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Designer Notes

Designer Notes

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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Top 10 Designer Notes Episodes

Goodpods has curated a list of the 10 best Designer Notes episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Designer Notes for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Designer Notes episode by adding your comments to the episode page.

Designer Notes - Designer Notes 21: Amy Hennig - Part 1
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09/20/16 • 103 min

In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what happened in 1977, how to make a platformer about Michael Jordan, and whether women are now being scared away from game development the way she was from the film industry. In true adventure game fashion, we end on a cliffhanger!
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Designer Notes - Designer Notes 73: Liz England
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03/15/23 • 177 min

In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.
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Designer Notes - Designer Notes 38: Brian Reynolds - Part 1
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04/24/18 • 102 min

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philosophy department at UC Berkley in the state of California.
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Designer Notes - Designer Notes 7: Brad Muir
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05/04/15 • 175 min

In this episode, Soren interviews Brad Muir, who is a designer/programmer at Double Fine. He was a programmer on Psychonauts, the lead designer of Brutal Legend, and the project leader on Iron Brigade. Brad is currently leading the development of Massive Chalice, a tactical strategy game now available on Steam Early Access. They discuss trying to make peace with narrative-based games, why consoles (and not tablets) are the future of MOBAs, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
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Designer Notes - Designer Notes 66: Luca Redwood
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03/28/22 • 90 min

In this episode, Soren interviews Luca Redwood, the developer of 10000000, You Must Build a Boat, and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was recorded March 18, 2019.
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Designer Notes - Designer Notes 47: Brendon Chung - Part 2
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08/05/19 • 87 min

In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss why Xbox Live Indie Games didn’t take off, what exactly happens at the end of Atom Zombie Smasher, and how streaming game development made him work harder than ever before.
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Designer Notes - Designer Notes 46: Brendon Chung - Part 1
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06/29/19 • 94 min

In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone mean.
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Designer Notes - Designer Notes 44: Clint Hocking - Part 2
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12/31/18 • 101 min

In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choose Africa for Far Cry 2.
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Designer Notes - Designer Notes 40: Brian Reynolds - Part 3
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06/22/18 • 98 min

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a spreadsheet error.
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Designer Notes - Designer Notes 32: Asher Vollmer
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10/05/17 • 83 min

In this episode, Soren interviews independent game developer Asher Vollmer, best known as the designer of Puzzlejuice and Threes. They discuss why paper prototypes don’t always translate well into video games, whether a game should take up 100% of your brain, and how he feels about the Threes clone 2048.
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FAQ

How many episodes does Designer Notes have?

Designer Notes currently has 86 episodes available.

What topics does Designer Notes cover?

The podcast is about Leisure, Videogames, Development, Game Development, Podcasts and Video Games.

What is the most popular episode on Designer Notes?

The episode title 'Designer Notes 47: Brendon Chung - Part 2' is the most popular.

What is the average episode length on Designer Notes?

The average episode length on Designer Notes is 124 minutes.

How often are episodes of Designer Notes released?

Episodes of Designer Notes are typically released every 36 days, 12 hours.

When was the first episode of Designer Notes?

The first episode of Designer Notes was released on Oct 30, 2014.

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