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The Red Tunic Podcast - Episode 2 - Conversation with Coatsink co-founder Tom Beardsmore @Coatsink

Episode 2 - Conversation with Coatsink co-founder Tom Beardsmore @Coatsink

01/18/21 • 48 min

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The Red Tunic Podcast

In this conversation I speak with Tom Beardsmore, co-founder of the development studio and publisher, Coatsink.

In this conversation we discuss where and how Coatsink got its start, starting out as a mobile game developer, finding time to play games with a family and sometimes the sacrifices we have to make to do so. As well as other topics.

If you've never played any games developed or published by Coatsink, I highly recommend it. They have a variety of games you can read more about on their website, however two of their more recent games, Cake Bash and PHOGS, are both great games that are both fun and enjoyable and I can't help but recommend them enough.

You can find more information about Coatsink via the information below:

Website: https://coatsink.com/

Twitter, Instagram, & Facebook @Coatsink

And you can also find more information about Tom by checking out his Twitter @WhyAlwaysMad

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In this conversation I speak with Tom Beardsmore, co-founder of the development studio and publisher, Coatsink.

In this conversation we discuss where and how Coatsink got its start, starting out as a mobile game developer, finding time to play games with a family and sometimes the sacrifices we have to make to do so. As well as other topics.

If you've never played any games developed or published by Coatsink, I highly recommend it. They have a variety of games you can read more about on their website, however two of their more recent games, Cake Bash and PHOGS, are both great games that are both fun and enjoyable and I can't help but recommend them enough.

You can find more information about Coatsink via the information below:

Website: https://coatsink.com/

Twitter, Instagram, & Facebook @Coatsink

And you can also find more information about Tom by checking out his Twitter @WhyAlwaysMad

Previous Episode

undefined - Conversation with Gangbeasts dev Michael @Boneloaf

Conversation with Gangbeasts dev Michael @Boneloaf

With the first episode of The Red Tunic Podcast, I had a conversation with Michael, one of the three brothers behind the Boneloaf development team and Gang Beasts.

In this conversation we discuss how Gang Beasts came to be, some of Michael's favorite games, some wild "show" ideas for Gang Beasts, and how Michael finds DOTA2 is a good way for him to relax.

However, one of the most important things I think Michael touches on is that we need to remember developers are people too, just trying to create what they feel is best for their game and that just because the product they are making is meant to be enjoyed, shouldn't create an atmosphere where we allow toxicity to bleed out when we aren't happy with some of their changes. Basically, we're all people and we have to be kind to each other, especially when the product is meant to bring joy and happiness.

If you have never played, or really heard of Gang Beasts, I encourage everyone to look into it. It is a great party game that never ceases to amuse me, and I recommend everyone check out their Twitter to see some of the wild GIFs they post up just to give an idea of what fun can come.

You can find more information about Gang Beasts via the information below

Website: http://gangbeasts.game

Twitter, Instagram & Facebook: @gangbeasts & @boneloaf

You can read about upcoming updates that will apply to at https://store.steampowered.com/newshub/app/285900

For more information about The Red Tunic Podcast visit https://www.theredtunicpodcast.com or via Twitter @RedTunicPodcast

Next Episode

undefined - Episode 3 - Conversation with Streets of Rogue dev Matt Dabrowski @madguy90

Episode 3 - Conversation with Streets of Rogue dev Matt Dabrowski @madguy90

In this conversation, I speak with Matt Dabrowski, creator of Streets of Rogue, a top down rogue-like that provides a near endless amount combinations and a hilarious amount of freedom to play however you want.

We discuss where Matt got his start making games on the proto-Unreal engine, as well as starting his gaming journey with FPS titles like Wolfenstein and Doom... Interesting food for thought, but it's never the mothers that bought their kids Doom, it was always the fathers. As well as the evolution of the arcade/boomer shooter genre, point and click and adventure game.

We also touch on why Matt wanted to make a rogue-like game that he describes as an immersive sim rogue like. Matt also makes a very good point that investigating the market when making a game, that knowing the current market and what is going to be well received and potentially successful. As well as what to potentially look forward to in his next game.

If you have never played Streets of Rogue before, it is highly recommended and can be enjoyed alone or with friends.

You can find more information for Streets of Rogue via the information below:

Website: Streets of Rogue

And can follow Matt at @madguy90 on Twitter

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