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Virtual Play - Episode 73:  Immersion and Traveller

Episode 73: Immersion and Traveller

03/24/15 • 54 min

Virtual Play

Hi, In this episode Bill and I are joined by Ben Forest to talk about immersion in roleplaying games. We'll use a couple of excerpts from Traveller games. Ben ran one of the games; in the other the GM was Adam D. Unsurprisingly, our conclusion on immersion is that it means different things to different people!Mel

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Hi, In this episode Bill and I are joined by Ben Forest to talk about immersion in roleplaying games. We'll use a couple of excerpts from Traveller games. Ben ran one of the games; in the other the GM was Adam D. Unsurprisingly, our conclusion on immersion is that it means different things to different people!Mel

Previous Episode

undefined - Episode 72:  Dungeon World at Dreamation

Episode 72: Dungeon World at Dreamation

Bill and I had a great time at the Dreamation RPG convention last week in Morristown. I was able to play or run seven games and all of them were a blast. This show is about a Dungeon World adventure I ran. Bill pointed out that he runs split parties differently than I do, and I think his method is better! Rather than run scenes sequentially, as I have been doing, he runs them simultaneously. This is our discussion about that. The episode runs at approximately 56 minutes. Enjoy the show!Mel

Next Episode

undefined - Episode 74: Cards for conflict resolution in Fate Core and God-King

Episode 74: Cards for conflict resolution in Fate Core and God-King

Bill and I talk about some of our recent experiences with games using cards for conflict resolution. I recently played God-KIng, a game by Daniel Cruz Chan, that uses a normal deck of playing cards in places of dice for conflict resolution. Basically, in each conflict, players are dealt four cards and add one card from two that they already are holding. Red suits are successes in mental conflicts; black suits are successes in physical conflicts. Jokers indicate an outomatic loss, while aces indicate an automatic win--and aces trump jokers. I thoroughly enoyed the game and could see porting the card-based resolution mechanic for other uses. Bill talks about using the Deck of Fate in Fate Core. The deck replaces fudge diceand also includes aspects written on the card that can be used to shape the fiction, invoked as aspects, and other ways. This episode is approximately 55 minutes long. Thanks for listening!Mel

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