
Episode 2 - Push and Pull
03/06/22 • 76 min
In this second episode we discuss our approach to game and level design. We chat a little about Steam Next Fest, boomer shooter fatigue, Kotaku's race to the bottom and game development misconceptions. And finally, Sean interviews Bradley, delving into the design of his Half-Life 2 mod, Inhuman.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.
Hosted on Acast. See acast.com/privacy for more information.
In this second episode we discuss our approach to game and level design. We chat a little about Steam Next Fest, boomer shooter fatigue, Kotaku's race to the bottom and game development misconceptions. And finally, Sean interviews Bradley, delving into the design of his Half-Life 2 mod, Inhuman.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.
Hosted on Acast. See acast.com/privacy for more information.
Previous Episode

Episode 1 - The Inaugural
In this inaugural episode we talk about balance within game and AI design, and make observations of AI analysis and criticism. We also discuss Microsoft acquiring Activision and why Sony doesn't do first person. Sean also gushes about the the Sinden Lightgun for a bit.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Comfort Jones (Bradley Toliver) and Sean Noonan.
Hosted on Acast. See acast.com/privacy for more information.
Next Episode

Episode 3 - Level Design Process
In this third episode we talk a little about Sean's Super Mario Bros. homage, "The Super 1-1 Challenge", Bradley's Half-Life 2 mod, "Inhuman" and discuss the complicated world of fan games. We then dig into the general level design process and workflow for Gears Tactics, applying narrative and themes to level design, and the pomodoro technique. We close by following up on last month's Steam Next Fest demos and then talk a little about toxicity within the indie game development scene. Bradley also refers to himself as "Comfort Jones" again for some reason.
The func_podcast is a game development podcast by game developers. The podcast covers game design and level design as well as discussion around industry events of the day. Your hosts are Bradley Toliver and Sean Noonan.
Hosted on Acast. See acast.com/privacy for more information.
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