
Designer Notes 47: Brendon Chung - Part 2
Explicit content warning
08/05/19 • 87 min
Previous Episode

Designer Notes 46: Brendon Chung - Part 1
In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone mean.
Next Episode

Designer Notes 48: Adam Saltsman - Part 1
In this episode, Soren interviews game developer Adam Saltsman, who co-founded indie publisher Finji and is best known for his work on Gravity Hook, Canabalt, Hundreds, Capsule, and Overland. They discuss how Cave Story showed him that he could make games on his own, why he thought he worked with the guy who invented Boggle, and his many failed attempts to join the video games industry.
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/designer-notes-1021/designer-notes-47-brendon-chung-part-2-86256"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to designer notes 47: brendon chung - part 2 on goodpods" style="width: 225px" /> </a>
Copy