when playing TTRPGs we want the challenges to be hard but beatable. We want something that gives us that feeling of actually having overcome a challenge but how can we do that in a more creative and engaging way instead of just making the combats deadlier, the limits higher and the rolls harder?
That's what we discuss in today's episode! We talk about creating unique new challenges for your D&D and TTRPG tables and campaigns to allow players to use their creativity, their characters features, and teamwork to beat the challenges we throw at them. We talk about the design aspects of these challenges and the different situations we can create using them. We talk about Victory and Defeat and why both have their place in TTRPG challenge design and we also discuss balance.
Our Midroll Music is "Midnight Tale" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Our Outro Music is "Ascending the Vale" Kevin MacLeod (imcompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Explicit content warning
05/08/23 • 53 min
2 Listeners
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