Beyond Games
Ubisoft
Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.
An original Ubisoft series.
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Top 10 Beyond Games Episodes
Goodpods has curated a list of the 10 best Beyond Games episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Beyond Games for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Beyond Games episode by adding your comments to the episode page.
10/05/20 • 17 min
As Ubisoft prepares to launch Assassin’s Creed Valhalla, “Echoes of Valhalla” is an immersive historical audio documentary series about Vikings. Comedians, historians, and reconstructed scenes will bring to life the glorious eras of the people of the North, relating the story of the Vikings as you have never heard before. Check out the other episodes, available in 7 languages, on assassinscreed.com/podcast or find them directly on Spotify.
Scores | EP 12 | The Music of Myths
Beyond Games
04/28/21 • 50 min
Composer Gareth Coker and Music Supervisor Jérôme Angelot take us behind the scenes of the creation of the music for Immortals Fenyx Rising. Find a transcript for this episode on Ubisoft News. Listen to the Immortals Fenyx Rising Original Game Soundtrack.
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01/28/20 • 59 min
Video games are for everyone, but many players face steep barriers to playing certain games. From a lack of subtitles to overly complicated controls, there are countless examples of ways in which video games inadvertently set up barriers for players, but also countless ways to refine and improve those features and ensure a positive playing experience for everyone. Cherry Thompson, Accessibility Project Manager at Ubisoft Montréal, tells us about their career path in video game accessibility, what video game developers can do to make their games more accessible, and what they consider to be some industry benchmarks at the moment. Follow Cherry Thompson on Twitter. Check out IGDA Game Accessibility Special Interest Group, Game Accessibility Conference on Twitter and Learning to Design Games for Blind Players.
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05/04/20 • 28 min
What is the truth? Kenyan-Norwegian singer, songwriter, and rapper Stella Mwangi wrote the song "Ma Itu" for Just Dance 2020. Inspired by a pun in her native language, Kikuyu, and an Afro-Futuristic beat provided by her producer Tom Rogstad, Stella wrote a dancing song with a strong, inspiring meaning that explores the concept of truth. “Shukuru means we will accept the truth, we will all praise the truth,” Stella explains. “The truth will be a delight, it won’t be a fight. Like a newborn baby, it will be natural.” You can check out the official music video for “Ma Itu” on the Just Dance YouTube channel. “Ma Itu” was written by Stella Mwangi and Tom Rogstad. “Nor Your Ordinary” was written by Stella Mwangi, Joachim Alte, and Tom Rogstad. Courtesy of Recurrent Records/Position Music
An original Ubisoft series.
If you liked this podcast please subscribe, rate and review.
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
02/24/20 • 24 min
From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.
An original Ubisoft series.
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02/09/20 • 27 min
Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking... Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for foley and talks about some of his favorite tricks from the sound studio.
For more information about the studio, visit the Ubisoft Montreal website.
An original Ubisoft series.
If you liked this podcast please subscribe, rate and review.
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
01/05/21 • 28 min
In this "Beyond Games" mini-series, the extraordinary composers who created the Assassin’s Creed Valhalla soundtrack – Jesper Kyd, Sarah Schachner, and Einar Selvik –break down five of their favorite tracks from the game. They reveal their secrets and inspirations, and the collaborative spirit that allowed them to write and record nearly six hours of music for the game using both ancient and modern instruments.
Norwegian musician Einar Selvik, known for his band Wardruna and his work on the History Channel series Vikings, is one of three composers who worked on the soundtrack of Assassin’s Creed Valhalla, released by Ubisoft in November 2020. Einar focused on the in-game, skaldic music players can hear in the world of Valhalla. In this episode of Game Makers, Einar breaks down the beat, melody, instrumentation, and singing in his track “Hausbrjótr - Skullcrusher”. Assassin’s Creed Valhalla: The Wave of Giants, an album offering a selection of Einar Selvik’s tracks for the game, is available wherever you get your music.
An original Ubisoft series.
If you liked this podcast please subscribe, rate and review.
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Scores | EP 7 | The Music of Assassin’s Creed Valhalla with Sarah Schachner & John Kenny
Beyond Games
05/05/20 • 32 min
In this "Beyond Games" mini-series, the extraordinary composers who created the Assassin’s Creed Valhalla soundtrack – Jesper Kyd, Sarah Schachner, and Einar Selvik –break down five of their favorite tracks from the game. They reveal their secrets and inspirations, and the collaborative spirit that allowed them to write and record nearly six hours of music for the game using both ancient and modern instruments.
American composer, producer, and multi-instrumentalist Sarah Schachner returns to the Assassin’s Creed series as one of the three composers on Assassin’s Creed Valhalla. In this episode, Schachner discusses her process creating the track “Asgard – Hall of the Aesir” in collaboration with British musician John Kenny. Kenny plays an ancient celtic instrument called the carnyx, which is used in this track to evoke the player’s journey to Asgard, the mythical land of the gods in Norse mythology. Listen to the Assassin’s Creed Valhalla Original Game Soundtrack wherever you get your music.
An original Ubisoft series.
If you liked this podcast please subscribe, rate and review.
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Hosted on Acast. See acast.com/privacy for more information.
05/09/20 • 19 min
In this "Beyond Games" mini-series, the extraordinary composers who created the Assassin’s Creed Valhalla soundtrack – Jesper Kyd, Sarah Schachner, and Einar Selvik –break down five of their favorite tracks from the game. They reveal their secrets and inspirations, and the collaborative spirit that allowed them to write and record nearly six hours of music for the game using both ancient and modern instruments.
BAFTA award-winning composer Jesper Kyd returns to the Assassin’s Creed series as one of the three composers on Assassin’s Creed Valhalla. Here, Jesper tells us how he revisited series’ most iconic track, Ezio’s Family, written over a decade ago for Assassin’s Creed 2, to create a new, Viking version. For Jesper, this track is all about ascending and transcending into the world of the gods, thanks to richly layered voices, instrumentation, and electronics. Listen to the Assassin’s Creed Valhalla Original Game Soundtrack wherever you get your music.
An original Ubisoft series.
If you liked this podcast please subscribe, rate and review.
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
03/26/20 • 32 min
Audio Director Lydia Andrew and the rest of the audio team at Ubisoft Québec talk about how they created the character, naval, environment, and combat sounds for Assassin’s Creed Odyssey, as well as the game’s original music.
An original Ubisoft series.
If you liked this podcast please subscribe, rate and review.
Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.
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FAQ
How many episodes does Beyond Games have?
Beyond Games currently has 55 episodes available.
What topics does Beyond Games cover?
The podcast is about Leisure, Podcasts, Technology and Video Games.
What is the most popular episode on Beyond Games?
The episode title 'Welcome to Game Makers: A Ubisoft Podcast' is the most popular.
What is the average episode length on Beyond Games?
The average episode length on Beyond Games is 34 minutes.
How often are episodes of Beyond Games released?
Episodes of Beyond Games are typically released every 7 days.
When was the first episode of Beyond Games?
The first episode of Beyond Games was released on Jan 27, 2020.
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