
Ryan Paradis | Game Design Director @ Bungie | Ep 20
Explicit content warning
10/25/21 • 105 min
Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.
Chapters:
- (00:00) Who is Ryan Paradis?
- (10:39) Full Sail University Alliances
- (16:49) Live Design Director Life
- (26:30) Personal Sustainability
- (33:40) Power of Cutting Content
- (49:02) Wearing the Producer Hat
- (1:01:31) Game Release Windows
- (01:22:33) Team Play
- (01:30:07) Minimum Viable Product
- (01:40:43) John's Final Thoughts & Next Episode Teaser
Additional Links:
Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/
Connect with the host - https://linktr.ee/jkingpin
Connect with us: http://outofplayarea.com
Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.
Chapters:
- (00:00) Who is Ryan Paradis?
- (10:39) Full Sail University Alliances
- (16:49) Live Design Director Life
- (26:30) Personal Sustainability
- (33:40) Power of Cutting Content
- (49:02) Wearing the Producer Hat
- (1:01:31) Game Release Windows
- (01:22:33) Team Play
- (01:30:07) Minimum Viable Product
- (01:40:43) John's Final Thoughts & Next Episode Teaser
Additional Links:
Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/
Connect with the host - https://linktr.ee/jkingpin
Connect with us: http://outofplayarea.com
Previous Episode

Testing Games Is Awesome with Brian Dumlao QA Analyst @ Jam City | Ep 19
Episode 19 of the game dev podcast Out of Play Area features Brian Dumlao a QA Analyst at Jam City in Carlsbad, CA with Philipinne roots hailing from Los Angeles, California.
We talk about how he used his sociology degree and experience at EB Games, to break in at Midway Games in San Diego and work on Mortal Kombat Deadly Alliance, his journey through the industry at Disney, High Moon Studios on Destiny, to where he is today and what about your mindset makes the difference in thriving in this field and where he looks to grow even after 20+ years of experience.
Chapters:
- (00:00) Who is Brian Dumlao?
- (7:14) What is Quality Assurance in Games?
- (17:44) 1st Midway Games Interview
- (28:26) Gravity Games Bike Street Dirt Vert
- (35:07) Mortal Kombat Deadly Alliance on GameCube
- (41:59) Unreal Tourney & MYST
- (49:14) Final Midway Years
- (01:01:16) Disney, TC Digital, & High Moon on Destiny
- (01:12:09) Current Day at Jam City
- (01:25:24) The Final Round
- (01:32:09) John's Final Thoughts & Next Episode Teaser
Additional Links:
Brian's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/
Connect with the host - https://linktr.ee/jkingpin
Connect with us: http://outofplayarea.com
Next Episode

Angelica Baca | UX Designer @ Intercept Games | Ep 21
Angelica "Jel" Baca is a UX Designer at Intercept Games who found her way through QA for Glu Mobile, Bungie, PopCap, Card Kingdom, and King.
Listen to her journey through this industry and how she thrives today.
Chapters:
- (00:00) Who is Angelica Baca?
- (07:23) Customer Support @ Big Fish Games
- (14:55) First Game
- (22:28) QA Ground Floor
- (30:45) Networking & Professional Relationships
- (37:21) Stepping out of Games for Ads Colony
- (45:29) Discovering UX at King
- (56:15) Card Kingdom
- (01:13:57) Final Round
- (01:26:14) John's Closing Thoughts
Links:
Jel Baca on Twitter: https://twitter.com/jellbel
Jel Baca on LinkedIn: https://www.linkedin.com/in/angelica-baca-16518230/
Star Wars: The Empire Strikes Back - Nes Playthrough
Connect with the host: https://linktr.ee/jkingpin
Follow the show: http://outofplayarea.com
Out of Play Area - Ryan Paradis | Game Design Director @ Bungie | Ep 20
Transcript
What's good.
3000 plus listens in 19 episodes. Later, here we are at episode 20 of the game developers podcast Out of Play Area where we feature fellow Full Sail alumni and Bungie boomerang design director at Bungie on Destiny, Ryan Paradis, Brian and I both graduated from Full Sail's game dev program way back in 2006. And we finally got to work together as designers on red, dead redemption. The undead nightmare hit DLC
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