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Console DevTools

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Interviews with interesting people in the devtools space. From security to dev focused infrastructure, and from homomorphic encryption to privacy and decentralization, we discuss the technical details around devtools.
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06/15/23 • 37 min

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In this episode, we speak with Matt Butcher, CEO at Fermyon. We discuss the four use cases for WebAssembly, why Wasm’s sandboxed approach is so secure, whether there's any danger retrofitting other use cases onto a language that was originally designed for the web, and how limitations like the lack of full networking support are going to be resolved.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT MATT BUTCHER

Matt Butcher is the CEO of Fermyon. He is also a software engineer, tech author, speaker, and ex-professor. Formerly a principal software development engineer for Microsoft, he led a team of engineers that built open-source tools for cloud-native computing. They were responsible for Helm, Draft, OAM, Brigade, Krustlet, CNAB, Porter, Duffle, the VS Code Kubernetes Extension, and many others. Together with a team of 10 people from Deis Labs at Microsoft, he started Fermyon, a lighter, faster, and truly serverless cloud, architected to compile and ship code as Wasm binaries.

Highlights:

[Matt Butcher]: When Luke wrote his first blog post and said, “This is for a web browser,” it was built to not be particularly web-browser specific. It really just defined a machine code format in a way to execute that format. That was what kind of drew us to it as a technology. In the core WebAssembly 1.0 specification, there's nothing in there that binds you to a web browser environment, it’s just a straight-up runtime definition. So it was fairly easy to sort of pluck out a WebAssembly runtime and drop it somewhere else. In fact, there are several different WebAssembly runtimes that are not based on the browser at all. — [0:13:36 - 0:14:13]

[Matt Butcher]: If I were thinking about writing a new database, a new high-performance, multithreaded database, WebAssembly would not be the format I would target for this, right? Because there, you want to be able to do a lot of low-level management. Every little microsecond that you can tease out of IO and process manipulation is valuable. So I don't think we'll see those kinds of highly, highly IO-intensive tasks really land in WebAssembly for years because it's going to take the ecosystem a long time to really tune up and be fine-grained enough to deal with those things without compromising on security. It is possible that maybe never will we really want to write the kind of high-performance databases or high-performance number-crunching computing kinds of systems in WebAssembly. — [0:27:57 - 0:28:44]

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to.

Sign up for free at: https://console.dev

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06/15/23 • 37 min

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07/06/23 • 35 min

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In this episode, we speak with Kurt Mackey, CEO of Fly.io. We discuss what it's like running physical servers in data centers around the world, why they didn't build on top of the cloud, and what the philosophy is behind the focus on pure compute, networking, and storage primitives. Kurt sheds light on the regions where Fly.io is most popular, why they’re adding GPUs, and the technology that makes it all work behind the scenes.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT KURT MACKEY

Kurt Mackey is the CEO of Fly.io, a company that deploys app servers close to your users for running full-stack applications and databases all over the world without any DevOps. He began his career as a tech writer for Ars Technica and learned about databases while building a small retail PHP app. He went to Y Combinator in 2011 where he joined a company called MongoHQ (now Compose) that hosted Mongo databases which he sold to IBM, before turning his attention to building Fly.io.

Highlights:

[Kurt Mackey]: The original thesis for this company was there's not really any good CDNs for developers. If you could crack that, it'd be very cool. The first thing we needed was servers in a bunch of places and a way to route traffic to them. What we wanted was AnyCast, which is kind of a part of the core internet routing technology. What it does is it offloads getting a packet to probably the closest server, to the internet backbones almost. You couldn't actually do AnyCast on top of the public cloud at that point. I think you can on top of AWS now. So we were sort of forced to figure out how to get our IPs, we were sort of forced into physical servers for that reason. For a couple of years, it felt like we got deeply unlucky because we had to do physical servers. You’d talk to investors, and they'd be like, “Why aren’t you just running on the public cloud and then saving money later?” Then last year, that flipped. Now, we're very interesting because we don't run on the public clouds.

[0:11:14 - 0:12:03]

[Kurt Mackey]: I think there's another thing that we've probably all reckoned with since 2011; a lot of the abstractions were wrong. As the front end got more powerful, I think we tried a lot of different things for— and what we ended up doing was inflicting this weird distributed systems problem on frontend developers. So I think that, in some ways, we just have the luxury of ignoring a lot of things that people have been trying to figure out for 10 years because we probably think that's wrong at this point. So we happen to be doing well at a time when server-side rendering is all the rage in a front-end community, which is perfect for us and nobody really cares about shipping static files around in the same way. I think it's just evolutionary. We kind of have a different idea of what's right now and can do simpler th...

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07/06/23 • 35 min

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In this episode, we speak with Matt Biilmann, CEO of Netlify. We discuss what it was like deploying code before Netlify, whether there is about to be a fragmentation in the JavaScript ecosystem as React gets more opinionated, where state and data fit into the Jamstack model, and how you might reach developers with a new project today. You’ll hear about the evolution of Netlify’s model, the Gatsby acquisition, and how Netlify has succeeded at staying on top of the fast-changing landscape.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT MATT BIILMANN

Matt Biilmann is the CEO and Co-Founder of Netlify, a cloud platform that helps people build, deploy, and operate websites, web applications, and web stores swiftly and with ease. He has a long history of building DevTools, content management systems, and web infrastructure. Matt has been an active participant in open source and contributed to many well-known projects, including Ruby on Rails, JRuby, and Mongoid. Since launching its private beta back in March 2015, Netlify is now used by 3.5 million developers and is one of the fastest-growing web development platforms in the world.

Highlights:

Matt Biilmann: I really believed that we would move away from that model and move to a model where we would decouple the actual web experience layer into its own layer that web teams can build and deploy independently, and hopefully much faster. But I also saw at the time that there wasn't any tooling or infrastructure or workflows around that. So early on, when we started Netlify, there wasn't even a name for this web building. We had to come up with the term “Jamstack” to describe this idea of building the web experience layer on its own and typically seeing the backend split into all these different APIs and services, like all the headless CMSs that’s really become mainstream now.

[0:03:58 - 0:04:39]

Matt Biilmann: Right now, what we're seeing happening around generative AI is probably going to change a lot of how we interface with computers over time, right? It’s already almost at the edge where you can imagine stitching a few tools together, and you would be having this kind of conversation with a program, rather than with a human. I think as that starts to happen, that will start to massively redefine how we consume content and commerce and so on. It will probably change a lot of what it means to build a website.

[0:17:09 - 0:17:41]

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to.

Sign up for free at: https://console.dev

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06/01/23 • 33 min

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05/18/23 • 32 min

In this episode, we speak with Steve Lee, principal software engineer manager on the PowerShell team at Microsoft. We start with what PowerShell is and why its object-based approach is interesting, then get into what it was like open sourcing a project at Microsoft back in 2016. We discuss the transition to using GitHub and what it's like managing an open source project at scale, bouncing community with features, bugs, and requests from users, alongside Microsoft’s goals. We also talk about PowerShell and its relation to AI, before we get some insight into what we can expect from it in the near future.

Things mentioned:

ABOUT STEVE LEE.

Steve Lee is the principal software engineer manager on the PowerShell team at Microsoft. He’s been with the company since 2000 when he started out working on Internet Explorer for Unix. More recently, his team was responsible for PowerShell Core 6, the open-source cross-platform (Windows, Linux, macOS) version of the object-oriented scripting and interactive shell, developed on GitHub.

Highlights:

Steve Lee: I think the way we position PowerShell, it’s really a ‘glue language’, and not intended for developing full applications. Now, I do know that there are folks in the community who built very complex systems on PowerShell script and we’ll support them by all means, but it's not intended for that purpose. It’s really for— What we use within our team is really like, you're trying to test out some new .Net API. It's actually much faster to write it in PowerShell script with a few lines of code than running C# that you would have to compile and do that work. So it makes it very easy to test out new things, prototyping before you commit to writing critical proper development code.

[0:08:46 - 0:09:22]

Steve Lee: Everyone probably saw how Bing and ChatGPT has integration. So that’s something— AI is on top of everyone's mind. And that is something that we've actually been looking at for a while. So I'm not sure if anyone is aware but, we had — even before ChatGPT, even before some other popup ones that came out, like Stable Diffusion and stuff like that — we were looking at AI several years ago before things were ready. And we actually have a plug-in model. So PSReadLine is a model that we use as the way to present the interactive experience for PowerShell users. And so one thing that we did back in, I think 7.1 — which should have been probably, what, two, three years ago — is we added a predictor plugin, so someone could actually build a predictor in C# and be able to present that through PSReadLine to the user.

[0:27:27 - 0:28:13]

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

https://twitter.com/jeanqasaur

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to.

Sign up for free at:

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05/18/23 • 32 min

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05/11/23 • 36 min

In this episode, we speak with Russ Cox, distinguished engineer and Go programming language tech lead at Google. We discuss the original motivations for Go, the principles behind the language design, what other projects can learn from how Go manages its open-source community, and what Russ would change about Go if he started again. Russ also talks about the telemetry proposal, the involvement of Google in this, and what the Go team learned from a previous alias proposal.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT RUSS COX.

Russ Cox has been working on the programming language Go at Google since 2008 and is currently the Go project lead. He joined Google directly after completing his Ph.D. in Electrical Engineering and Computer Science at MIT. From the early days of Go when he was part of a small team, he has played a significant role in the development and success of the programming language.

Highlights:

[Russ Cox]: All the Go code in the world was in one source repository, which meant that if we did want to make some sort of major change to the way things looked or even sometimes the way things worked, we knew where all the code was that had to be updated. There were a couple of times when we were going to change something syntactically, and we thought we knew what it was going to be and how to implement it, and we said, “Well, let's go see what it looks like.” We’d get everyone to just sort of crowd around one computer, usually mine. I'd open up an editor and open up literally every single file, Go source file, in the world, then just do some global search and replace kind of things in the editor. They'd watch the files changing on the screen, and everyone would be like, “Oh, yes. That looks good.” We read it all out and [would] go back to our desks.

[0:06:49 - 0:07:28]

[Russ Cox]: We just discovered that for the last six releases, we had this kind of bug where you couldn't actually build a Go program without an Xcode installed, totally unintended, and no one noticed. If we had any sort of telemetry or tracking of what is the build cache hit rate on things like the standard library? — Which is a continual thing that we actually do run into problems with. — What’s the hit rate on the build cache? If we knew that when we looked at how it was going and then after a new release came out, and all of a sudden, it was much closer to 0 than 100, all of a sudden, you would say, “Oh, I wonder why,” and you would look into that. But without that kind of visibility, we just can't. So telemetry really is about how do we get the information that makes us better as software developers.

[0:28:43 - 0:29:25]
Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

https://twitter.com/jeanqasaur

Or by email: [email protected]

About Console

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05/11/23 • 36 min

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In this episode, we speak with Erica Brescia, Managing Director at Redpoint Ventures, and previously COO at GitHub. We discuss what's changed since she started her first DevTools company back in the mid-2000s, how to build tools developers love, whether open source is just a marketing strategy, and what she looks for in software investments. She also sheds light on how to get a new product in front of developers, whether or not more people should be bootstrapping their companies as she did, and how to scale your marketing team as you grow.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT ERICA BRESCIA

Erica Brescia is the managing director at Redpoint Ventures, an early-stage venture fund, investing in primarily, enterprise software with a focus on DevTools and open source. Notable developer-first companies that they have invested in include HashiCorp, Snowflake, Stripe, Twilio, and LaunchDarkly, among others. Prior to this, she spent close to 20 years as a founder and operator. She founded a company called Bitnami where she bootstrapped $1 million in funding. She was also the chief operating officer at GitHub.

Highlights:

[Erica Brescia]: If you look at the very early days of software development and open source in particular, we've gone from this real DIY kind of bespoke, “The cool thing to do is compile your own kernel,” to a focus on time optimization and “How can you build the best thing possible the fastest?” If I had to look at a theme, that's a theme that I think about a lot. It's no longer about doing everything yourself. Instead, it's about really open source and building on the work of others, right? Over 90% of software developed today is built on top of open source, and most things that you need, from a building blocks perspective, to build a new app already exist in many cases. So now it's about, “Hey, what tools are out there? How can I engage with the community? How can I learn from others? How can I participate in things whether it's Stack Overflow, or building and sharing code on GitHub, or discussing things and issues?” It's much more collaborative and intertwined. I think that allows people to build new things much more quickly.

[0:02:51 - 0:04:10]

[Erica Brescia]: I think a lot of companies underestimate the amount of effort that is required in building a true open-source community, where you're getting folks contributing to the core of that project. That's a material investment. A good way to think about it is you're actually taking a lot of what you might traditionally spend on marketing and instead investing that in your team that supports the growth and health and engagement of this community, which is no small feat. Then you can use that to build awareness and a bottoms-up adoption of your software in a way that just sheer traditional marketing would never allow you to do. Then you can layer a sales motion on top of that.

[0:16:23 - 0:17:12]

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

https://twitter.com/jeanqasaur

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to.

Sign...

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05/04/23 • 32 min

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08/11/22 • 33 min

In this episode we speak to Meri Williams an experienced CTO at scaleups like Moo, Monzo, and Healx. We discuss the role of technology leadership, what engineering managers can do to help their teams, how to best go about recruiting engineers, and whether engineering performance can be measured.

About Meri Williams

Meri Williams is an experienced CTO from scaleups like Moo, Monzo, and Healx. An experienced CTO who has led and scaled technology organizations across a range of sectors including medtech, neo-banking, government, ecommerce, telco and manufacturing.

A published author, international speaker and chair (co-curator & host) of The Lead Developer conference series which has expanded from starting in London in 2015 to now running in London, New York, Berlin and Austin, Williams regularly trains the Be a Brilliant People Developer workshop to level up technologists into excellent managers & coaches.

Other things mentioned:

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

https://twitter.com/geek_manager

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to.

Sign up for free at: https://console.dev
Recorded: 2022-04-22.

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08/11/22 • 33 min

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In this episode, we speak with Steven Sinofsky, currently a board partner at Andreessen Horowitz and previously of Microsoft. We discuss what it was like shipping code at Microsoft in the early days, what he learned from Bill Gates, how it applies to software development today, what the big Windows 8 rewrite was like, and why the Copilot AI naysayers are completely wrong. Although the software landscape has changed dramatically since Steven’s early days at Microsoft in the 80s, he shares some of the lessons he learned along the way which are still as relevant today as they were back then.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT STEVEN SINOFSKY

Steven Sinofsky is an investor, a board partner at Andreessen Horowitz, a general advisor, and a self-described “person-about-town” in Silicon Valley. Shortly after he graduated from Cornell University, he became a software design engineer at Microsoft back in 1989. In his time at the company, he oversaw six major releases of the full range of Office apps and servers in his role as a senior executive. He also worked on Windows 7 and the Windows 8 rewrite as the president of the Windows division. He is a co-author of the book One Strategy: Organization, Planning, and Decision Making, as well as the writer of Hardcore Software, a Substack newsletter about the rise and fall of the PC revolution.

Highlights:

Steven Sinofsky: Bill was super interesting. He was, in a sense, this very interesting combination of business strategy, product strategy, and technology strategy. And whenever he would really push it, he was most comfortable trying to be a technology strategist. And to him, that was all about architecture. And so architecture, if you read a book like Fred Brooks, Mythical Man-Month, architecture is everything. Architecture in software is like this Nirvana.

[0:22:37 - 0:23:08]

Steven Sinofsky: And the beauty of how Apple managed their operating system was they just didn't add a lot of features. But we had a team five times as big, adding features every release, and it was just not getting— My measure of success is not “Did we get the release done?” but “Was it making people do new things with the product?” And Windows had long stopped doing that. The ecosystem of software and hardware had probably died around 2000. And so when it came time to do Windows 8 — and obviously Hardcore Software has the whole timeline and all this stuff — but the thing we really wanted to do was take the product and build on it and all the things that were great about it, but bring it into a new era of computing from top to bottom or what we said was “from the chipset to the experience".

[0:28:43 - 0:29:34]

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

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04/27/23 • 40 min

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08/04/22 • 30 min

In this episode we speak to Connor Hicks, Founder of Suborbital, a serverless platform powered by WebAssembly. We discuss how WebAssembly works, when you’d use AssemblyScript rather than other languages which compile to WASM, the use cases for deploying WebAssembly on the backend, and how the dev, test, build, deploy, and observability cycle works when creating code in WebAssembly.

About Connor Hicks

Connor Hicks is based in Ottawa, Canada, and is the founder of Suborbital Software Systems. Connor works primarily on security and distributed systems projects including the Suborbital family of open source projects, and formerly led research and development at 1Password. Connor is a strong believer in building security and privacy into the core of all software, and is exploring the next iteration of web service development with technologies like WebAssembly.

Other things mentioned:

Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

https://twitter.com/cohix

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev tools, devops, cloud, and APIs - so you don’t have to.

Sign up for free at: https://console.dev
Recorded: 2022-04-11.

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08/04/22 • 30 min

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05/25/23 • 37 min

In this episode, we speak with Christina Warren, senior developer advocate at GitHub about all things Developer Relations (or “DevRel”). We talk about what constitutes a “typical day” in DevRel (if such a thing exists), how to get started in the field, and the types of skills needed. We also discuss how to measure success in DevRel, the importance of advocating for the user, and where exactly DevRel ends and product begins. You’ll hear about how Christina sees her role as a bridge between the community, product engineering, and the developers using the product, as well as where video fits into it all.

Hosted by David Mytton (Console) and Jean Yang (Akita Software).

Things mentioned:

ABOUT CHRISTINA WARREN

Christina Warren is a senior developer advocate at GitHub who works in DevRel, helping to connect GitHub’s developer community with its engineers. Prior to working for GitHub, she was a senior cloud developer advocate for Microsoft. With a background in journalism, she creates a lot of video content and is responsible for GitHub’s weekly YouTube show The Download, where she presents the week’s most insightful news for developers. You can find her on Twitter at @film_girl and on GitHub at @filmgirl.

Highlights:

Christina Warren: I think that developer relations should be part of product and engineering because it is a really core part of that. That said, to be successful, DevRel needs to be cross-functional so some companies have it under marketing. For their purposes, that might make sense. I think that it makes sense for it to be part of product and engineering. But I think that it's cross-functional insofar as I work with people on basically every different team at GitHub. That's one of the things that's great about GitHub is that they have a really good understanding and appreciation of the value that we can bring because we can help the product teams and the engineering teams create assets for their blog posts. We can help them with their message. We can highlight things because we are on the ground all the time. We can go, “Hey, hey. This thing happened and this is causing problems. Do we want to get ahead of this? And how can we make something better?”

[0:15:02 - 0:15:49]

Christina Warren: The way I see my job — and I can't say this for every person in DevRel — but the way I see my job is my title is “developer advocate”, but I'm not advocating for GitHub. I'm advocating for GitHub’s users. I'm advocating for our community. That's really what I'm trying to do. Because I think that by advocating for them, that's how GitHub can be most successful. But, of course, not everybody and not every company might see it that way. They might see it as, “Oh, your only job is just to praise and talk about how great we are.” I don't see it that way. I think that to be really successful, you need to be transparent, you need to be honest, you need to be authentic. That includes when there are situations where you might screw up or when things might not be right because I think that that's what builds trust.

[0:16:24 - 0:17:07]
Let us know what you think on Twitter:

https://twitter.com/consoledotdev

https://twitter.com/davidmytton

https://twitter.com/jeanqasaur

Or by email: [email protected]

About Console

Console is the place developers go to find the best tools. Our weekly newsletter picks out the most interesting tools and new releases. We keep track of everything - dev too...

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05/25/23 • 37 min

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FAQ

How many episodes does Console DevTools have?

Console DevTools currently has 45 episodes available.

What topics does Console DevTools cover?

The podcast is about Open Source, Cloud, Entrepreneurship, Devops, Software, Software Development, Podcasts, Technology, Business and Programming.

What is the most popular episode on Console DevTools?

The episode title 'WebAssembly, with Matt Butcher (Fermyon) - S04E08' is the most popular.

What is the average episode length on Console DevTools?

The average episode length on Console DevTools is 26 minutes.

How often are episodes of Console DevTools released?

Episodes of Console DevTools are typically released every 7 days.

When was the first episode of Console DevTools?

The first episode of Console DevTools was released on Jun 15, 2021.

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5.0

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2 Ratings