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Customer Experience Patterns Podcast - Digital-First Customer Experiences: Loose Thread / Missing Thread

Digital-First Customer Experiences: Loose Thread / Missing Thread

08/10/23 • 4 min

Customer Experience Patterns Podcast

The Digital-First Customer Experience

Joe Wheeler

Sam Stern


Thanks to my talented colleague Emily Tolmer for the cover art. Thanks to my friends at Moon Island for the music.

Transcript

Employee enablement to deliver great customer experiences. If employees don't have information about the customers they're serving or about your intended experience and about how they, as your employees are supposed to deliver their piece of that intended experience.


They're not going to have much chance of success. And further in enablement if their technology, their tools or their training, let them down, well, then it's also unlikely to be a great customer experience. The best customer experiences contain moments of human connection. Your humans, your employees, they need all the support. You can give them to make those moments of human connection Magic.


Employee enablement is a critical often overlooked component of great customer experience. Simply put, without it, you cannot deliver great customer experiences, not for long. I've seen some companies paper over the cracks with a customer centric culture. There was a term for that approach that is pretty fitting. It's called culture driven heroics.

But you rely on your employees to be heroes every day and what happens? They burn out. And then the reality is that the failure of critical systems or the inadequacy of those systems. It can undermine the efforts of even heroic employees, which still leads to bad experiences.


And if systems failures, technology failures, letting down, otherwise customer centric employees, if that sounds like a problem that might've played, some airlines recently, airlines that usually score near the top of the customer experience rankings. Well, trust your instincts.


Foster ownership through customer community. And co-creation, he used the example of VMware, which has a thriving customer community. That is a shining example of the recommendations he made for design strategy. Number four. What I love about this strategy and why I wish I'd brought it up is that it is rare that brands can get on the same side of the table. Metaphorically speaking as their customers.


But a thriving customer community that helps with product Co-creation is certainly one way to do it. When your customers are invested in your success because it's their success, well, here in a different kind of relationship with them, not provider customer, but partners.


I'm not saying that's possible for every company, or in every industry. But it may not be as unlikely as you think. Lemonade, the insurer that Joe featured in his book is an example of a company that aligned its interests with those of its customers through its business model that donation to charities of unused funds means that customers and lemonade are hoping for the same outcome. And in next week's episode, I'll talk about an experience design strategy that some companies are using to find greater alignment with their customers, especially when they can't be sure that all their customers would want the same solution in the design.


There you have it folks, another podcast cliffhanger. You'll just have to come on back next week to hear the rest of the story. Talk to you soon.



Hosted on Acast. See acast.com/privacy for more information.

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The Digital-First Customer Experience

Joe Wheeler

Sam Stern


Thanks to my talented colleague Emily Tolmer for the cover art. Thanks to my friends at Moon Island for the music.

Transcript

Employee enablement to deliver great customer experiences. If employees don't have information about the customers they're serving or about your intended experience and about how they, as your employees are supposed to deliver their piece of that intended experience.


They're not going to have much chance of success. And further in enablement if their technology, their tools or their training, let them down, well, then it's also unlikely to be a great customer experience. The best customer experiences contain moments of human connection. Your humans, your employees, they need all the support. You can give them to make those moments of human connection Magic.


Employee enablement is a critical often overlooked component of great customer experience. Simply put, without it, you cannot deliver great customer experiences, not for long. I've seen some companies paper over the cracks with a customer centric culture. There was a term for that approach that is pretty fitting. It's called culture driven heroics.

But you rely on your employees to be heroes every day and what happens? They burn out. And then the reality is that the failure of critical systems or the inadequacy of those systems. It can undermine the efforts of even heroic employees, which still leads to bad experiences.


And if systems failures, technology failures, letting down, otherwise customer centric employees, if that sounds like a problem that might've played, some airlines recently, airlines that usually score near the top of the customer experience rankings. Well, trust your instincts.


Foster ownership through customer community. And co-creation, he used the example of VMware, which has a thriving customer community. That is a shining example of the recommendations he made for design strategy. Number four. What I love about this strategy and why I wish I'd brought it up is that it is rare that brands can get on the same side of the table. Metaphorically speaking as their customers.


But a thriving customer community that helps with product Co-creation is certainly one way to do it. When your customers are invested in your success because it's their success, well, here in a different kind of relationship with them, not provider customer, but partners.


I'm not saying that's possible for every company, or in every industry. But it may not be as unlikely as you think. Lemonade, the insurer that Joe featured in his book is an example of a company that aligned its interests with those of its customers through its business model that donation to charities of unused funds means that customers and lemonade are hoping for the same outcome. And in next week's episode, I'll talk about an experience design strategy that some companies are using to find greater alignment with their customers, especially when they can't be sure that all their customers would want the same solution in the design.


There you have it folks, another podcast cliffhanger. You'll just have to come on back next week to hear the rest of the story. Talk to you soon.



Hosted on Acast. See acast.com/privacy for more information.

Previous Episode

undefined - Ep. 6: The Digital-First Customer Experience With Joe Wheeler

Ep. 6: The Digital-First Customer Experience With Joe Wheeler

Great conversation with CX expert Joe Wheeler about his brand-new book. The Digital-First Customer Experience. We talked about the 7 strategies he covers in the book, and went deep on several of the case studies he wrote about, including Starbucks, Lemonade, Nike & Amazon.


My favorite part about the book and our conversation was Joe's assertion that "Digital-First does not mean human second." He speaks in detail about how to humanize digital experiences, and how to weave together digital and human touchpoints, and also about how to scale human-powered touchpoints with digital capabilities.


Having read the book, I recommend it, and I think our conversation will convince you it's worth your time.


Resources & Links

Joe Wheeler on LinkedIn

Joe's speaker page

The Digital-First Customer Experience On Amazon

Howard Behar - who Joe references as his source of Starbucks wisdom


Thanks to my talented colleague Emily Tolmer for the cover art. Thanks to my friends at Moon Island for the music.



Hosted on Acast. See acast.com/privacy for more information.

Next Episode

undefined - Ep. 7 How To Design Experiences For the Peak / End Rule with Kelly Price

Ep. 7 How To Design Experiences For the Peak / End Rule with Kelly Price

Start by considering if the peak is positive or negative. Most memorable peaks and ends are negative, so lowering those peaks is the first part of designing for Peak / End experiences.

Then, how can we make it more positive, either completely forgetable for an experience that shouldn't be memorable, or positively memorable because it can be a memorably good experience, if you get it right.

Resources

Kelly Price on LinkedIn

Peak / End Rule

Thinking Fast And Slow

Daniel Kahneman

GE MRI Machine Adventure Series

Article about the Disney Tram Driver Time stamp trick to help customers find their cars when they leave the park


Why is Sam buying pasta online? Sfoglini has crazy new pasta shapes like Cascatelli, invented by Dan Pashman of the Sporkful podcast


Thanks to my talented colleague Emily Tolmer for the cover art. Thanks to my friends at Moon Island for the music.



Hosted on Acast. See acast.com/privacy for more information.

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