
MGIF S4 E3: Daniel Krupa
Explicit content warning
02/03/20 • 66 min
Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.
This episode of Making Games Is Fun is with the wonderful Daniel Krupa of RKG.
Dan formed YouTube channel RKG with his two friends and work colleagues Gav Murphy and Rory Powers when they left their roles at IGN UK to turn their IGN youtube series Prepare To Try into a full time endeavour. I chat to Dan about starting RKG and the continuation of the Let's Play series with Retry. We explore what going on that adventure felt like and the decision behind doing it in the first place. We look back at RKG’s one year anniversary and how it feels to get that milestone under their belt.
From left to right: Gav Murphy, Daniel Krupa and Rory Powers, the trio behind RKG Video
We also talk about Dan’s relationship with games growing up, his Ukranian background, and how IGN brought him out of his shell and helped make him who he is today.
Dan is a wonderful man and a great podcast guest, so it was a pleasure to hear his story so far.
Thanks for listening. If you’re new to the series, take a look at our Patreon to find out what I’m all about, why I love doing this and how you can help. Just go to patreon.com/MGIF.
You can follow Dan at @krupa
Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.
This episode of Making Games Is Fun is with the wonderful Daniel Krupa of RKG.
Dan formed YouTube channel RKG with his two friends and work colleagues Gav Murphy and Rory Powers when they left their roles at IGN UK to turn their IGN youtube series Prepare To Try into a full time endeavour. I chat to Dan about starting RKG and the continuation of the Let's Play series with Retry. We explore what going on that adventure felt like and the decision behind doing it in the first place. We look back at RKG’s one year anniversary and how it feels to get that milestone under their belt.
From left to right: Gav Murphy, Daniel Krupa and Rory Powers, the trio behind RKG Video
We also talk about Dan’s relationship with games growing up, his Ukranian background, and how IGN brought him out of his shell and helped make him who he is today.
Dan is a wonderful man and a great podcast guest, so it was a pleasure to hear his story so far.
Thanks for listening. If you’re new to the series, take a look at our Patreon to find out what I’m all about, why I love doing this and how you can help. Just go to patreon.com/MGIF.
You can follow Dan at @krupa
Previous Episode

MGIF S4 E2: Jim Unwin
Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.
This episode of Making Games Is Fun is with Jim Unwin.
Jim is a game artist and a UI/UX developer currently working at Glowmade, an indie dev studio based in Guildford.
Jim has worked in the industry for many years, being involved with Core Design back in the day. He has also worked at Lionhead, Kuju, Media Molecule and Sony, amongst others.
I sat down with Jim in Loading Bar Brighton to discuss his early gaming memories, the story of his career so far, how being a headstrong, arrogant young man taught him a few important life lessons, his involvement with the swell in popularity of videogames around the Playstation 1 era, and his hopes for the future.
Jim is lovely and an industry veteran, so it was great to get insight and stories from his life to paint a picture of an industry that has grown large, but still needs to grow up somewhat.
You can follow Jim @jim_unwin
Thanks for listening. If you’re new to the series, take a look at our Patreon to find out what I’m all about, why I love doing this and how you can help. Just go to patreon.com/MGIF. The smallest contribution makes the biggest difference when everyone pitches in, so if you have two dollars you won’t miss every month, head on over to the patreon and support this ongoing document of the industry. Thanks!
Next Episode

MGIF S4 E4: Ricky Haggett
Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.
This episode of Making Games Is Fun is with Ricky Haggett!
Ricky, previously of Honeyslug, now heads up Hollow Ponds with his wife and is working on a currently unannounced title.
I talked to Ricky about how Hohokum came about from a variety of prototypes, and his process of taking various game ideas to fruition, and the little “accidents” that occur along the way. He also talks of making games for old mobile phones and for the mighty Amiga back in the day.
Ricky also reveals how Wilmot’s Warehouse started life as what he considered to be a mad idea by his colleague Dick Hogg, as well as getting into a playfight with Keita Takahashi, creator of Katamari Damacy, as they tested the game they made together, Tenya Wanya Teens.
You can find Ricky at @KommanderKlobb
Thanks for listening. If you’re new to the series, take a look at our Patreon to find out what I’m all about, why I love doing this and how you can help. Just go to patreon.com/MGIF. The smallest contribution makes the biggest difference when everyone pitches in, so if you have two dollars you won’t miss every month, head on over to the patreon and support this ongoing document of the industry. Thanks!
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