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Out of Play Area

Out of Play Area

John R. Diaz

1 Creator

1 Creator

A bi-weekly video game development podcast by John R. Diaz, a veteran game designer who goes 1:1 in candid conversations with the developers behind today‘s hit games where we discuss their journey and learnings in this wild industry with no punches pulled. John is a kid born to emigrants from the Dominican Republic in New York City, raised with lots of love, off of food stamps & welfare, where English was not his native language, who got lucky enough to find his passion in developing video games. It took him years in college before figuring out that video game development was something he could learn and do. It wasn‘t until 2007 when he got his lucky 1 in a million chance to get his foot in the door, which required him to move away from all of his family into a city that he knew no one in, Austin Texas to work on his first game Blacksite Area 51 with Midway Games. Since then he‘s gone on to work on some of the biggest games of our time including Grand Theft Auto V and both Red Dead Redemptions. However that road was long, exhausting, and expensive, and it didn‘t have to be. That‘s why he‘s making this show. The video game industry needs more people from all walks of life, beliefs, countries, cultures, languages, shapes, sizes, and origins to make the next big game the world wants to play. If John could do it so can you. This show is all about sharing the experiences of his network, the developers behind the games you love and play, including Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between, sharing their stories and advice, to answer all those questions you have about how video games are made, and how do you even become a game developer. If you are making video games or want to make them this show is for you, the current & future video game developers where we discuss our art and motivations out of the lines, out of the play area. This is to help put you on to get the opportunity to make the video games you want to play, by hearing how they are made and how the people got here. http://outofplayarea.com Connect with us on Twitter @OutOfPlayArea & the host John R. Diaz. @ElKingpin

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Top 10 Out of Play Area Episodes

Goodpods has curated a list of the 10 best Out of Play Area episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Out of Play Area for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Out of Play Area episode by adding your comments to the episode page.

In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.

We discuss lifting heavy things, bringing your best self to work every day, and more.

Chapters:

(00:00) Who is John Geiger?

(01:32) Lifting Heavy Weight

(04:25) A Toast over homemade Bourbon

(11:53) What's Video Game Animation

(28:53) Why Games Over Film

(36:27) Performance Capture

(47:40) Deus Ex Cover System

(56:46) Animation Tips & Advice

(01:08:16) John's Final Thoughts

More Info:

Geiger's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,453751/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

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Out of Play Area - Ryan Paradis | Game Design Director @ Bungie | Ep 20
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10/25/21 • 105 min

Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.

Chapters:

  1. (00:00) Who is Ryan Paradis?
  2. (10:39) Full Sail University Alliances
  3. (16:49) Live Design Director Life
  4. (26:30) Personal Sustainability
  5. (33:40) Power of Cutting Content
  6. (49:02) Wearing the Producer Hat
  7. (1:01:31) Game Release Windows
  8. (01:22:33) Team Play
  9. (01:30:07) Minimum Viable Product
  10. (01:40:43) John's Final Thoughts & Next Episode Teaser

Additional Links:

Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/

Connect with the host - https://linktr.ee/jkingpin

Connect with us: http://outofplayarea.com

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In episode 4, Jameson Durall, Director of eSports for Full Sail University's Team Armada in Winter Park FL falls Out of Play Area and talks about studying game design & development at Full Sail University, playing D&D with Dave Arneson, breaking into the industry thanks to Gamasutra, working at Oddworld, EA, Volition, and coming back to return the favor to Full Sail University. He also explains why he became a Twitch Affiliate and started his own game dev podcast Game Dev with a Shot of Jameson and more.

Chapters:

(00:00) Who is Jameson Durall?

(01:08) Intro Theme

(01:35) Esports Team Management

(05:08) Kentucky Mule Toast

(07:05) I want to make games

(22:26) Dungeons & Dragons

(35:00) Breaking In Via Gamasutra & Karma

(40:49) It's an Oddworld

(01:10:10) Fellow Electronic Artist

(01:11:10) Design Direction @ Volition

(01:16:47) Giving Back to Full Sail

(01:28:30) John's Final Thoughts

(01:30:20) Next Episode Teaser: John Geiger

(01:31:02) John's Outro

Episode External Resources:

Jameson Durall - Twitch - https://www.twitch.tv/jamesondurall

Jameson Durall - Twitter - https://twitter.com/jamesondurall

Jameson's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,182216/

Full Sail Armada - https://armada.fullsail.edu/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

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Out of Play Area - Shawn Alexander Allen | Founder @ NuChallenger | Ep 35
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06/21/22 • 124 min

Episode 35 of Out of Play Area the game developer's podcast, we sit down with the creator of Treachery in Beatdown City and discuss founding his company NuChallenger, alongside his time working in the Game Devs of Color Expo, as well as his journey from NYC and the games industry.

Chapters:
  1. (00:00) Who is Shawn Alexander Allen?
  2. (11:14) Sneakerhead Transformation
  3. (23:49) Hip-Hop
  4. (29:57) NuChallenger Full Time
  5. (37:29) Running Your Own Studio
  6. (43:29) Treachery in Beatdown City
  7. (58:52) Inspirations and Origins
  8. (01:09:58) Combat Mechanics
  9. (01:28:36) Game Devs of Color Expo
  10. (01:48:33) Game Dev Origin
  11. (02:00:38) John’s Outro
Links:

Shawn’s LinkedIn: https://www.linkedin.com/in/shawnalexanderallen/

Shawn’s Twitter: https://twitter.com/ShawnDoubleA

GDC Vault - Independent Games Summit: Indie SoapBox - https://gdcvault.com/play/1027343/Independent-Games-Summit-Indie

GDC Vault - Knights, Fist Fights, Lasers & Catacombs: Subversive Diversity to Improve Our Games - https://gdcvault.com/play/1023756/Knights-Fist-Fights-Lasers-Catacombs (Beyond Basic Represenation)

Treachery in Beatdown City: A Postmortem #GDoCExpo 2021 - https://youtu.be/4YKA_swJm5A

Game Devs of Color Expo's Shawn Alexander Allen on COVID-19, Allyship & Future Plans - https://youtu.be/MKRl1TeOlQA

Go Straight: The Ultimate Guide to Side-Scrolling Beat-’Em-Ups - https://www.bitmapbooks.com/products/go-straight-the-ultimate-guide-to-side-scrolling-beat-em-ups

Connect with the host: http://elkingpin.com

Come On The Show: https://outofplayarea.com

Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307

Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0

Follow @outofplayarea & @elkingpin on Twitter

Check out Descript using my affiliate url: http://[email protected]

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Out of Play Area - Douglas Burton - Senior Game Designer @ Polyarc | Ep 1
play

02/01/21 • 75 min

In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
Links mentioned in the show:

Doug Burton's Game Credits on Mobygames

Reducing Bias in Game Audio Hiring

xMiraMira's Sims Melanin Pack

Follow Doug's team Polyarc - @PolyarcGames
Follow Doug's work - @Dougomite_Dev

Follow your host John Diaz - @elkingpin

Out of Play Area Home

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In episode 3, Mayling Tan, a Senior Game Designer at Google Stadia in Montreal falls Out of Play Area and talks about the bombshell news that Google Stadia announced to their game studios. She candidly walks through her mindset to move forward, while reaffirming her passion for what she does as a Social Designer and everything that entails. Of course, we also get her to open up on how she broke into the industry.

Chapters:

(00:00) Who is Mayling?

(01:08) Intro Theme

(01:35) Talking Shop over tea

(03:24) Working at Google Stadia

(06:17) Social Design

(10:48) Power of Community

(19:53) Stream-Sniping & ChatPlay

(27:52) Gameplay Implications

(35:39) Team Dynamics while WFH

(42:05) Prioritizing Accessibility & Inclusion

(47:03) When Did May fall for games?

(50:11) Breaking into the Games Industry

(57:06) Game Dev Roadmap

(01:02:40) Game Dev Organizations

(01:08:48) John's Recap

(01:10:20) Next Episode Teaser: Jameson Durall

(01:11:22) John's Outro

Links:

Mayling Tan on LinkedIn
Mayling Tan's Mobygames Credits

IGDA Accessibility Committee

Pixelles Group

MSGY Allies FB Group

Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us https://solo.to/opa
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In episode 02, we sit down with Benjamin Johnson, or Mr. Benja as he’s known online, who is a designer and creative living in SoCal best known for being the lead designer on Rockstar Games Presents: Table Tennis and being a prominent open-world scripter for Red Dead Redemption.

Early on, he was introduced to the arts, but when he came across video games, he quickly decided to make game development his focus. Benja obtained degrees in Information Systems and Software Engineering from Florida A&M University and Michigan State University, respectively.

From there he went on to create and design video games for companies such as Sony Santa Monica, 3DO, WowWee, and, of course, Rockstar Games San Diego.

Afterward, he turned his focus away from the corporate and has since moved into creative ventures including podcasting, gallery curation, and a fine arts project called The 8Bit Cubist. And as he explains, “Life Imitates Game.”

----more----

Chapters:

  1. (0:00) Who is Mr. Benja?
  2. (01:01) Intro Theme
  3. (01:27) Are Games Art?
  4. (04:56) A Toast: JÄGERMEISTER & Peloton de la Muerte Mezcal
  5. (11:22) Falling in love with video games
  6. (17:29) Learning & Applying DirectX
  7. (23:10) Committed to Getting a Game Dev Job
  8. (28:27) Interviewing at the 3DO Company
  9. (41:21) Being a Gameplay Engineer at 3DO
  10. (55:49) Playing Grand Theft Auto 3
  11. (01:06:36) Can I be a Rockstar?
  12. (01:14:26) Lead Designer for Rockstar Presents Table Tennis
  13. (01:34:54) Red Dead Redemption Bounty Hunter
  14. (01:43:52) Game Design is Dead
  15. (01:50:47) Q&A - Suprise from Chris Bourassa
  16. (01:53:00) Mr. Benja Farewell
  17. (01:56:06) John's Recap
  18. (01:57:26) Next Episode Teaser: Mayling Tan
  19. (01:57:58) John's Outro

----more----

Additional Resources:

Ben Johnson's Game Credits

The 8Bit Cubist
Mr Benja's ADD Experience
Follow Benja on Twitter @mrbenja

Follow Benja on Instagram @mrbenja

Follow you host John R. Diaz on Twitter @elkingpin

http://outofplayarea.com

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Out of Play Area is a bi-weekly podcast series where video game developers open up about their craft, themselves, and their motivations, for the benefit of other game devs both veteran and aspiring. Hosted by Game Designer John R. Diaz.

I come from humble beginnings from 2 parents who emigrated from the Dominican Republic and gave birth to me in 1983. Being raised with lots of love, I nerded out on comic books, action figures, collecting cards, and playing NES, SNES, Genesis, N64, Gamecube, Xbox, and Playstation, and thought Computer Engineering was the way to do what I love.

I had nobody to talk to or show me that video game development could be a career and where to even start. I burned 3 years in college before I found Full Sail University in FL in 2004 and transferred and got my Game Design & Development degree. From then on a good friend Rob Coble helped put me on at Midway Austin in 2007 and I've never looked back. Since then I worked on some of the biggest games of our time including Red Dead Redemption, Grand Theft Auto V, Red Dead Redemption 2, Gotham Knights and more.

It was a hard road getting here that could've saved me time & money if I had someone to talk to. That's why I put this podcast together. To share my story and bring my friends on who has worked on all the games you've enjoyed and will enjoy so that you too can do what you love because it's all for the taking in the video games industry.

Find episodes of Out of Play Area right here every other Monday beginning Monday, February 1, 2021.

http://outofplayarea.com

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In milestone episode 10, Danny Bulla, a co-founder and Design Director at Polyarc Games in Seattle, WA shares what it takes to leave the comfort of Bungie to open your own VR game dev studio with trusted friends.

We talk about the power of empathy to be the best designer, giving objective feedback, and the hub for game development and music that Seattle has become.

Chapters:

(00:00) Who is Danny Bulla?

(10:29) Convey Your Vision

(22:04) Leaving Bungie to Open Polyarc

(34:04) Breaking Down Design Direction

(46:53) Trust Your Teammates

(55:59) Seattle The Hollywood of Game Dev

(01:06:47) Merging Music & Game Dev

(01:18:16) Old Lessons from Midway Austin & Mookie

(01:27:19) Remember Mega Ran

(01:32:40) John's Final Thoughts

Episode External Resources:

Connect with Danny Bulla on LinkedIn - https://www.linkedin.com/in/dannybulla/

Follow Danny Bulla on Twitter - https://twitter.com/DBulla

Danny's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,295310/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

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In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:

----more----

Chapters:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
----more---- Links mentioned in the show:
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FAQ

How many episodes does Out of Play Area have?

Out of Play Area currently has 41 episodes available.

What topics does Out of Play Area cover?

The podcast is about Leisure, Podcasts, Technology and Video Games.

What is the most popular episode on Out of Play Area?

The episode title 'Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5' is the most popular.

What is the average episode length on Out of Play Area?

The average episode length on Out of Play Area is 97 minutes.

How often are episodes of Out of Play Area released?

Episodes of Out of Play Area are typically released every 14 days.

When was the first episode of Out of Play Area?

The first episode of Out of Play Area was released on Jan 23, 2021.

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JD
John Diaz

@outofplayarea

Mar 1

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Podcast finally got in.

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