, building trust and credibility with producers and supervisors and tips for continual learning and improvement.
If you are interested in upping your compositing career you will not want to miss this one!
00:54 : How I got started
04:52 : Tutorials and Books
06:07 : Depper understanding
09:19 : Freelancing vs staff
28:33 : Advice to up your game
30:33 : Don't be afraid to test things out
31:32 : Read read read
33:50 : Custom tools and gizmos
37:35 : Being a parent in the VFX industry
40:44 : WFH and childcare
44:09 : Growing as an artist while working from home
45:24 : The value of blogging
49:37 : Hard greenscreens please!
56:30 : The value of feedback
58:45 : Becoming the go-to person for hard shots
Rendered: 2022-05-02 21:38:54
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AI in the VFX & Creative Industry: Impact, Issues & Solutions | TVAP EP45
Join us, as we discuss the impact of AI in the VFX & Creative industry.

With the rise of platforms such as Midjourney, Dalle-2, and Stable Diffusion influencing artists, we bring forth this open discussion about what the impact could be for our industries if certain laws and rules aren't put into place to protect artists and creators worldwide.

We look to touch on copyright ownership and rights, privacy, ethics, and more!

Join us this Wednesday, Nov 2nd, 2022, for the discussion and to take part in our Q&A session with industry professionals in the VFX & creative industry.

Our guests are, in no particular order:

Simon Legrand - Realtime Supervisor at Untold Studios London
Justin Braun - FX TD at Untold Studios London
Vladimir Venkov - Modeler/Texture Artist
Carlo Santoriello - 3d artist, Animator & Graphic designer
Anthony Martin - Senior Lecturer & Course Leader for Concept Art at Staffordshire University
Jamie Bakewell - Company Owner / Creative Director (Visualisation for Film, Game & TV) at Bigtooth Studios
Tom Paton - Writer // Director // Producer focused on integrating AI, UE5.

Artwork created by Carlo Santoriello

Listen to all episodes on our website

#thevfxartistspodcast #vfxpodcast #aiart #midjourney

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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This week Daniel caught up with Layout Artist who has 7 Oscar Nominated films, as well as an Emmy and a Goya under her belt!

Many of our Spanish speaking audience may already be familiar with Carolina as she runs an incredibly popular VFX and film Youtube, blog and Twitter account as Okingrafia. Carolina is a Lead Layout Artist at Scanline, most recently on projects like Free Guy, Moonfall and Eternals. Her career spans the Globe and major studios such as Dneg in London, Scanline in Canada, and Weta in New Zealand where she fulfilled her dream by working with the Lord of Rings crew on the Hobbit trilogy.
In this episode we roll back the curtain on the Layout Department, a little understood and vitally important part of VFX and animation pipelines. We find out what it takes to become a Layout Artist and Layout Lead, hear Carolina’s advice for artists, learn a little about working in Canada and find out about her favourite projects.

íDisfrutamos!
Timestamps:
00:00:00 : What to expect and Intro
00:02:25 : Meet Carolina
00:05:47 : He's a pandemic dog
00:06:48 : Layout and overview of the department
00:12:29 : The start of Carolina's Career
00:15:16 : Software used in Layout
00:18:03 : OKinGrafia - Carolina's filmmaking channel
00:19:50 : A snippet from OKinGrafia (Spanish)
00:20:15 : Carolin'a research for her content channels
00:24:06 : Favourite Project to Work on: The Hobbit Trilogy
00:26:39 : Taking those first steps in the industry
00:28:04 : Planet of the Apes
00:30:20 : When your work gets cut from the movie
00:31:59 : Overtime and keeping the team happy
00:33:01 : Working in different countries
00:38:23 : Different perspectives on filmmaking
00:39:20 : Typical working day and working from home
00:41:15 : Why working from home is more productive
00:44:05 : Blended working
00:45:24 : Vancouver
00:46:47 : Are Leads involved in recruitment
00:47:55 : Maya, custom tools and the pipeline
00:51:00 : Layout for Animation vs Live-Action
00:52:02 : The hierarchy and approval process
00:53:49 : Reshoots
00:55:06 : Where to find Carolina online
00:56:56 : Goodbye and outro
Rendered: 2022-02-14 19:49:27
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Links:

Geek is the New Sexy, blog (Español)IMBDCourses (Español)Twitter (Español)Instagram (English)Youtube (Español)

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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In this episode, we chat to Michael Morgan, a U.K. based senior character animator and animation mentor about his journey into the industry and working with some of the most highly respected studios in the world.
Michael has over two decades of experience in the VFX industry, and has contributed to some of your favourite movies and characters on the big screen, ranging from Marvel's Black Panther, Guarians Of The Galaxy: Vol 2, Star Wars: Clone Wars, Venom, Pacific Rim: Uprising and more!
In this episode, we discus his journey into the industry, his experiences leading and supervising teams. We also go on to discuss what qualities he looks for in animators, as well as the common practices and mistakes animators do, showreel advice, motion capture, and more
As always, if you liked this episode, please like, comment, subscribe and share!
You can find Michael on Linkedin
Chapters:
00:00 - Pre roll and what to expect in this episode
03:24 - Welcoming Michael on the show
05:28 - Did you always want to be an animator?
07:10 - Journey into the industry
14:20 - Doing 3D animation at home in the late 99's and 2000's
15:43 - Getting into the industry
17:07 - Preference between being a senior animator and supervisor
23:20 - Best way for animators to get in the industry or transition into, from different departments
27:05 - Traits you see in those who go on to be successful
28:31 - Qualities you look for in animators on your team?
29:52 - Why has 2D animmation mostly become redundant
37:31 - Will Maya remain the industry standard for animators?
39:05 - Would you hire an animator, if you liked their work but had never used Maya?
40:10 - Parents thoughts about your career choice
44:25 - Preference between animation for VFX and full animated feature
49:27 - Achieving realism in animation with/without motion capture
53:34 - Approaching a new sequence or shot
57:08 - Confidence with filming your own references
59:45 - Managing stressful days
End of Part 1
Listen to all episodes on our website
#vfxpodcast #animator #vfxanimation

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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Lidars, we use them almost everyday in our daily roles as VFX artists, and we miss them when they aren't available for shows, but do we really understand how lidars are captured?
In this episode, I chat to Joseph Steel, co-founder of London based Visualskies Studios about his journey to starting his company, and becoming one of the leading providers for Lidars, 3D scanning, Photogrammetry and more for the film industry.
Joe's interest in drones begun with building and soldering his own in his kitchen, leading on to creating his company, which has had the responsibility of creating lidars and photogrammetry for movies such as Artemis Fowl, Kingsman The Golden Circle, HBO's Watchmen, and many more.
At the time of posting, Visualskies is looking to recruit. Watch/listen to find out about how to apply.
As always, if you've been inspired by this episode, please like, comment, subscribe and share!
Listen to all episodes on Spotify, Apple Podcast, Amazon Music
Listen to all episodes on other audio streaming platforms

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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This week, we have the amazing Christina Mandia, animator at Cinesite London, giving us an insight into how she tackles her maternal role, whilst being a better, more efficient animator.
Christina goes on to share some very important information on maternity leave pay for employees and freelancers through the government schemes, as well as employee entitlements. Some really useful info for employees and freelancers in any career.
Christina’s journey as a VFX animator, starts with an entry into the VFX industry as a runner, following the completion of an animator degree at Ravensbourne university, leading on to a progression into the matchmove department, and finally into the much anticipated department she’d always been aspiring for - animation.
In this two-part episode, Christina shares her journey, her expertise advice as an animator & mother, and gives invaluable advice for aspiring animators and aspiring & existing parents in the working industry, more specifically, the VFX industry.
We hope you find this episode useful as we did.
Special thanks to Christina for kindly taking time out to share her experiences with us.
Subscribe and turn notifications on to be alerted when part 2 comes out!
Find Christina on:
IMDB
LinkedIn
As always, if you liked this episode, please like, comment, subscribe and share!
Listen to all episodes on our websiteChapters:
00:00:00 Intro
00:00:38 How it all started
00:07:04 Becoming pregnant as an artist
00:09:23 Deciding to speak to HR at 26 weeks of pregnancy
00:16:33 Confronting HR and recruiters about pregnancy
00:17:29 Maternity leave and pay laws in the U.K.
00:20:36 iAnimate during maternity leave
00:28:22 WFH - Mother's opinion
00:35:15 School!
00:39:36 Prove yourself and know your worth!
00:43:56 Hesitancy & Pressure on women choosing between work and starting a family
00:56:24 Getting back into work after Maternity leave

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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We go all the way back the 1990's in this 2 part interview with Sean Cunningham, a veteran of the VFX industry whose credits as an FX Artists include films such as True Lies, Strange Days, The Fifth Element, Godzilla, Oh Brother Where Art Thou and who has directed and produced independent feature films in his own right.
This journey takes us from the excitement of the Commodore Amiga, missed proms, the inspiration of T2 and the founding days of James Cameron's Digital Domain studios.
We learn about the origins of industry standard tools SideFX Houdini and Foundry Nuke from someone who was using both in their earliest incarnations as SideFX Prisms and Digital Domain's in house compositing tool - Nuke.
We go deep and geeky so be warned.
00:00 : What to Expect
01:53 : Meet Sean Cunningham
03:01 : How I got started in the industry
05:29 : The importance of the Amiga for creative computing
07:00 : Sculpt 3D on the Amiga
07:52 : Lightwave
14:10 : The inspirational effect of T2
14:33 : First VFX online bulletin board
16:15 : T2 Comes out, a turning point
17:47 : Calarts
23:36 : : Metrolight Studios and Sexy Robot
28:07 : The Role of TD in the 1990's
31:05 : You had to build up an intuition - working without UI feedback
36:22 : Elastic Reality, morphs and splines
39:28 : James Cameron founds Digital Domain
42:05 : Digital Domain in Stan Winston's Creature Shop
42:53 : Stealing Artists and the pirate mentality
45:18 : True Lies
49:51 : Side FX Prisms (which became Houdini)
51:51 : Learning VFX software in the 1990's
58:06 : My Approach to learning at Digital Domain and since
As always, if you liked this episode, please like, comment, subscribe and share!
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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In this episode, we chat to VFX generalist and author, Vicki Lau, about her take on being a female multi-disciplinary artist in the VFX industry.
We also find out why she chose to write two books about her experience in the VFX industry, titled 'Why I Do VFX' (The untold truths about working in visual effects) and 'Not your starving artist' (Making money in the arts).
Vicki also gives us a look into the misconception of the industry by the asian community, based on her own experience and what kept her determined to pursue her goals.
As always, if you liked this episode, please like, comment, subscribe and share!
Chapters:
00:00:00 Intro
00:00:41 How I got into the VFX industry
00:07:36 Being a compositor for Postvis and finals
00:08:57 Volumetric and Stereoscopic compositing
00:11:05 Pro's and cons of being a generalist
00:13:10 Pro's and cons of being a postvis Compositor
00:15:43 Favourite show worked on
00:16:18 Being an oriental woman in the VFX industry
00:18:47 VFX industry in Singapore
00:19:56 What drives you?
00:21:45 Teaching others
00:24:35 Why I wrote these VFX books
00:29:53 Benefits of putting your VFX industry experience into a book
00:31:02 Where to find Vicki's books
00:31:34 Words of advice
00:34:48 Conclusion
Find Vicki:
Website: https://www.lauvicki.com/
IMDB: http://www.imdb.com/name/nm5130924/
Print book on Amazon: https://amzn.to/33Ye3xr
E-book on Amazon: https://amzn.to/3u31onm
Audiobook on Amazon: https://bit.ly/VFXaudiobook
All other stores: https://books2read.com/whyidovfx
Listen to all episodes on our website
https://www.thevfxartistspodcast.com/

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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In this episode we meet with Arpita Venugopal, Head of FX at One of Us and a highly accomplished Houdini Artist.
We talk about her career in FX and how it has increased her appreciation for the beauty in the World. She gives advice for showreels and applications based on her role as a Head of Department and in recruitment. We discuss managing artists, her favourite projects, her plant-based Instagram @platefulofbliss and what makes SideFX Houdini so powerful in the field of FX in particular.
You will not want to miss this one and if you are an FXTD or aspiring FX-TD you may want to take notes!
Timestamps:
00:00 : What to expect and intro
02:19 : Meet Arpita, career outline
03:55 : Bollywood movies and VFX
08:53 : Getting into 3D and Houdini
10:10 : First job at MPC - Voyage of the Dawn Treader
11:35 : Why FX is so rewarding
12:10 : Research process for film FX
14:46 : Does working on FX change your perception of the World?
16:05 : A feline digression
17:20 : How Arpita broke into the industry
18:28 : Showreel advice and showing good attitude
20:00 : What is a technical reel?
21:41 : Do Houdini artists need to be science experts?
23:56 : The place of FX in the pipeline
27:40 : Show based vs department based organisatoin
32:26 : Work from Home and blended workflows
36:36 : The role of the Head of Department
38:42 : Specialities within FX
40:27 : More does and don'ts in job applications
44:56 : Favourite shows
46:58 : Important new developments in workflow and software
49:21 : Bringing people in for specific experience
49:54 : Marker 23
52:04 : A Plateful of Bliss: plant-based cookery
57:40 : Houdini is like a recipe book
01:01:29 : FX Artists use of Nuke
01:01:58 : I wish every artist got to spend a week in every department
01:03:55 : Houdini's tools for helping comp
01:07:05 : Goodbyes and outro
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Links:
One of Us: https://www.weacceptyou.com/
A Plateful of Bliss: https://www.instagram.com/platefulofbliss/
As always, if you liked this episode, please like, comment, subscribe and share!
Listen to all episodes on our website
Listen to all episodes on Spotify
Listen to all episodes on Apple Podcast
Listen to all episodes on Amazon Music
#vfxpodcast #compositing #motioncapture

You can watch all our episodes on our YouTube channel.

Thank you for your support! We appreciate you!

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FAQ

How many episodes does The VFX Artists Podcast have?

The VFX Artists Podcast currently has 60 episodes available.

What topics does The VFX Artists Podcast cover?

The podcast is about Film Industry, Film Interviews, Podcasts, Business, Careers and Tv & Film.

What is the most popular episode on The VFX Artists Podcast?

The episode title 'Machine Learning, AI and Compositing with Mike Seymour | TVAP EP55' is the most popular.

What is the average episode length on The VFX Artists Podcast?

The average episode length on The VFX Artists Podcast is 60 minutes.

How often are episodes of The VFX Artists Podcast released?

Episodes of The VFX Artists Podcast are typically released every 10 days, 2 hours.

When was the first episode of The VFX Artists Podcast?

The first episode of The VFX Artists Podcast was released on May 15, 2021.

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