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Out of Play Area - Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5

Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5

Explicit content warning

03/29/21 • 72 min

1 Listener

Out of Play Area

In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.

We discuss lifting heavy things, bringing your best self to work every day, and more.

Chapters:

(00:00) Who is John Geiger?

(01:32) Lifting Heavy Weight

(04:25) A Toast over homemade Bourbon

(11:53) What's Video Game Animation

(28:53) Why Games Over Film

(36:27) Performance Capture

(47:40) Deus Ex Cover System

(56:46) Animation Tips & Advice

(01:08:16) John's Final Thoughts

More Info:

Geiger's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,453751/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

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In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.

We discuss lifting heavy things, bringing your best self to work every day, and more.

Chapters:

(00:00) Who is John Geiger?

(01:32) Lifting Heavy Weight

(04:25) A Toast over homemade Bourbon

(11:53) What's Video Game Animation

(28:53) Why Games Over Film

(36:27) Performance Capture

(47:40) Deus Ex Cover System

(56:46) Animation Tips & Advice

(01:08:16) John's Final Thoughts

More Info:

Geiger's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,453751/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

Previous Episode

undefined - Going Full Circle in the Video Game Development Industry | Jameson Durall - Director of Esports Operations @ Full Sail University | Ep 4

Going Full Circle in the Video Game Development Industry | Jameson Durall - Director of Esports Operations @ Full Sail University | Ep 4

In episode 4, Jameson Durall, Director of eSports for Full Sail University's Team Armada in Winter Park FL falls Out of Play Area and talks about studying game design & development at Full Sail University, playing D&D with Dave Arneson, breaking into the industry thanks to Gamasutra, working at Oddworld, EA, Volition, and coming back to return the favor to Full Sail University. He also explains why he became a Twitch Affiliate and started his own game dev podcast Game Dev with a Shot of Jameson and more.

Chapters:

(00:00) Who is Jameson Durall?

(01:08) Intro Theme

(01:35) Esports Team Management

(05:08) Kentucky Mule Toast

(07:05) I want to make games

(22:26) Dungeons & Dragons

(35:00) Breaking In Via Gamasutra & Karma

(40:49) It's an Oddworld

(01:10:10) Fellow Electronic Artist

(01:11:10) Design Direction @ Volition

(01:16:47) Giving Back to Full Sail

(01:28:30) John's Final Thoughts

(01:30:20) Next Episode Teaser: John Geiger

(01:31:02) John's Outro

Episode External Resources:

Jameson Durall - Twitch - https://www.twitch.tv/jamesondurall

Jameson Durall - Twitter - https://twitter.com/jamesondurall

Jameson's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,182216/

Full Sail Armada - https://armada.fullsail.edu/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

Next Episode

undefined - Build Open World Game Systems On Any Game Engine | Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 6

Build Open World Game Systems On Any Game Engine | Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 6

In episode 6, Nicholas Zippmann, a Senior Staff Systems Designer for Sony's Bend Studio talks about his career working in the industry on Rockstar Games' Red Dead Redemption, Guerrilla Games' Horizon Zero Dawn, Days Gone, and more.

He talks about how to approach game systems design, where he got his start, and we both admire open world systems design and the various approaches to it on Unreal, Rage, and other game engines. We even give some travel tips for navigating Amsterdam, and more.

This episode is dedicated to the hip hop legend Earl DMX Simmons & founder of Rockstar Leeds and beloved colleague Gordan Hall. Both men who will live on through their art and the impact they had on the people's lives around them, and through their children.

Chapters:

(00:00) Dedication to Earl DMX Simmons & Gordan Hall

(00:52) Who is Nicholas Zippmann?

(02:11) Home Office Setup

(05:16) Tea & Sony Swag

(12:54) First Day at Rockstar

(20:17) Game Design & Combi Scopes

(31:47) Game Dev in Amsterdam with Guerrilla

(40:22) Unreal Tech Design

(52:28) Systems in Days Gone

(01:05:39) Full Sail Program Advisory Committee

(01:15:45) John's Final Thoughts

Episode External Resources:

Connect with Nicholas Zippmann on LinkedIn - https://www.linkedin.com/in/nzippmann/

Follow Nicholas Zippmann on Twitter - https://twitter.com/NickZipps

Nic's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,429515/

Follow John Diaz on Twitter: https://twitter.com/elkingpin

To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow

Connect with us http://outofplayarea.com

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