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RPGBOT.Podcast - PUZZLES (Remastered!) Mastering Mind Games and Solving the Enigma

PUZZLES (Remastered!) Mastering Mind Games and Solving the Enigma

07/06/24 • 54 min

RPGBOT.Podcast

Are you looking to add some brain-teasing challenges to your Tabletop RPG sessions? Look no further! In this remastered episode of the RPGBOT.Podcast, we explore the world of puzzles in tabletop RPGs. From tips on how to run them effectively to utilizing character abilities, we have you covered. Plus, we'll take a trip through history to uncover some inventive puzzle ideas for your game. Get ready to level up your tabletop experience with these thrilling and strategic puzzles!

This episode of the RPGBOT.Podcast was originally published March 22, 2022.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

Dungeons and Dragons 5e

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati
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Are you looking to add some brain-teasing challenges to your Tabletop RPG sessions? Look no further! In this remastered episode of the RPGBOT.Podcast, we explore the world of puzzles in tabletop RPGs. From tips on how to run them effectively to utilizing character abilities, we have you covered. Plus, we'll take a trip through history to uncover some inventive puzzle ideas for your game. Get ready to level up your tabletop experience with these thrilling and strategic puzzles!

This episode of the RPGBOT.Podcast was originally published March 22, 2022.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Episodes

Dungeons and Dragons 5e

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati

Previous Episode

undefined - DRUID Levels 5 - 20: Summoning Cows to Fall from the Skies onto our Enemies

DRUID Levels 5 - 20: Summoning Cows to Fall from the Skies onto our Enemies

In this second half of our breakdown of Druids, we dig into the exciting world of druid spells and abilities at 5th level and above. We take a look at the higher-level abilities and playstyle of a druid, including their powerful Wild Shape and spellcasting abilities. Get ready for an insightful and in-depth exploration of the Druid class in this episode. Let’s dive in!

Material Referenced in This Episode

Takeaways

  • Druids gain powerful spells like Call Lightning and Conjure Animals at 5th level.
  • Summoning spells can be used creatively to overwhelm enemies or control the battlefield.
  • Some spells, like Sleet Storm, may have limitations or drawbacks that make them less effective.
  • The Cosmic Omen subclass feature grants druids special reactions based on dice rolls, providing additional utility in combat. Druids gain access to powerful area control spells at higher levels.
  • The Circle of Stars subclass allows druids to transform into celestial forms and gain additional benefits.
  • Druids can increase their ability scores or choose a feat at level 12.
  • Seventh-level spells grant druids even more powerful abilities, such as Firestorm and Plane Shift.
  • At level 14, druids receive their final subclass feature, such as the ability to cast Alter Self at will. The Druid class gains powerful abilities and features at higher levels, including the ability to shapechange into powerful creatures and cast spells while in Wild Shape.
  • At level 20, Druids become nearly unkillable with the Archdruid feature, allowing them to use Wild Shape an unlimited number of times.
  • Druids have a wide range of spells at their disposal, including powerful area-of-effect spells like Earthquake and Tsunami.
  • The versatility of the Druid class allows for a variety of playstyles, from being a frontline tank to a spellcasting support character.
  • The Druid class offers unique opportunities for epic storytelling and gameplay, with the ability to commune with nature and shapechange into powerful creatures.

Next Episode

undefined - BARBARIAN Levels 1 - 4: The Frat Bro’ of the DnD World

BARBARIAN Levels 1 - 4: The Frat Bro’ of the DnD World

Unleash your inner primal warrior with our guide to optimizing the Barbarian class! From race and ability scores to managing rage and exploring different flavors of this ferocious class, we'll help you create the ultimate Barbarian for your next campaign. Don't settle for a one-dimensional brute – unlock the full potential of this versatile class with our expert tips and strategies.

Summary

In this episode of the RPGBOT.Podcast, we optimize Barbarians. We explore the race, ability scores, skills, and features of the Barbarian class. We touch on the limitations of rage and the importance of managing rage uses. We emphasize the importance of considering different flavors and interpretations of rage to make the Barbarian class more interesting and diverse.

We also discuss the role of Barbarians in combat and their limited utility outside of combat. We review the different subclasses of the Barbarian class in Dungeons & Dragons, provide our opinions on each subclass, and highlight their strengths and weaknesses. We discuss the subclasses which we've have chosen for our example barbarians. Ash chooses the Path of the Giant, which allows him to become a fairy giant barbarian with increased reach and size. Tyler chooses the Ancestral Guardian subclass, which grants him the ability to protect his allies by taunting enemies and reducing damage to them. Randall chooses the Path of Wild Magic, which gives him the ability to roll on a table and gain beneficial effects whenever he enters a rage. We also share some of their favorite memories from D&D and Pathfinder games.

Takeaways

  • Barbarians are primarily focused on strength and constitution, with a splash of other abilities depending on the desired character build.
  • Rage is the central feature of the Barbarian class, providing resistance to certain types of damage and a damage bonus on strength-based melee attacks.
  • Managing rage uses is crucial, as Barbarians have a limited number of rages per day.
  • Flavor and interpretation of rage can vary, allowing for different character concepts and playstyles.
  • Barbarians excel in combat but may have limited utility outside of combat.
  • Consider the adventuring day structure and the limitations of rage when playing a Barbarian.
  • The Bear Totem subclass of the Totem Warrior is a popular choice for its survivability.
  • The Ancestral Guardian subclass is powerful but can be boring to play.
  • The Berserker subclass is considered the worst subclass due to the exhaustion mechanic.
  • The Path of the Beast subclass is fun and offers a Lycanthrope-like experience.
  • The Path of the Juggernaut subclass is compared to the Home Run Bat from Super Smash Bros.
  • The hosts discuss the importance of setting expectations and discussing subclass choices during session zero.
  • The hosts discuss the subclasses they have chosen for their barbarian characters. Ash chooses the Path of the Giant, Tyler chooses the Ancestral Guardian subclass, and Randall chooses the Path of Wild Magic
  • They share some of their favorite memories from D&D and Pathfinder games
Materials Referenced in This Episode

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news o...

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