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Beyond Games - Welcome to Game Makers: A Ubisoft Podcast

Welcome to Game Makers: A Ubisoft Podcast

01/27/20 • 2 min

Beyond Games

Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. This podcast will kick-off with a series about the sounds and music of games like Assassin’s Creed, Ghost Recon Breakpoint, Anno 1800, and more. Subscribe or follow Beyond Games wherever you get your podcasts to stay up to date with the latest episodes!


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.


Hosted on Acast. See acast.com/privacy for more information.

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Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. This podcast will kick-off with a series about the sounds and music of games like Assassin’s Creed, Ghost Recon Breakpoint, Anno 1800, and more. Subscribe or follow Beyond Games wherever you get your podcasts to stay up to date with the latest episodes!


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.


Hosted on Acast. See acast.com/privacy for more information.

Next Episode

undefined - Game Makers | EP 1 | Accessibility & Video Games With Cherry Thompson

Game Makers | EP 1 | Accessibility & Video Games With Cherry Thompson

Video games are for everyone, but many players face steep barriers to playing certain games. From a lack of subtitles to overly complicated controls, there are countless examples of ways in which video games inadvertently set up barriers for players, but also countless ways to refine and improve those features and ensure a positive playing experience for everyone. Cherry Thompson, Accessibility Project Manager at Ubisoft Montréal, tells us about their career path in video game accessibility, what video game developers can do to make their games more accessible, and what they consider to be some industry benchmarks at the moment. Follow Cherry Thompson on Twitter. Check out IGDA Game Accessibility Special Interest Group, Game Accessibility Conference on Twitter and Learning to Design Games for Blind Players.

See omnystudio.com/listener for privacy information.


Hosted on Acast. See acast.com/privacy for more information.

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