Roundtable discussion: Immersive Entertainment and Real World Impact • Part 2
Immersion Nation Podcast02/07/20 • 29 min
This is part two of the three-part roundtable discussion on the real-world impact of immersive entertainment. This, in many ways, is the perfect set of episodes to be airing now, because this is the time of year where many so many people, subcultures, and industries zoom out to look at the broader picture. Where have we come from? Where is this all going? And what in the world does this all mean anyway? Well, I can think of very few people who are more qualified to help lend some clarity to these questions for the immersive community in 2020.
Joining us we have Caroline Murphy, Chief Creative Officer of Incantrix Productions, Jessica Creane, founder of IKANTKOAN Games, Justin Fyles, Co-founder and Managing Director of Any One Thing, and Risa Puno, creator of The Privilege of Escape and Creative Time’s first open call artist.
If you’re jumping in here and want more context for our contemplative immersive creators, they all have their own episodes on the podcast. They also introduce themselves in the first episode.
Selected Links:
- Caroline Murphy
- Incantrix Productions
- Jessica Creane
- IKANTKOAN Games
- Justin Fyles
- Any One Thing
- Risa Puno
- The Privilege of Escape
Mentioned:
- 2019 Immersion Awards: Nominations
- 2019 Immersion Awards: Voting
- Caroline’s Immersion Nation Podcast interview
- Jessica’s Immersion Nation Podcast interview
- Justin’s Immersion Nation Podcast interview
- Risa’s Immersion Nation Podcast interview •pt 1
- Risa’s Immersion Nation Podcast interview •pt 2
- Mattie Bryce: game designer
Explicit content warning
02/07/20 • 29 min
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