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Boring Launch Podcast - Episode 3: Ship Stories with Jonathan Herrmann and Irene Hjorth

Episode 3: Ship Stories with Jonathan Herrmann and Irene Hjorth

03/11/22 • 18 min

Boring Launch Podcast

Shipping games can be quite stressful, especially when faced with major scope changes or incomplete data sets.

I managed to catch Irene Hjorth and Jonathan Herrmann, founders of data analytics consultancy Hjorth Insights, on their way to GDC 2022. In this episode, they share trials and tribulations of past game ships and some tips to reduce stress while still having fun.

Don't forget to check out Irene's GDC 2022 talk while you're at it!

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Shipping games can be quite stressful, especially when faced with major scope changes or incomplete data sets.

I managed to catch Irene Hjorth and Jonathan Herrmann, founders of data analytics consultancy Hjorth Insights, on their way to GDC 2022. In this episode, they share trials and tribulations of past game ships and some tips to reduce stress while still having fun.

Don't forget to check out Irene's GDC 2022 talk while you're at it!

Previous Episode

undefined - Episode 2: Load Testing with Stephen O'Sullivan

Episode 2: Load Testing with Stephen O'Sullivan

When you launch your game, you'd want to make sure that your backend can handle the player traffic.
In this episode, I chatted with Stephen O'Sullivan (LinkedIn), Senior Software Engineer from Savage Game Studios, on various facets of Load Testing: different schools of thoughts on it, its cost, and what is P99.

Next Episode

undefined - Episode 4: Big Game Launches with Aakash Mandhar

Episode 4: Big Game Launches with Aakash Mandhar

It's such a treat to chat with Aakash Mandhar (LinkedIn), VP of Studio Engineering from Immutable, on his past experience shipping big games such as Halo 5 Guardians, Apex Legends, and Battlefield V.
We also chat about why he's excited to be involved in the intersection between Games and the emerging Blockchain technologies.

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