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IBD #10 - Tequila Works / Rime
Spanish studio Tequila Works is responsible for both Rime and Deadlight. These games are very different in their presentation and forms of interaction, but they share an indelible quality that has resulted in deserved acclaim for their creator.
The studio is young, having only formed in 2009 as a coming together of former employees of gaming companies as diverse as Blizzard, Sony and MercurySteam. Impressively, however, it has already found a voice and given us games that are impactful and memorable to a degree that more established studios have yet to achieve.
Here Indie By Design host John Robertson talks to Tequila Works’ CEO and creative director Raul Rubio, as well as lead designer Kevin Sarda, about the design similarities and differences between Rime and Deadlight, the internal direction of the studio itself and how that affects its games and why the two are so dedicated to creating games.
Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.
Visit us at IndieByDesign.net – Twitter: @IndieByDesign – Facebook/IndependentByDesign.
Music By Ben Prunty.
Hosted on Acast. See acast.com/privacy for more information.
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IBD #11 - Giant Sparrow / What Remains of Edith Finch Interview
Giant Sparrow and the studio's creative director Ian Dallas state that their goal is to make the world a stranger, more interesting place. With both The Unfinished Swan and What Remains of Edith Finch they have certainly realised that ongoing ambition.
Both The Unfinished Swan and Edith Finch are games that present striking, stylishly presented visual narratives and that feature poignant tales with ample room for personal interpretation. Their highly subjective stories make for games that will mean very different things to different people but, regardless of your personal take, both offer an interesting space to explore.
It's with this notion in mind that we begin this week's hour-long chat with Ian Dallas, discussing how we, as players, determine the boundaries of our virtual playgrounds so as to better understand the freedom of our interactive journeys.
A complete, 3-part, no-commentary playthrough of What Remains of Edith Finch can be found on our YouTube channel. Subscribe for games with no nonsense.
Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers.
Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube - Patreon.com/IndieByDesign
Music by Ben Prunty.
Hosted on Acast. See acast.com/privacy for more information.
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