#22 Privilege, Play, and Starting conversations with Risa Puno of The Privilege of Escape
Immersion Nation Podcast10/11/19 • 48 min
A door has opened with the rise of immersive experience. Immersive experience can be fun, and wondrous, mind bending, but it can also aid incredible empathy in a way that very few other things can.
The privilege of escape is an escape room and an experience that uses this fact to address the real world problems of privilege and social inequity. Risa Puno, is a new york based artist that, in collaboration with creative time, has pioneered a new front, a new world of potential, for what immersive experiences can be.
References & Selected Links:
The Privilege of Escape
Risa Puno
@risapuno
On twitter
On Vimeo
Creative time
-Sugar Sphinx
-Pigeon lights performance
The Onassis foundation
The olympic tower building
On Post Game Frothing
Show Notes:
Fictional world for adventures [2:43]
•PSA: We don’t wrap back around to that- the rest of the conversation was just too good! [5:53]
•Creative Time and What is the Privilege of Escape? [6:04]
•Why an escape room? [8:43]
•Nuance in name and idea [11:52]
•Communicating privilege through adrenaline and context [13:57]
•What is the experience like? [16:37]
•The setting- now with spaceship hvac! [19:35]
•The depth of the space [22:44]
•Post game debrief [24:22]
•Games that show who we are [26:11]
•The actors in the art [29:45]
•You are the message [33:11]
•Risa undercover- getting shut down [35:13]
•Being right doesn’t matter Power dynamics feeling only 99% sure [36:10]
•Awareness of one’s privilege [41:05]
•Acknowledging one’s privilege [42:27]
•Using the frothiness [43:24]
Explicit content warning
10/11/19 • 48 min
Immersion Nation Podcast - #22 Privilege, Play, and Starting conversations with Risa Puno of The Privilege of Escape
Transcript
spk_0: 0:00
and just all the players said to me, Um, no, no, no, no, Don't put that there And I said What it was like. No, we don't We don't need that. It was like You don't The privilege of escape is an escape room inspired public art installation designed to address issues of privilege and social inequity. Games people are more willing to take risks, those very riel emotions or something that I was so attracted Thio as a medium as a format and talking about this as analo
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