
Brainy Gamer Podcast - Episode 36
04/09/12 • 65 min
The Brainy Gamer podcast is back!
In this edition I talk with Stephen Totilo, editor-in-chief of Kotaku, one of the most influential blogs websites devoted to video games in the world.
Stephen and I discuss video game journalism, the changes he's implementing at Kotaku, why "you can't escape the numbers," why Rock Paper Shotgun rocks, and why we actually need 24/7 games news....among many other topics.
Thanks for your patience while I took some time off from the show, and, as always, thanks for listening!
The Brainy Gamer podcast is back!
In this edition I talk with Stephen Totilo, editor-in-chief of Kotaku, one of the most influential blogs websites devoted to video games in the world.
Stephen and I discuss video game journalism, the changes he's implementing at Kotaku, why "you can't escape the numbers," why Rock Paper Shotgun rocks, and why we actually need 24/7 games news....among many other topics.
Thanks for your patience while I took some time off from the show, and, as always, thanks for listening!
Previous Episode

Brainy Gamer Podcast - Episode 35, pt. 3
This is the final installment in my series devoted to game designers and the design process.
In this edition I talk with Jonathan Blow, creator of the highly-acclaimed Braid and a new game called The Witness, slated to appear next year.
We discuss a wide array of topics, including the game community's reaction to Braid and his goals for The Witness. Jon is refreshingly open about his discoveries and missteps in the ongoing development process of his new game. He also explains why he's grown uncomfortable characterizing his projects as "art games;" It's a fascinating conversation, and I think you'll enjoy it.
Next Episode

Brainy Gamer Podcast - Episode 37
Welcome to a special Ninja Edition of the Brainy Gamer podcast!
In this edition I talk with Nels Anderson and Chris Dahlen, Lead Designer and Narrative Designer of the new game Mark of the Ninja.
We discuss the development process for the game, the challenges and opportunities of working in the independent space, and why Chris is the Oscar Hammerstein of game writing...among many other topics.
I hope you enjoy.
If you like this episode you’ll love
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