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Out of Play Area - Design Memorable Video Game Puzzles | Douglas Burton - Senior Game Designer @ Polyarc | Ep 1 | Acapella

Design Memorable Video Game Puzzles | Douglas Burton - Senior Game Designer @ Polyarc | Ep 1 | Acapella

02/03/21 • 75 min

Out of Play Area

In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:

----more----

Chapters:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
----more---- Links mentioned in the show:
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In the acapella version (no background music) of the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:

----more----

Chapters:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
----more---- Links mentioned in the show:

Previous Episode

undefined - Douglas Burton - Senior Game Designer @ Polyarc | Ep 1

Douglas Burton - Senior Game Designer @ Polyarc | Ep 1

In the inaugural episode, we sit down with fellow Full Sail University Alumni, dear friend, Detroit’s own Douglas Burton currently working as a Senior Designer for PolyArc in Seattle, WA.

Doug has worn various hats in game development riding the full spectrum between Game Design & Coding to refine his specialty in Puzzle Design.

I got to work with Doug at Midway Austin on our first shipped game Blacksite: Area 51 where he’s gone on to work for various studios throughout the US and in the UK.

In this episode we'll discuss:
  1. (0:00) the dream of being a game dev consultant for Hollywood
  2. (3:10) cheers, sante , salud, let's enjoy a stout
  3. (4:28) developing in the pandemic
  4. (6:00) working in mobile slot games at Scientific Games in Austin Texas.
  5. (15:28) figuring out game development was his calling
  6. (18:15) meeting Steven Spielberg while working on Boom Blox
  7. (30:20) finding the right college to achieve his goals
  8. (43:20) discuss the responsibilities of a game designer
  9. (53:00) approaching high-level puzzle design
  10. (1:03:00) his perspective on the importance of studio culture and equitable hiring practices at Polyarc
Links mentioned in the show:

Doug Burton's Game Credits on Mobygames

Reducing Bias in Game Audio Hiring

xMiraMira's Sims Melanin Pack

Follow Doug's team Polyarc - @PolyarcGames
Follow Doug's work - @Dougomite_Dev

Follow your host John Diaz - @elkingpin

Out of Play Area Home

Next Episode

undefined - The Origin of Rockstar Presents Table Tennis | Mr. Benja - Founder of The 8Bit Cubist | Ep 2

The Origin of Rockstar Presents Table Tennis | Mr. Benja - Founder of The 8Bit Cubist | Ep 2

In episode 02, we sit down with Benjamin Johnson, or Mr. Benja as he’s known online, who is a designer and creative living in SoCal best known for being the lead designer on Rockstar Games Presents: Table Tennis and being a prominent open-world scripter for Red Dead Redemption.

Early on, he was introduced to the arts, but when he came across video games, he quickly decided to make game development his focus. Benja obtained degrees in Information Systems and Software Engineering from Florida A&M University and Michigan State University, respectively.

From there he went on to create and design video games for companies such as Sony Santa Monica, 3DO, WowWee, and, of course, Rockstar Games San Diego.

Afterward, he turned his focus away from the corporate and has since moved into creative ventures including podcasting, gallery curation, and a fine arts project called The 8Bit Cubist. And as he explains, “Life Imitates Game.”

----more----

Chapters:

  1. (0:00) Who is Mr. Benja?
  2. (01:01) Intro Theme
  3. (01:27) Are Games Art?
  4. (04:56) A Toast: JÄGERMEISTER & Peloton de la Muerte Mezcal
  5. (11:22) Falling in love with video games
  6. (17:29) Learning & Applying DirectX
  7. (23:10) Committed to Getting a Game Dev Job
  8. (28:27) Interviewing at the 3DO Company
  9. (41:21) Being a Gameplay Engineer at 3DO
  10. (55:49) Playing Grand Theft Auto 3
  11. (01:06:36) Can I be a Rockstar?
  12. (01:14:26) Lead Designer for Rockstar Presents Table Tennis
  13. (01:34:54) Red Dead Redemption Bounty Hunter
  14. (01:43:52) Game Design is Dead
  15. (01:50:47) Q&A - Suprise from Chris Bourassa
  16. (01:53:00) Mr. Benja Farewell
  17. (01:56:06) John's Recap
  18. (01:57:26) Next Episode Teaser: Mayling Tan
  19. (01:57:58) John's Outro

----more----

Additional Resources:

Ben Johnson's Game Credits

The 8Bit Cubist
Mr Benja's ADD Experience
Follow Benja on Twitter @mrbenja

Follow Benja on Instagram @mrbenja

Follow you host John R. Diaz on Twitter @elkingpin

http://outofplayarea.com

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