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Hello Player - S1E6 - Why Does No One Understand Me?

S1E6 - Why Does No One Understand Me?

02/20/20 • 25 min

Hello Player

Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.

[00:31] The Original Idea [05:00] The “Oh God” Moment [06:38] Offering Player’s Options [09:20] Tackling the Design, Together [12:05] Charles’ Vision for HyperDot [14:05] Multiplayer or Freeplay? [16:05] Please Don’t Take My Ideas Away [19:10] In the Final Moments [22:03] Seeing HyperDot Through Someone Else’s Eyes

This podcast is powered by Pinecast.

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Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.

[00:31] The Original Idea [05:00] The “Oh God” Moment [06:38] Offering Player’s Options [09:20] Tackling the Design, Together [12:05] Charles’ Vision for HyperDot [14:05] Multiplayer or Freeplay? [16:05] Please Don’t Take My Ideas Away [19:10] In the Final Moments [22:03] Seeing HyperDot Through Someone Else’s Eyes

This podcast is powered by Pinecast.

Previous Episode

undefined - S1E5 - One Prius One Dream

S1E5 - One Prius One Dream

Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) & Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.

Timestamps [0:29] Meet Holly and Nic [3:10] Chris Charla and DevGAMM? [10:10] PAX West [10:24] Buggin' at GDC [17:00] What's Good HyperDot [18:18] Where is Phil Spencer?! [19:38] Adaptive Controller Showcase [25:03] On the Floor at E3 [28:58] Keanu Reeves. That's It. That's the Show Note. [30:26] Minnesotans at the Beach [32:04] Holly Finds a Hidden Talent [33:24] Game Devs of Color [35:48] Roadtripping to Pax
[40:03] Charles Gets All Sentimental [43:05] ID@Xbox's Tech Lab [46:25] HyperDot on a Phone Near You [51:48] The Year of Dreams

This podcast is powered by Pinecast.

Next Episode

undefined - S1E7 - Falling Into Accessibility

S1E7 - Falling Into Accessibility

In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole.

Timestamps [02:01] Cherry’s First Impressions [04:23] Charles’ First Encounters with Accessibility [09:26] Adding Controllers Compatibility Just for Fun [11:59] The Adaptive Controller and HyperDot at E3 [14:13] Cherry Helps Out GLITCH [17:30] Cherry Assess HyperDot [18:44] Usability is Accessibility [22:03] Forming HyperDot's A11y Campaign [28:51] Dark or Light Background? [32:00] The Final Findings from the #A11y Research [37:04] Balancing Development Priorities [38:24] What HyperDot and Jedi: Fallen Order Have in Common [41:46] Helping People Feel Heard and Seen [44:30] All the Warm Feels

This podcast is powered by Pinecast.

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