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Immersion Nation Podcast

Immersion Nation Podcast

Immersion Nation

Entertainment is changing. Discover how Immersive entertainment is changing our culture, the way we interact, and the way we play. Each Monday, the creators of immersive experiences tell us what it means to engage with new rules in new worlds. VR, escape rooms, social adventures, and alternate reality games only scratch the surface of what’s to come as the immersive revolution grows.
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Top 10 Immersion Nation Podcast Episodes

Goodpods has curated a list of the 10 best Immersion Nation Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Immersion Nation Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Immersion Nation Podcast episode by adding your comments to the episode page.

This week we have not one but 4 truly phenomenal guests. This is the first part of a round table discussion on immersive entertainment and its relationship to real experiences and the real world. Caroline Murphy of 'Incantrix Productions', Jessica Creane of 'IKANTKOAN Games', Justin Fyles of 'Any One Thing', and Risa Puno of 'The Privilege of Escape' guide us in exactly the kind of thought-provoking, assumption challenging and nuanced conversation that we here at Immersion Nation think is vital for the beginning of any cultural movement.
The topics of identity, empathy, agency, trust, and diversity frame the dynamic perspectives of these creators. They work together to explore the intricacies inherent in creating experiences of depth and transformative potential for their audiences. Finally, the topic of what the future might hold for immersive entertainment speaks to both exciting and perilous potential for a world where immersive experiences are everywhere.
Selected Links:

Mentioned:
Odyssey Works
Show Notes:

  • Introductions [1:59]
  • Why Is immersive So impactful? [4:02]
  • Transformation and a self-selecting audience [6:13]
  • Removing adversarial context, choices, and identity [7:47]
  • What happens when immersive is everywhere? Self-examination, and diversity [11:52]
  • Daily immersive, scale, and intimacy [13:46]
  • Tension between documentation and over systematization [16:10]
  • Diversity, setting the tone, and developing trust with an audience [18:00]
  • An airplane, a brand, and the 3rd rail of social justice issues [20:35]
  • Audience psychology in immersive experiences [24:30]
  • Designing Internal Experience and what’s next [28:50]

“Diversity of experiences and diversity of thought is so, so important. I think we’re at a place right now, where the more space we make right now, the more space there is going to be in the long run. We have the possibility of having a really exponential impact on that by taking great care” -Jessica Creane

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Scott Cramton is the founder of American Immersion Theater with over 1,000 immersive shows under his belt. Over the course of 15 years Scott has developed and refined socially immersive experiences.

Scott was born with a cleft palate and -naturally- chose to act professionally. Often, one’s greatest weakness has potential to become their greatest strength. Scott’s path led him to creating an audacious and counterintuitive way of encouraging others to communicate and connect through acting.

Scott’s -and American Immersion Theater’s- staple is the LARP-esque murder mystery dinner. Though, they also perform princess parties, superhero parties, feigned fame stunts, and a myriad of other events that defy a consistent label referred to as atmospheric entertainment.
Make it Immersive:
Willy Wonka [32:35]

Selected links from episode:

Show Notes:

  • About Scott & what he does [1:35]
  • How many shows? [3:46]
  • Murder Mystery tour through Europe & Middle East [5:03]
  • Actors training, social immersion, and rethinking princess parties [7:07]
  • Scott’s fictional word + Wonka marketing, quaker oats [12:40]
  • What drew Scott to Immersion and his “Spite-Bulb” moment [15:28]
  • Being decimated and catching up on acting skills [20:25]
  • Creative impetus behind creating immersive spaces + screwing with actors, inception of MMC [22:50]
  • “Wolverine” on stage, Boy from oz & the turning point, It should all be interactive [25:58]
  • How to fake it on broadway, Immersive experience idea [29:19]
  • Make it Immersive: Willy Wonka [32:35]
  • Willy Wonka fan theories [37:18]
  • Asking Mike TV about the fan theories [39:03]
  • Brief nuts and bolts thoughts on selecting immersive worlds [41:15]
  • Scott’s podcast & where can you find him [44:44]
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Welcome to the 3rd and final part of this roundtable discussion on immersive entertainment and it impacts on the real world.
Joining us we have Caroline Murphy, Chief Creative Officer of Incantrix Productions. Jessica Creane, founder of IKANTKOAN Games. Justin Fyles, Co-founder and Managing Director of Any One Thing. And Risa Puno, creator of The Privilege of Escape and Creative Time’s first open call artist.
In this episode, we push out to the edges of reality and ask the question... What happens when we’re all creating immersive experiences for -and with- each other? When the line between the hyperreal and the surreal begins to blur into daily life?
I should say, it might be a little tricky to jump in here if you haven’t heard part 1 and or part 2 because here, the concrete cadence of the conversation begins to transmute into the white-hot liquid theory around this increasingly immersive world we live in.
Last time, we left off wondering how empathy, of all things, could be a destructive force. Well now, we talk about that- and how to avoid it. How to lend yourself to a shared moment in a way that respects the unimaginable experience of another person. All that, and so much more.
Selected Links:

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In 2005, Jeromy Barber moved from New York City to a small town in Texas.

If Jeromy's life was a screenplay, and I was editing? I would probably advise the writer to make it just a touch less formulaic. It is fantastic. Jeromy has trained with the comedy monolith, Second City. Founded the improv focused Beta Theater in Houston and, of course, owns and operates Dinolion, a quote “Creative video house” which rocks the tagline “Projects we love with people we love.” and does everything from video marketing to, of course, immersive experience design.

My read on The Dinolion brand, as a creative expression of Jeromy’s style, is bright and brash and I think can only really be described as brilliantly refined chaos. But that’s just my read on it, go check out their reel for yourself after the show; also, fantastic.

Jeromy’s way of thinking about the creation of immersive experiences is incredibly innovative. So, again for you practicing or aspiring immersive creators out there, these two episodes will hopefully likely spark the same kind of curiosity and excitement that I walked away with. And for the immersive fans, adventurers, connoisseurs? Have you ever heard of a one-person immersive experience in a plane?
Once again, fantastic.

Selected Links:

Dinolion
-Facebook
-Instagram
The Rabbit Cage
Beta Theater
Bill Callahan
David lynch
Festival of Disruption
Transcendental Meditation
Second City
The Steam Powered Hour
Pollok Texas
Lonely girl 15
Cassie is Watching
Alternate Reality Game
Overlook film festival
The Axelrad Beer Garden

Show Notes:

Jeromy’s fictional world [3:08]
What is Dinolion? [7:16]
The path from video to immersive [9:25]
New York to Texas & discovering ARG [10:42]
Consuming to create in a new medium [13:25]
Starting with easter eggs [14:34]
Cross-discipline: Video and immersive [17:18]
Video in immersive experience [19:14]
Spoilers and marketing for immersive productions [21:33]
The ONLY person who has said the marketing is easy and the complexity ceiling
[23:31]
The golden ratio of immersive: post-experience interest is a champagne problem.
[26:23]
The draw to the haunt genera [28:14]
The inception of The Rabbit Cage [30:29]

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A door has opened with the rise of immersive experience. Immersive experience can be fun, and wondrous, mind bending, but it can also aid incredible empathy in a way that very few other things can.
The privilege of escape is an escape room and an experience that uses this fact to address the real world problems of privilege and social inequity. Risa Puno, is a new york based artist that, in collaboration with creative time, has pioneered a new front, a new world of potential, for what immersive experiences can be.

References & Selected Links:

The Privilege of Escape
Risa Puno
@risapuno
On twitter
On Vimeo

Creative time
-Sugar Sphinx
-Pigeon lights performance

The Onassis foundation
The olympic tower building
On Post Game Frothing

Show Notes:

Fictional world for adventures [2:43]
•PSA: We don’t wrap back around to that- the rest of the conversation was just too good! [5:53]
•Creative Time and What is the Privilege of Escape? [6:04]
•Why an escape room? [8:43]
•Nuance in name and idea [11:52]
•Communicating privilege through adrenaline and context [13:57]
•What is the experience like? [16:37]
•The setting- now with spaceship hvac! [19:35]
•The depth of the space [22:44]
•Post game debrief [24:22]
•Games that show who we are [26:11]
•The actors in the art [29:45]
•You are the message [33:11]
•Risa undercover- getting shut down [35:13]
•Being right doesn’t matter Power dynamics feeling only 99% sure [36:10]
•Awareness of one’s privilege [41:05]
•Acknowledging one’s privilege [42:27]
•Using the frothiness [43:24]

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On May 18th, 2019, Ikantkoan Games founder Jessica Creane took the TED stage, under unusual circumstances, to give a talk about chaos theory. She explained that as a game designer, she takes complex systems and turns them into “playful interactive experiences” Today, Jessica joins the show to talk about leaning into chaos in daily life, learning how to harness it, and of course how one turns a haiku into a full contact sport.
Selected Links:

-TED talk- Gamifying Chaos: Embracing Uncertainty Through Play
-IKANTKOAN Games
-Instagram
-Twitter
-Facebook

-Chaos Theory
-Tickets

-Know Thyself
-Immanuel Kant
-Koan: To provoke the ‘Great doubt’

Show Notes:

  • Fictional world for exploration [2:42]
  • How does a Haiku become a full contact sport? [4:35]
  • How to start designing games [7:23]
  • What is the show, ‘Chaos Theory’? [9:18]
  • What is the concept, chaos theory? [11:09]
  • Finding systems in things that appear to be systemless [12:31]
  • Why do you feel like people are drawn to chaos? [13:46]
  • What is Know Thyself? (philosophy as a game?) [15:20]
  • Making philosophy practical [17:53]
  • Make it immersive [19:44]
  • ‘You mean I have to think??’ [24:32]
  • Well what did you think this experience was about? [26:53]
  • Fear of the unknown vs. attraction to chaos [28:49]
  • How to build a little chaos into your life [30:50]
  • What is devised theater? [34:22]
  • Why the name ‘IKantKoan’? [35:49]
  • The inception of ‘IKantKoan games’ [38:12]
  • What’s next for Jessica and IKantKoan? [39:53]
  • Stories from Jessica’s guests [41:50]
  • Jessica on the TED stage [45:21]
  • A major change on stage [48:22]
  • Where can folks find Jessica’s work? [51:54]
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Description:
An immersive experience based on memory and scent. Christoff Visscher has learned how to harness the link between nostalgia and our sense of smell to create emotionally resonant stories, worlds, and perspective. Through Cantrip Candles and Tales By Candlelight, he is exploring the way a candle can represent a place, rather than just a thing.
Perspective is invaluable but tricky to gain and attain. In this episode we talk about Immersion as a way of having perspective on tap, and the difference between escapism and play. In Christoff’s words “I look at escapism is running away, and I look at immersing as running towards...” Let’s unpack that a bit.

Make it immersive:
Harry Potter

Selected Links:

Show Notes:

  • Making candles [1:58]
  • Scent and memory [5:05]
  • What is tales by candlelight? [7:10]
  • The why behind Christoff [8:42]
  • Escapism vs. Play (the value of play [11:20]
  • Favorite fictional world [13:20]
  • Make it immersive [15:00]
  • Perspective shift and self understanding [20:23]
  • What does Christoff tell the uninitiated about immersive experience? [23:24]
  • The balance of curiosity [27:00]
  • Another perspective on Galaxy’s edge [27:58]
  • Christof’s favorite candle [30:45]
  • Identity anchor and reaction videos [32:37]
  • The impact of immersive experience [34:40]
  • ‘What do we want people to feel?’ [36:50]
  • What we don’t know, (+bad neuroscience) [40:50]
  • ‘A price must be paid’ + Applied empathy [42:50]
  • Why tales by candlelight is slowing down [47:40]
  • Finding burnout [49:20]
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Immersion Nation Podcast - Season 2 - Trailer 2

Season 2 - Trailer 2

Immersion Nation Podcast

play

05/15/20 • 0 min

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It’s rare that you find an actor in an escape room. It’s even more rare to discover that the actor doesn’t detract from you an experience, but helps create it. Cameron and Haley, are masters of this very thing. Madame Daphne guides you through a seance in attempt to contact the ghost of Harry Houdini.
While many escape rooms worship at the altar of the clock, Strange Bird laughs in the face of convention; stopping the clock entirely to ensure that the story has your complete and undivided attention. Strange Bird’s loyalty lies with the hero’s journey.

In the Episode: We discuss what makes an escape room shine, how immersion gives you a space to practice your emotions, and how Immersive entertainment opens the door to creativity to any with an idea, and a drive to create. Truly, the frame in which we view the world of entertainment is changing. The way in which we interact with one another could be shifted and reshaped, as we learn how to see each other and the world around us with new eyes.

Make it immersive:
Star Trek: The Next Generation [22:19]

Selected links:

Strange Bird Immersive
Immersology
The Man From Beyond
Klingon culture?
Myst
Walter the Falcon!
They have a trailer?

Strange Bird on:
-Twitter
-Instagram
-Facebook

Show Notes:

Introduction & context [1:19]

Favorite fictional world [2:20]

An inspiring and beautiful game [5:13]

When escape rooms shine[7:49]

What is strange bird? [9:29]

Why is Strange Bird so unique? [11:09]
Avoiding distractions and building story [13:28]

Directing the attention of an audience [15:18]

Escape Room VS. Storyline [17:19]

What is the ‘Why’ behind ‘The Man From Beyond’? [18:19]

How Strange bird creates immersion [22:10]

Make it immersive [22:19]

Setting the stage [31:15]

The coopers on the value of Play [34:05]

Why you should be dancing around a fire [40:35]

Where did the name “Strange Bird” come from? [42:20]

Where’s walter?? [46:19]

Explaining immersion [48:55]

Strange Bird’s here and now [51:23]

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This is part two of the three-part roundtable discussion on the real-world impact of immersive entertainment. This, in many ways, is the perfect set of episodes to be airing now, because this is the time of year where many so many people, subcultures, and industries zoom out to look at the broader picture. Where have we come from? Where is this all going? And what in the world does this all mean anyway? Well, I can think of very few people who are more qualified to help lend some clarity to these questions for the immersive community in 2020.
Joining us we have Caroline Murphy, Chief Creative Officer of Incantrix Productions, Jessica Creane, founder of IKANTKOAN Games, Justin Fyles, Co-founder and Managing Director of Any One Thing, and Risa Puno, creator of The Privilege of Escape and Creative Time’s first open call artist.
If you’re jumping in here and want more context for our contemplative immersive creators, they all have their own episodes on the podcast. They also introduce themselves in the first episode.
Selected Links:

Mentioned:

Chapter Markers can be found here

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FAQ

How many episodes does Immersion Nation Podcast have?

Immersion Nation Podcast currently has 49 episodes available.

What topics does Immersion Nation Podcast cover?

The podcast is about Design, Theater, Podcasts, Arts, Theatre, Rpg and Performing Arts.

What is the most popular episode on Immersion Nation Podcast?

The episode title 'RECON & the Room Escape Artists | David and Lisa Spira' is the most popular.

What is the average episode length on Immersion Nation Podcast?

The average episode length on Immersion Nation Podcast is 42 minutes.

How often are episodes of Immersion Nation Podcast released?

Episodes of Immersion Nation Podcast are typically released every 7 days, 1 hour.

When was the first episode of Immersion Nation Podcast?

The first episode of Immersion Nation Podcast was released on May 23, 2019.

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