
Out of Play Area
John R. Diaz
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Top 10 Out of Play Area Episodes
Goodpods has curated a list of the 10 best Out of Play Area episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Out of Play Area for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Out of Play Area episode by adding your comments to the episode page.

Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5
Out of Play Area
03/29/21 • 72 min
In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.
We discuss lifting heavy things, bringing your best self to work every day, and more.
Chapters:(00:00) Who is John Geiger?
(01:32) Lifting Heavy Weight
(04:25) A Toast over homemade Bourbon
(11:53) What's Video Game Animation
(28:53) Why Games Over Film
(36:27) Performance Capture
(47:40) Deus Ex Cover System
(56:46) Animation Tips & Advice
(01:08:16) John's Final Thoughts
More Info:Geiger's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,453751/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com
1 Listener

Ryan Paradis | Game Design Director @ Bungie | Ep 20
Out of Play Area
10/25/21 • 105 min
Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.
Chapters:
- (00:00) Who is Ryan Paradis?
- (10:39) Full Sail University Alliances
- (16:49) Live Design Director Life
- (26:30) Personal Sustainability
- (33:40) Power of Cutting Content
- (49:02) Wearing the Producer Hat
- (1:01:31) Game Release Windows
- (01:22:33) Team Play
- (01:30:07) Minimum Viable Product
- (01:40:43) John's Final Thoughts & Next Episode Teaser
Additional Links:
Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/
Connect with the host - https://linktr.ee/jkingpin
Connect with us: http://outofplayarea.com

In episode 4, Jameson Durall, Director of eSports for Full Sail University's Team Armada in Winter Park FL falls Out of Play Area and talks about studying game design & development at Full Sail University, playing D&D with Dave Arneson, breaking into the industry thanks to Gamasutra, working at Oddworld, EA, Volition, and coming back to return the favor to Full Sail University. He also explains why he became a Twitch Affiliate and started his own game dev podcast Game Dev with a Shot of Jameson and more.
Chapters:
(00:00) Who is Jameson Durall?
(01:08) Intro Theme
(01:35) Esports Team Management
(05:08) Kentucky Mule Toast
(07:05) I want to make games
(22:26) Dungeons & Dragons
(35:00) Breaking In Via Gamasutra & Karma
(40:49) It's an Oddworld
(01:10:10) Fellow Electronic Artist
(01:11:10) Design Direction @ Volition
(01:16:47) Giving Back to Full Sail
(01:28:30) John's Final Thoughts
(01:30:20) Next Episode Teaser: John Geiger
(01:31:02) John's Outro
Episode External Resources:
Jameson Durall - Twitch - https://www.twitch.tv/jamesondurall
Jameson Durall - Twitter - https://twitter.com/jamesondurall
Jameson's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,182216/
Full Sail Armada - https://armada.fullsail.edu/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com

Shawn Alexander Allen | Founder @ NuChallenger | Ep 35
Out of Play Area
06/21/22 • 124 min
Episode 35 of Out of Play Area the game developer's podcast, we sit down with the creator of Treachery in Beatdown City and discuss founding his company NuChallenger, alongside his time working in the Game Devs of Color Expo, as well as his journey from NYC and the games industry.
Chapters:- (00:00) Who is Shawn Alexander Allen?
- (11:14) Sneakerhead Transformation
- (23:49) Hip-Hop
- (29:57) NuChallenger Full Time
- (37:29) Running Your Own Studio
- (43:29) Treachery in Beatdown City
- (58:52) Inspirations and Origins
- (01:09:58) Combat Mechanics
- (01:28:36) Game Devs of Color Expo
- (01:48:33) Game Dev Origin
- (02:00:38) John’s Outro
Shawn’s LinkedIn: https://www.linkedin.com/in/shawnalexanderallen/
Shawn’s Twitter: https://twitter.com/ShawnDoubleA
GDC Vault - Independent Games Summit: Indie SoapBox - https://gdcvault.com/play/1027343/Independent-Games-Summit-Indie
GDC Vault - Knights, Fist Fights, Lasers & Catacombs: Subversive Diversity to Improve Our Games - https://gdcvault.com/play/1023756/Knights-Fist-Fights-Lasers-Catacombs (Beyond Basic Represenation)
Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 - https://youtu.be/4YKA_swJm5A
Game Devs of Color Expo's Shawn Alexander Allen on COVID-19, Allyship & Future Plans - https://youtu.be/MKRl1TeOlQA
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
Follow @outofplayarea & @elkingpin on Twitter
Check out Descript using my affiliate url: http://[email protected]

Douglas Burton - Senior Game Designer @ Polyarc | Ep 1
Out of Play Area
02/01/21 • 75 min
In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.
Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.
I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.
In this episode we'll discuss:- (0:00) the dream of being a game dev consultant for Hollywood
- (3:10) cheers, sante , salud, let's enjoy a stout
- (4:28) developing in the pandemic
- (6:00) working in mobile slot games at Scientific Games in Austin Texas.
- (15:28) figuring out game development was his calling
- (18:15) meeting Steven Spielberg while working on Boom Blox
- (30:20) finding the right college to achieve his goals
- (43:20) discuss the responsibilities of a game designer
- (53:00) approaching high-level puzzle design
- (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
Doug Burton's Game Credits on Mobygames
Reducing Bias in Game Audio Hiring
Follow Doug's team Polyarc - @PolyarcGames
Follow Doug's work - @Dougomite_Dev
Follow your host John Diaz - @elkingpin

Play Video Games Together, Better | Mayling Tan - Senior Game Designer @ Google Stadia Montréal | Ep 3
Out of Play Area
03/01/21 • 72 min
In episode 3, Mayling Tan, a Senior Game Designer at Google Stadia in Montreal falls Out of Play Area and talks about the bombshell news that Google Stadia announced to their game studios. She candidly walks through her mindset to move forward, while reaffirming her passion for what she does as a Social Designer and everything that entails. Of course, we also get her to open up on how she broke into the industry.
Chapters:(00:00) Who is Mayling?
(01:08) Intro Theme
(01:35) Talking Shop over tea
(03:24) Working at Google Stadia
(06:17) Social Design
(10:48) Power of Community
(19:53) Stream-Sniping & ChatPlay
(27:52) Gameplay Implications
(35:39) Team Dynamics while WFH
(42:05) Prioritizing Accessibility & Inclusion
(47:03) When Did May fall for games?
(50:11) Breaking into the Games Industry
(57:06) Game Dev Roadmap
(01:02:40) Game Dev Organizations
(01:08:48) John's Recap
(01:10:20) Next Episode Teaser: Jameson Durall
(01:11:22) John's Outro
Links:Mayling Tan on LinkedIn
Mayling Tan's Mobygames Credits

The Origin of Rockstar Presents Table Tennis | Mr. Benja - Founder of The 8Bit Cubist | Ep 2
Out of Play Area
02/15/21 • 118 min
In episode 02, we sit down with Benjamin Johnson, or Mr. Benja as he’s known online, who is a designer and creative living in SoCal best known for being the lead designer on Rockstar Games Presents: Table Tennis and being a prominent open-world scripter for Red Dead Redemption.
Early on, he was introduced to the arts, but when he came across video games, he quickly decided to make game development his focus. Benja obtained degrees in Information Systems and Software Engineering from Florida A&M University and Michigan State University, respectively.
From there he went on to create and design video games for companies such as Sony Santa Monica, 3DO, WowWee, and, of course, Rockstar Games San Diego.
Afterward, he turned his focus away from the corporate and has since moved into creative ventures including podcasting, gallery curation, and a fine arts project called The 8Bit Cubist. And as he explains, “Life Imitates Game.”
----more----
Chapters:
- (0:00) Who is Mr. Benja?
- (01:01) Intro Theme
- (01:27) Are Games Art?
- (04:56) A Toast: JÄGERMEISTER & Peloton de la Muerte Mezcal
- (11:22) Falling in love with video games
- (17:29) Learning & Applying DirectX
- (23:10) Committed to Getting a Game Dev Job
- (28:27) Interviewing at the 3DO Company
- (41:21) Being a Gameplay Engineer at 3DO
- (55:49) Playing Grand Theft Auto 3
- (01:06:36) Can I be a Rockstar?
- (01:14:26) Lead Designer for Rockstar Presents Table Tennis
- (01:34:54) Red Dead Redemption Bounty Hunter
- (01:43:52) Game Design is Dead
- (01:50:47) Q&A - Suprise from Chris Bourassa
- (01:53:00) Mr. Benja Farewell
- (01:56:06) John's Recap
- (01:57:26) Next Episode Teaser: Mayling Tan
- (01:57:58) John's Outro
----more----
Additional Resources:
The 8Bit Cubist
Mr Benja's ADD Experience
Follow Benja on Twitter @mrbenja
Follow Benja on Instagram @mrbenja
Follow you host John R. Diaz on Twitter @elkingpin

01/23/21 • 1 min
Out of Play Area is a bi-weekly podcast series where video game developers open up about their craft, themselves, and their motivations, for the benefit of other game devs both veteran and aspiring. Hosted by Game Designer John R. Diaz.
I come from humble beginnings from 2 parents who emigrated from the Dominican Republic and gave birth to me in 1983. Being raised with lots of love, I nerded out on comic books, action figures, collecting cards, and playing NES, SNES, Genesis, N64, Gamecube, Xbox, and Playstation, and thought Computer Engineering was the way to do what I love.
I had nobody to talk to or show me that video game development could be a career and where to even start. I burned 3 years in college before I found Full Sail University in FL in 2004 and transferred and got my Game Design & Development degree. From then on a good friend Rob Coble helped put me on at Midway Austin in 2007 and I've never looked back. Since then I worked on some of the biggest games of our time including Red Dead Redemption, Grand Theft Auto V, Red Dead Redemption 2, Gotham Knights and more.
It was a hard road getting here that could've saved me time & money if I had someone to talk to. That's why I put this podcast together. To share my story and bring my friends on who has worked on all the games you've enjoyed and will enjoy so that you too can do what you love because it's all for the taking in the video games industry.
Find episodes of Out of Play Area right here every other Monday beginning Monday, February 1, 2021.

Open Your Own Studio with Empathy, Risk, & Trust | Danny Bulla - Design Director & Co-Founder @ Polyarc Games | Ep 10
Out of Play Area
06/07/21 • 98 min
In milestone episode 10, Danny Bulla, a co-founder and Design Director at Polyarc Games in Seattle, WA shares what it takes to leave the comfort of Bungie to open your own VR game dev studio with trusted friends.
We talk about the power of empathy to be the best designer, giving objective feedback, and the hub for game development and music that Seattle has become.
Chapters:
(00:00) Who is Danny Bulla?
(10:29) Convey Your Vision
(22:04) Leaving Bungie to Open Polyarc
(34:04) Breaking Down Design Direction
(46:53) Trust Your Teammates
(55:59) Seattle The Hollywood of Game Dev
(01:06:47) Merging Music & Game Dev
(01:18:16) Old Lessons from Midway Austin & Mookie
(01:27:19) Remember Mega Ran
(01:32:40) John's Final Thoughts
Episode External Resources:
Connect with Danny Bulla on LinkedIn - https://www.linkedin.com/in/dannybulla/
Follow Danny Bulla on Twitter - https://twitter.com/DBulla
Danny's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,295310/
Follow John Diaz on Twitter: https://twitter.com/elkingpin
To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow
Connect with us http://outofplayarea.com

Design Memorable Video Game Puzzles | Douglas Burton - Senior Game Designer @ Polyarc | Ep 1 | Acapella
Out of Play Area
02/03/21 • 75 min
In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.
Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.
I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.
In this episode we'll discuss:
----more----
Chapters:- (0:00) the dream of being a game dev consultant for Hollywood
- (3:10) cheers, sante , salud, let's enjoy a stout
- (4:28) developing in the pandemic
- (6:00) working in mobile slot games at Scientific Games in Austin Texas.
- (15:28) figuring out game development was his calling
- (18:15) meeting Steven Spielberg while working on Boom Blox
- (30:20) finding the right college to achieve his goals
- (43:20) discuss the responsibilities of a game designer
- (53:00) approaching high-level puzzle design
- (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
- Show Notes & Transcription on Medium
- Doug's Game Credits on Mobygames
- Reducing Bias in Game Audio Hiring
- xMiraMira's Sims Melanin Pack
- Follow Doug's team Polyarc - @PolyarcGames
- Follow Doug's work - @Dougomite_Dev
- Follow your host John Diaz - @elkingpin
- http://outofplayarea.com
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FAQ
How many episodes does Out of Play Area have?
Out of Play Area currently has 41 episodes available.
What topics does Out of Play Area cover?
The podcast is about Leisure, Podcasts, Technology and Video Games.
What is the most popular episode on Out of Play Area?
The episode title 'Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5' is the most popular.
What is the average episode length on Out of Play Area?
The average episode length on Out of Play Area is 97 minutes.
How often are episodes of Out of Play Area released?
Episodes of Out of Play Area are typically released every 14 days.
When was the first episode of Out of Play Area?
The first episode of Out of Play Area was released on Jan 23, 2021.
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@outofplayarea
Mar 1
Podcast finally got in.
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