
The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VR
05/29/20 • 20 min
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis.
As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community.
We're on a quest to make that potential a reality. Thanks for joining us.
On our 6th episode Melanie and I recap:
- Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.
- A field trip into Engage VR for Caitlin Krause’s Collaboration in VR event
- Melanie’s first Unity project “Moasis” Unity render pipelines part 1
- Our quarantine dev mode playlists on YouTube: Elements and The Gamma
Featured links
- Setting up Unity XR in 2020 - Gerald McAlister, RGB Schemes
- VIDEO: What are shaders? - The Happie Cat
- VIDEO: How game engines work - The Happie Cat
- ICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3d
- VIDEO: The Art of Mise en Place - ChefSteps
- Looking back/1995 All you wanted to know about FireWire - cmple
===================
Zero to Start Music by Melanie Mentzel and Leonard Sherman
Leave Me in My Broken Dreams by Raär
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis.
As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community.
We're on a quest to make that potential a reality. Thanks for joining us.
On our 6th episode Melanie and I recap:
- Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.
- A field trip into Engage VR for Caitlin Krause’s Collaboration in VR event
- Melanie’s first Unity project “Moasis” Unity render pipelines part 1
- Our quarantine dev mode playlists on YouTube: Elements and The Gamma
Featured links
- Setting up Unity XR in 2020 - Gerald McAlister, RGB Schemes
- VIDEO: What are shaders? - The Happie Cat
- VIDEO: How game engines work - The Happie Cat
- ICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3d
- VIDEO: The Art of Mise en Place - ChefSteps
- Looking back/1995 All you wanted to know about FireWire - cmple
===================
Zero to Start Music by Melanie Mentzel and Leonard Sherman
Leave Me in My Broken Dreams by Raär
Previous Episode

All Systems Go! Our new VR setup, exploring AltSpace, VRChat, Tilt Brush and Facebook VR art communities
We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more.
As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The GammaHappy Installing!
Featured links
- Oculus Start Developer program
- 360 VIDEO: Snow Angel "We Love"
- 360 Filmmaker Kevin Kunze
- XEODesign CEO Nicole Lazzaro
- SpatialFirst CEO Emily Olman
- Zencaster High Fidelity Podcasting
- Ableton - software and hardware for music creation and performance
VR Hardware / Tools / Social Platforms
- VIDEO: ASUS G11 Gaming Desktop Computer overview
- Unity Hub
- AltSpaceVR
- The HiveVR in AltSpace
- TOOL KIT: AltSpace world building
- VRChat
- Tilt Brush by Google
- Google Blocks
VR art communities on Facebook
Follow us on Twitter
@BCMORG===================
Zero to Start Music by Melanie Mentzel and Leonard Sherman
Next Episode

Build Succeeded: Display.land assets in Unity, the end of Bose AR + War of the Worlds, the start of High Fidelity 3D audio, Black Lives Matter
Our 7th episode finds us in another Mercury retrograde, over 100 days since Berkeley announced its shelter in place and reminiscing about Berkeley's annual Martin Luther King Jr. Breakfast last January.
Melanie takes a 3D scan of her garden using the Display.land mobile app by Ubiquity6 (which is now discontinued), succeeds in building her first Unity scene, although we get an app ID error when we try to upload her project file to her Oculus test release channel.
Happy Installing!
We recap:
- Black Lives Matter
- ARVR Women's 2018-19 Futurists in Residence
- The end of Bose AR SDK and
- Siciliana's War of the Worlds interactive podcast audio AR game
- High Fidelity's new 3D audio meeting platform
- Display.land volumetric capture mobile app - now sunset!
Community Shoutout
- IIlya Szilak's Queerskins a love story launched on the Oculus Store
Featured links
- Oculus Start Developer program
- Center for Cultural Innovation (CCI)
- VIDEO: War of the Worlds Game Trailer - Quirkeley
- VIDEO: Kent Bye demo of High Fidelity spatial audio
- Download Unity Hub - Unity
- Lifecycle of an Oculus VR app - Oculus
- About Oculus Release Channels - Oculus
Quarantine Playlists
Subscribe to Zero to Start on YouTube
===================
Zero to Start Music by Melanie Mentzel and Leonard Sherman
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