
Designer Notes 21: Amy Hennig - Part 1
Explicit content warning
09/20/16 • 103 min
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Designer Notes 20: Liz Ryerson
In this episode, Adam Saltsman interviews independent game developer Liz Ryerson, known for experimental games like Problem Attic. They discuss whether we should ever make players uncomfortable, why horror games have more freedom to try unconventional design, and whether Twitter is a game.
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Designer Notes 22: Amy Hennig - Part 2
In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can’t work in games, how many hours she averaged per week working on the Uncharted series, and how to capture great acting performance for video games.
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