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Script Lock - Zoe Franznick & Franciska Csongrady

Zoe Franznick & Franciska Csongrady

Explicit content warning

04/25/22 • 91 min

Script Lock

It’s time to get MEDIEVAL with our guests Zoe (currently an Associate Narrative Designer at Obsidian Games working on unannounced projects, and she is also the cohost of the Maniculum Podcast) and Franciska (currently the Narrative Lead on Around for Primal Game Studios, and also the Senior Narrative Designer on Ayna: Shattered Truth for Designmatic. And previously she was a Game Writer on Ori and the Will of the Wisps for Moon Studios, as well as a Narrative Designer on their unannounced ARPG)! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they’ve gotten, how they think of the player’s active role in the story when they’re writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!

Our Guests on the Internet

Zoe has no twitter, but check out The Maniculum Podcast!

Franciska's Twitch, Twitter, and check out Around!

Stuff We Talked About

The Maniculum Podcast

The Witcher 3

Franciska's Undergrad and Postgrad Theses

Táin Bó Cúailnge

The Metrical Charms

The Last of Us Part II

Outer Wilds

Return of the Obra Dinn

Horizon: Zero Dawn

Horizon: Forbidden West

Hades

GOBELINS Youtube Channel

Like Stories of Old Youtube Channel

How to be a Great DM Youtube Channel

Game Maker’s Toolkit Youtube Channel

Middle English Compendium

The Highly Selective Thesaurus for the Extraordinary Literate by Eugene Ehrlich

Master Lists - The Maniculum Podcast

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

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It’s time to get MEDIEVAL with our guests Zoe (currently an Associate Narrative Designer at Obsidian Games working on unannounced projects, and she is also the cohost of the Maniculum Podcast) and Franciska (currently the Narrative Lead on Around for Primal Game Studios, and also the Senior Narrative Designer on Ayna: Shattered Truth for Designmatic. And previously she was a Game Writer on Ori and the Will of the Wisps for Moon Studios, as well as a Narrative Designer on their unannounced ARPG)! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they’ve gotten, how they think of the player’s active role in the story when they’re writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!

Our Guests on the Internet

Zoe has no twitter, but check out The Maniculum Podcast!

Franciska's Twitch, Twitter, and check out Around!

Stuff We Talked About

The Maniculum Podcast

The Witcher 3

Franciska's Undergrad and Postgrad Theses

Táin Bó Cúailnge

The Metrical Charms

The Last of Us Part II

Outer Wilds

Return of the Obra Dinn

Horizon: Zero Dawn

Horizon: Forbidden West

Hades

GOBELINS Youtube Channel

Like Stories of Old Youtube Channel

How to be a Great DM Youtube Channel

Game Maker’s Toolkit Youtube Channel

Middle English Compendium

The Highly Selective Thesaurus for the Extraordinary Literate by Eugene Ehrlich

Master Lists - The Maniculum Podcast

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

Previous Episode

undefined - Ashley Swidowski & Graham Reznick

Ashley Swidowski & Graham Reznick

We celebrate spooky season all year round here, which is why we've brought back Ashley (Character Art Director at Bad Robot Games, previously Character Art Director at Naughty Dog, Lead Character Concept Artist on The Last of Us Part II, Uncharted 4: A Thief's End, Uncharted: The Lost Legacy, and a concept artist on The Last of Us: Left Behind) and Graham (Writer, Director, and Sound Designer. Writer on Supermassive Games' Until Dawn, Until Dawn: Rush of Blood, Hidden Agenda, The Inpatient, and The Dark Pictures: Man of Medan) to talk all things horror! Together they chat with us about what attracts them to horror, whether horror is a genre or a tool, the sublime of horror, the power of Silent Hill and Resident Evil, cross-pollination between film and TV, video game adaptations, how to pace horror games when players control the pacing, horror games following different rules from other horror media, first-person horror, how horror changes the art-making process, what non-horror games could take from horror games, the calcification of genres, horror games showing too much, dream crews, guilty pleasures, and Pyramid Head.

Our Guests on the Internet

Ashley's Twitter (but don't follow her) and Instagram

Graham's Twitter, Instagram, and check out his sound design work in the upcoming X!

Stuff We Talked About

The Crypt Keeper

The Prince of Darkness

Resident Evil franchise

Silent Hill franchise

Until Dawn

Blair Witch by Bloober Team

P.T.

Soma

Ashley’s Silent Hill Mondo covers

Masuhiro Ito

Our theme music was done by Isabella Ness, and our logo was created by Lily Nishita.

Next Episode

undefined - Corey Brotherson & Kelsie Mhoon

Corey Brotherson & Kelsie Mhoon

Back in the throes of summer, we've got Corey (lead narrative designer at Silver Rain Games, writer and narrative designer on WindRush Tales, editor and social media manager of Butterfly Books, and a journalist, critic and content producer for companies such as PlayStation, Yahoo! and the Eurogamer Network) and Kelsie (narrative designer at Obsidian Entertainment on Outer Worlds 2, narrative lead for Dangers in the Motor Vortex, lead writer for Death Carnival, creator of It Girl, and was also a content designer at Jam City and a writer at Pixelberry Studios) here to talk about writing tests, barriers, common motifs & themes in their writing, games they wish they wrote, unexpected pieces of media that inspired them, games where they felt the most invested in the player characters, silent protagonists, things they wished game narratives delved into more often, character tropes, building characters from scratch, and more!

*The views and opinions expressed by Corey do not necessarily reflect the views or positions of Silver Rain Games*

Our Guests on the Internet

Corey's Twitter and Website.

Kelsie's Twitter and Linkedin.

Stuff We Talked About

Jax & Daxter series

Hades

90 Day Fiance

Sandman by Neil Gaiman

Return of the Obra Dinn

What Remains of Edith Finch

Dragon Age: Origins

The Activision Blizzard Diversity Space Tool

Our theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

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