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Beyond Games - Scores | EP 3 | The Music of Assassin's Creed Symphony

Scores | EP 3 | The Music of Assassin's Creed Symphony

02/16/20 • 25 min

Beyond Games

Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour is a co-production of Ubisoft and MGP Live.


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Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour is a co-production of Ubisoft and MGP Live.


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.


Hosted on Acast. See acast.com/privacy for more information.

Previous Episode

undefined - Scores | EP 2 |  Creating the Sounds of Video Games

Scores | EP 2 | Creating the Sounds of Video Games

Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking... Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for foley and talks about some of his favorite tricks from the sound studio.

For more information about the studio, visit the Ubisoft Montreal website.


An original Ubisoft series.


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.


Hosted on Acast. See acast.com/privacy for more information.

Next Episode

undefined - Scores | EP 4 |  The Environment Sounds of Anno 1800

Scores | EP 4 | The Environment Sounds of Anno 1800

From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.


An original Ubisoft series.


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.


Hosted on Acast. See acast.com/privacy for more information.

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