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Hello Player

Hello Player

GLITCH CREATIVE

Hello Player is a story-driven talk show for people who want an honest look at making a video game. Hello Player shares the journey of two founders who join forces to make and launch a video game. Sit down with Evva Karr, CEO of GLITCH, as she and her fellow studio directors discuss the triumphs and turmoil throughout their game development adventure together.
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Top 10 Hello Player Episodes

Goodpods has curated a list of the 10 best Hello Player episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Hello Player for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Hello Player episode by adding your comments to the episode page.

In this episode, Evva and Charles talk about the first time they met, share stories about the games they made as kids, and reminisce about a project that goes by the name of Anti-Piracy.

Timestamps [1:30] "We acknowledged each other's existence"
[6:00] Making video games at 9 years old [9:50] Games are not a part of the McGregor family business [13:54] Fitting game development into high school and college curriculum [16:20] Origins of Anti-Piracy, the video game [24:55] The first public playtesting [27:00] "Oh my goodness"

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Hello Player - S1E3 - Making People Feel Things About Shapes
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01/30/20 • 36 min

How did Charles make all those dang levels in HyperDot anyways? In this episode, Evva and Charles discuss this question and more, as they talk about crafting HyperDot's design.

Timestamps [3:32] The first shape haters [8:50] Making enemies [11:06] Attacking with patterns [13:40] Making a level editor [17:24] Puzzle or action game? [19:22] The 5 phase plan and modifiers [24:29] More on modifiers! [30:12] All the feels

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Hello Player - S1E10 - Releasing HyperDot and the Road Ahead
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03/26/20 • 55 min

Charles, Evva, and the rest of the GLITCH team shipped HyperDot! But what happens now? Evva and Charles talk about the stresses behind releasing a game, get a little nostalgic, and reflect on what the future looks like in the final episode of Hello Player.

[00:51] The Game is Out [02:29] A Bold (Not Bad) Decision [05:51] Last Minute Fixes [10:07] Releasing the Game [14:12] Brown Man Streams HyperDot [18:51] Buggin’ Out [23:00] Charles is Local Famous [27:00] We’re Just Getting Started [31:48] The First Update [33:00] The Biggest Takeaway From Launch [34:35] Evva Did a Thing [41:55] Charles’ Special Moments [45:05] What’s Next? [51:01] Holding Onto This Moment

You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.

Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).

Listen on Google Podcasts: http://bit.ly/helloplayergoogle Listen on Apple Podcasts: http://bit.ly/helloplayeritunes Listen on Spotify: http://bit.ly/helloplayer_spotify

HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: http://bit.ly/2NjDRfN Buy on Itch: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR

This podcast is powered by Pinecast.

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Hello Player - S1E9 - Just a Learning Experience
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03/19/20 • 35 min

In today’s episode, Evva and Charles are joined by GLITCH’s director of insights, Nicolaas VanMeerten to talk about making achievements for HyperDot.

Time Stamps [00:54] The Two Attitudes Toward Achievements [04:55] How Charles Approached Achievements in HyperDot [06:02] Researching Achievements [10:41] Learning How to Score Achievements from the Pros [13:45] Encouraging Players to Try Something New [15:50] Working with ID@Xbox [18:03] Grinding Out Achievements That Work [24:39] Getting to the Root of the Achievement Problem [26:52] Treating Communities with Respect [31:48] Being Thoughtful

Research Paper on Achievements: https://bit.ly/2TZGUNC

You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.

Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).

Listen on Google Podcasts: http://bit.ly/helloplayergoogle Listen on Apple Podcasts: http://bit.ly/helloplayeritunes Listen on Spotify: http://bit.ly/helloplayer_spotify

HyperDot is out on Xbox, Windows, PC, Mac, and Linux. Buy on Steam: http://bit.ly/2NjDRfN Buy on Itch: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR

This podcast is powered by Pinecast.

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Hello Player - S1E8 - One Man Band
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03/12/20 • 33 min

In this episode, Evva and Charles discuss what it takes to make a game with a team of one. Hear more about Charles’ personal journey as he reflects on what he could and couldn’t do by himself, and how that challenged his definition of solo development.

Timestamps [00:33] So... Why? [02:09] The Romanticized Solo Dev [04:25] The Origins of the Solo Dev Idea [07:03] Proving Everyone Wrong [09:28] Delaying the HyperDot Release [11:00] What Does Everything Mean? [14:31] Defining What A Solo Developer Is [18:20] The Moment When Charles Asked for Help [21:09] Should We Delay? [23:09] How It Felt To Be Helped [27:33] Being Honest About Setbacks [31:31] Finally Fixing HyperDot

Listen on Google Podcasts: http://bit.ly/helloplayergoogle Listen on Apple Podcasts: http://bit.ly/helloplayeritunes Listen on Spotify: http://bit.ly/helloplayer_spotify

HyperDot is out on Xbox, Windows, PC, Mac, and Linux.

Buy on Steam: http://bit.ly/2NjDRfN Buy on itch http://itch.io: http://bit.ly/39Nm6z2 Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR

This podcast is powered by Pinecast.

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Hello Player - S1E7 - Falling Into Accessibility
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03/05/20 • 49 min

In this episode, Evva and Charles are joined by two guests, Holly Harrison, marketing manager at GLITCH, and accessibility specialist Cherry Rae Thompson. In it, the four tell the story of how HyperDot stumbled down the accessibility rabbit hole.

Timestamps [02:01] Cherry’s First Impressions [04:23] Charles’ First Encounters with Accessibility [09:26] Adding Controllers Compatibility Just for Fun [11:59] The Adaptive Controller and HyperDot at E3 [14:13] Cherry Helps Out GLITCH [17:30] Cherry Assess HyperDot [18:44] Usability is Accessibility [22:03] Forming HyperDot's A11y Campaign [28:51] Dark or Light Background? [32:00] The Final Findings from the #A11y Research [37:04] Balancing Development Priorities [38:24] What HyperDot and Jedi: Fallen Order Have in Common [41:46] Helping People Feel Heard and Seen [44:30] All the Warm Feels

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Hello Player - S1E6 - Why Does No One Understand Me?
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02/20/20 • 25 min

Evva and Charles talk about designing the play modes in HyperDot. The two reflect on the challenges of communicating an artistic vision to the audience and how they worked together to make the game easier to play and clearer.

[00:31] The Original Idea [05:00] The “Oh God” Moment [06:38] Offering Player’s Options [09:20] Tackling the Design, Together [12:05] Charles’ Vision for HyperDot [14:05] Multiplayer or Freeplay? [16:05] Please Don’t Take My Ideas Away [19:10] In the Final Moments [22:03] Seeing HyperDot Through Someone Else’s Eyes

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Hello Player - S1E5 - One Prius One Dream
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02/13/20 • 53 min

Evva, Charles, and two special guests (Nicolaas VanMeerten (Director of Insights at GLITCH) & Holly Harrison (Marketing Manager at GLITCH)) recount stories from being on the road while showing HyperDot all over the country. Hear them talk Keanu Reeves, ID@Xbox, ghost towns, and more on this world tour of an episode.

Timestamps [0:29] Meet Holly and Nic [3:10] Chris Charla and DevGAMM? [10:10] PAX West [10:24] Buggin' at GDC [17:00] What's Good HyperDot [18:18] Where is Phil Spencer?! [19:38] Adaptive Controller Showcase [25:03] On the Floor at E3 [28:58] Keanu Reeves. That's It. That's the Show Note. [30:26] Minnesotans at the Beach [32:04] Holly Finds a Hidden Talent [33:24] Game Devs of Color [35:48] Roadtripping to Pax
[40:03] Charles Gets All Sentimental [43:05] ID@Xbox's Tech Lab [46:25] HyperDot on a Phone Near You [51:48] The Year of Dreams

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Hello Player - S1E4 - Redefining "Hard Mode"
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02/06/20 • 30 min

Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).

Timestamps [2:10] The truth about “hard mode” [6:30] Testing, testing, testing [10:06] Understanding player engagement [22:19] Balancing shapes and enemies [24:40] Recognizing peaks and valleys in difficulty [27:34] Theory of fun and challenge [29:30] What levels do you find difficult?

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Hello Player - S1E2 - Choosing Each Other
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01/23/20 • 44 min

Evva & Charles dive straight into the tough experience of signing.

Timestamps [1:10] “Hey, Evva wants to talk to you” [5:20] Initial goals for Anti-Piracy [8:40] Charles’s personal and financial goals [17:52] The first agreement on the table [30:51] Not being on the same page [41:00] Saying yes

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FAQ

How many episodes does Hello Player have?

Hello Player currently has 10 episodes available.

What topics does Hello Player cover?

The podcast is about Leisure, Podcasts and Video Games.

What is the most popular episode on Hello Player?

The episode title 'S1E10 - Releasing HyperDot and the Road Ahead' is the most popular.

What is the average episode length on Hello Player?

The average episode length on Hello Player is 39 minutes.

How often are episodes of Hello Player released?

Episodes of Hello Player are typically released every 7 days, 4 hours.

When was the first episode of Hello Player?

The first episode of Hello Player was released on Jan 16, 2020.

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